Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,552
2,643
As much as I would like to point fingers at Discord again, the more I think about it the more I realize we're two sides of the same coin.

Both sides have established their territory and only tolerate like-minded individuals into their fold. You go into Discord to criticize and chances are you'll get crap for it. Any of theirs come here to headbutt with us and they get the same treatment. In doing so, both sides have created their own echo chambers. The only difference is that we can't really ban anyone because we don't have any mods on our side. They do.

In essence, this is a fight between perspectives and means to an end. Discord and most subscribers prefer to take a more positive approach, while we tend to be harsher. It's the ol' "donator vs investor" mentality. It would be ideal if both sides could compromise and consolidate but the community prefers to headbutt each other instead, with the "I'm better than them" mindset, which only drives each other apart.

As for the whole "toxic" thing and the comment section...
Inno didn't shut down the comments "just because", she was partially forced to do so to keep a lid on the toxicity. Before that she disabled anonymous comments a few times to keep things under control, before reinstating them again. It didn't last long before it spun out of control again and she decided it was for the best to just disable everything. Keeping them that way is, and still remains, her choice.

Most comments were criticizing the state of the game and the progress (or lack of thereof) and were relatively "ok" but there were times when things would devolve into a toxic wasteland, with people hurling insults and starting fights with each other. They were upset and would remain so because the root of the problem persisted. They were neither happy with the game's progress nor the developer's methods, but rather than abandon the game and do something else, they still clung to the hope and potential it offered.

And that's basically where the schism that split the community started...
Sorry, but that sounds like Innoxia didn't know how to deal with her community either. This is an important point, and as I said before, problems like this are avoided when you have a firm and clear direction for the game, without getting carried away by niche desires.

It is necessary for patrons to criticize and demand, otherwise there is no reason for the dev to work harder. Remember that they are the only ones who can do this. Patreon doesn't have a policy to make devs perform better.

Of course, it's easier said and done and in practice this doesn't happen.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Sorry, but that sounds like Innoxia didn't know how to deal with her community either. This is an important point, and as I said before, problems like this are avoided when you have a firm and clear direction for the game, without getting carried away by niche desires.

It is necessary for patrons to criticize and demand, otherwise there is no reason for the dev to work harder. Remember that they are the only ones who can do this. Patreon doesn't have a policy to make devs perform better.

Of course, it's easier said and done and in practice this doesn't happen.
I agree.

As annoying as it may be, it is best to be told upfront whether or not the game is for us. At least it's kinder than being left in a perpetual uncertainty on whether or not the game will pan out a certain way. Inno trying to please everyone and having no direction doesn't help anyone, least of all herself.

She started off knowing nothing about coding and game development; she had lofty expectations and hopes of what she wanted to accomplish with this, not realizing it was an impossible dream, especially with her limited skillset. But she was young and naïve then. She probably knows better now but doesn't want to admit this game was basically dead-on-arrival from the start and the subscribers have become the life-support.

If this game is to see the light at the end of the tunnel then she will have to scrap it and start over, this time with realistic expectations and a clear direction, maybe with a better and more modern engine as well. It's a developer's worst nightmare, 6 years into a project.
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,552
2,643
I agree.

As annoying as it may be, it is best to be told upfront whether or not the game is for us. At least it's kinder than being left in a perpetual uncertainty on whether or not the game will pan out a certain way. Inno trying to please everyone and having no direction doesn't help anyone, least of all herself.

She started off knowing nothing about coding and game development; she had lofty expectations and hopes of what she wanted to accomplish with this, not realizing it was an impossible dream, especially with her limited skillset. But she was young and naïve then. She probably knows better now but doesn't want to admit this game was basically dead-on-arrival from the start and the subscribers have become the life-support.

If this game is to see the light at the end of the tunnel then she will have to scrap it and start over, this time with realistic expectations and a clear direction, maybe with a better and more modern engine as well. It's a developer's worst nightmare, 6 years into a project.
I don't feel like 6 years on a project is a problem, as long as you have real breakthroughs and know that it will end as you planned. The worst nightmare, in my opinion, is that you're stuck with something you don't see ways to complete, something you don't like, just because you need the money.
 

AH-64E

Member
Nov 2, 2017
118
717
I don't feel like 6 years on a project is a problem, as long as you have real breakthroughs and know that it will end as you planned. The worst nightmare, in my opinion, is that you're stuck with something you don't see ways to complete, something you don't like, just because you need the money.
Then the person in that situation should end the negative situation and remove themselves from it. Continuing to take funds for a project you no longer possess a passion for, while also feeling like it's an obligation, is an incredibly unhealthy situation to be in (if you actually care anymore).

She either needs to swallow the life pill and work on something she no longer seems to have an interest in (or contract out to her helpers to work on the game for her since they're mostly responsible for what little content additions the game has received anyway), or quit and go get a normal 9-5 job that's structured. Some people just can't function without guidelines, it's possible she's one of them.

Either way, she does have to decide at some point, eventually even her staunchest supporters will join the disillusioned and cease in their blind support. Might be a year, might be ten, but her current business model is untenable. At some point, she'll have to work to support herself (unless she has been investing the money she gets from LT and anything she gets is just a pleasant bonus).
 
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  • Like
Reactions: IvoryOwl
Dec 12, 2021
118
80
Mind sharing the log?

As far as i know Gureto does only Weapons/Clothing mods. They shouldn't cause this kind of problem, even if outdated.
Unfortunately starting a game that actually worked deleted the error log. Plus I'm not tech savy in the slightest so I've got no idea how I can actually share the darn thing.

And Gureto does do a lot of race mods- Most of them are Monster Hunter, Some Kingdom Hearts, and some various anime... Or at least his Google Drive hosts a fair amount of them.
 

sgb3

Member
Dec 14, 2019
474
898
I don't feel like 6 years on a project is a problem, as long as you have real breakthroughs and know that it will end as you planned. The worst nightmare, in my opinion, is that you're stuck with something you don't see ways to complete, something you don't like, just because you need the money.
While it's not a 'problem' in itself, if you actually have any pride in your work there reaches a point where you need to take on new projects. Not just to try different things and improve yourself, but for mental health reasons as well. This applies to anything of course, not just game development. Most good devs will move on to other projects, even if it's just side stuff while still occasionally supporting the main project. It often results in improved work on the original project, as you come back to it with fresh ideas. Then again actual good devs will actually finish projects after 6 years, or at least recognize when a project has hit a hard wall and it's time to change things up or move on.
 

CaptainBipto

Active Member
Sep 20, 2018
980
951
Unfortunately starting a game that actually worked deleted the error log. Plus I'm not tech savy in the slightest so I've got no idea how I can actually share the darn thing.
You should be able to upload the log file straight to this thread, if the file isn't that big. Just reply to the message asking about the log and then click on the attach files button.
Text files compress really well, if you are using Windows, you can right click on the file and select Send To> Compressed (zipped) folder and then attach that zipped file onto your reply.

If you don't have the option to upload files here, you can upload it to a google drive and then select the share option that says share it with anyone that has the link. There should be an option to copy that link, which you can post here.
 
  • Like
Reactions: Sarkath
Nov 6, 2021
42
17
* Plant lab:
* Is Vicky's old research lab, it was abandoned when demons stopped her funding
* Fight through plant-girls that have escaped
* Tiger doctor who has found a way to refine transformation fluids to remove bad side effects
* Was trying to turn plant girls into something
* Have to pay for ingredients
*
* For the scene with fucking plants:
* If have vagina and bee-morph, it makes honey-milk
Living suit in plant lab
Plant Girls Is Or At Least Was Planned
 
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Rasor685

Newbie
Mar 11, 2020
25
23
Good day!
I have the following problems in the game:
- does not work saving and loading transformation presets.
- In version 0.4.4.2, in addition to the above problem, for some reason is not available transformation of the race from demon to human, which was possible before this version.
Has anyone encountered these problems and is there a solution?
Perhaps these questions have already been somewhere on the pages of the forum, I would be grateful for a link to the answer/solution then.
 

Draupnir7

Active Member
Sep 3, 2020
631
910
- does not work saving and loading transformation presets.
I might have some idea of this one. Enchantment presets are item-specific and won't load if you're not using the same transformative you made the preset on. Even if the enchantments are all non-racial, there's no transplanting them to another item.
If that's not your problem, then I gots no idea.
 
4.10 star(s) 124 Votes