I recall that marriage (with few characters) is a planned mechanic which will be added in the future (when we pass to the next universe), you can find 2-3 mods in official discord that allow you to buy your own house and that is it.is there any mod for marriage or buying your own land
just next universe?,you are expecting too much from themI recall that marriage (with few characters) is a planned mechanic which will be added in the future (when we pass to the next universe), you can find 2-3 mods in official discord that allow you to buy your own house and that is it.
at this point expecting promises to be fullfilled in time is giving them too much credit,when they say they will release in said date,you can add 2-4 weeks on top of that.Well at least this time it was because of doing literally any other content.
(but we all know that is an excuse right?)
I've said this before, why bother telling us the schedule if its an literally impossible goal for them every single time?? I love this game but god. Please!
At this point I am tempted to just relearn game dev myself and just make something similar.
this is a true lilith's throne fan wet dream,imagine one day you woke up and found out that the game was completed,only for you to wake up againDon't worry guys, sure Innoxia delayed the update for months already and released it as a preview build to patreons only unless you build it for yourself. Sure Innoxia delayed the actual release for a couple weeks, but THIS time, SURELY it will come out on the 25th, and will have ferals, main quest content actually finished, and more, and not just be a bunch of other peoples content stapled on!
Dunno about land but its probably not impossible that we will be able to buy a home in the futureis there any mod for marriage or buying your own land
To create your dream home, you can use the Map Editor mod from Phobos.is there any mod for marriage or buying your own land
You can press F11 to switch between full screen and windowed mode.still no exe? anyone know how to get the Jar version to not open in fullscreen? its hard to play the game when half the buttons are cut off
LT is horrifically optimized, and it's such a tangle of spaghetti code that it could make the messiest rat's nest blushI've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.
Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
I usually just reopen the game and also close more chrome tabs while playing, also, only have babies with characters I like. Seems your character's children will also greatly damage the game performance when their number grows.I've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.
Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
LT thrashes memory hard to the point where even using shared memory can be problematic, so I imagine most of your problems are due to virtualization overhead. You'll also want to allocate plenty of RAM to the JVM to reduce the amount of GC-related thrashing. I generally allocate 8-12GB (by passing theI've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.
Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
-Xmx
parameter to Java) whenever I decide to play it.That IS an achievement for something that is essentially an XML text database with with a simple frontend.game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
Jesus christ, this is Darktide levels of unoptimized!LT thrashes memory hard to the point where even using shared memory can be problematic, so I imagine most of your problems are due to virtualization overhead. You'll also want to allocate plenty of RAM to the JVM to reduce the amount of GC-related thrashing. I generally allocate 8-12GB (by passing the-Xmx
parameter to Java) whenever I decide to play it.
It's definitely not as bad as it used to be, but in one of the older versions I loaded up one of my saved games in a profiler and found that the game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
No problem!That IS an achievement for something that is essentially an XML text database with with a simple frontend.
Managed to get it running at somewhat playable turn-rate (0.7-0.8 sec/turn) using Hyper-V virtual machine. Guess I'll need to increase the amount of RAM allocated to the VM so the JVM doesn't choke. Thanks for the hint!
Yeah, Intel VT is enabled, which is why it was even more surprising to see the text game slog inside a VM capable of running 3D games. I knew LT took an ungodly amount of ram for such a simple-looking app, just didnt realize the true scale behind the scenes hah.No problem!
You may also want to verify that Intel VT-d or AMD-Vi are enabled in your BIOS (I imagine it is given that you're actively using VMs, but it never hurts to check ). That allows more direct access to your hardware to the VM and should speed things up considerably in LT's case.