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Muxia

Newbie
Aug 9, 2017
34
21
is there any mod for marriage or buying your own land
I recall that marriage (with few characters) is a planned mechanic which will be added in the future (when we pass to the next universe), you can find 2-3 mods in official discord that allow you to buy your own house and that is it.
 

dota23

New Member
May 3, 2018
9
19
Well at least this time it was because of doing literally any other content.
(but we all know that is an excuse right?)

I've said this before, why bother telling us the schedule if its an literally impossible goal for them every single time?? I love this game but god. Please!

At this point I am tempted to just relearn game dev myself and just make something similar.
 
Last edited:

from125

Newbie
Mar 4, 2019
85
41
I recall that marriage (with few characters) is a planned mechanic which will be added in the future (when we pass to the next universe), you can find 2-3 mods in official discord that allow you to buy your own house and that is it.
just next universe?,you are expecting too much from them :(
 

from125

Newbie
Mar 4, 2019
85
41
Well at least this time it was because of doing literally any other content.
(but we all know that is an excuse right?)

I've said this before, why bother telling us the schedule if its an literally impossible goal for them every single time?? I love this game but god. Please!

At this point I am tempted to just relearn game dev myself and just make something similar.
at this point expecting promises to be fullfilled in time is giving them too much credit,when they say they will release in said date,you can add 2-4 weeks on top of that.

and probably one of the reasons this game is still being developed is because people are still supporting it,and inno is surrounded by people that helps and supports her.

if she didn't have her white knights that surrounds her in an anti-criticism wall,this game would have been long abandoned by its dev
 

from125

Newbie
Mar 4, 2019
85
41
Don't worry guys, sure Innoxia delayed the update for months already and released it as a preview build to patreons only unless you build it for yourself. Sure Innoxia delayed the actual release for a couple weeks, but THIS time, SURELY it will come out on the 25th, and will have ferals, main quest content actually finished, and more, and not just be a bunch of other peoples content stapled on!
this is a true lilith's throne fan wet dream,imagine one day you woke up and found out that the game was completed,only for you to wake up again :cry:
 
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Mistik

Newbie
Jun 3, 2018
52
48
Is there someone there? I have not been there for a long time and absolutely do not want to go and check. I don't think there is anyone new out there doing Mods, not reskinning weapons, clothing, etc.
is there any mod for marriage or buying your own land
To create your dream home, you can use the Map Editor mod from Phobos.

I know how to make a property sale mod, but why do it? This is an undead-game.
 
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CaptainBipto

Active Member
Sep 20, 2018
921
894
still no exe? anyone know how to get the Jar version to not open in fullscreen? its hard to play the game when half the buttons are cut off
You can press F11 to switch between full screen and windowed mode.
If that doesn't help any, not sure what to tell you. It sounds like the resolution of your display is set to a fairly low resolution, you can try increasing it (if you can), long enough for you to adjust the size of the game.
 

Abuzze

Newbie
Oct 22, 2020
66
31
I've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.

Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
 

Infinatious

Member
Aug 10, 2017
150
166
I've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.

Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
LT is horrifically optimized, and it's such a tangle of spaghetti code that it could make the messiest rat's nest blush
 

Muxia

Newbie
Aug 9, 2017
34
21
I've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.

Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
I usually just reopen the game and also close more chrome tabs while playing, also, only have babies with characters I like. Seems your character's children will also greatly damage the game performance when their number grows.
 

Sarkath

Active Member
Sep 8, 2019
532
908
I've got a pretty beefy PC (win10 ssd 1tb). VMware win7 virtual machine with 4GBram and 30GB drive is blazing fast running ANYTHING except Lilith Throne.

Firefox loaded with youtube tabs? Fast. But in Lilith Throne it takes 10 seconds to move one square. Did anyone else have this performance issues?
LT thrashes memory hard to the point where even using shared memory can be problematic, so I imagine most of your problems are due to virtualization overhead. You'll also want to allocate plenty of RAM to the JVM to reduce the amount of GC-related thrashing. I generally allocate 8-12GB (by passing the -Xmx parameter to Java) whenever I decide to play it.

It's definitely not as bad as it used to be, but in one of the older versions I loaded up one of my saved games in a profiler and found that the game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
 

Abuzze

Newbie
Oct 22, 2020
66
31
game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
That IS an achievement for something that is essentially an XML text database with with a simple frontend.
Managed to get it running at somewhat playable turn-rate (0.7-0.8 sec/turn) using Hyper-V virtual machine. Guess I'll need to increase the amount of RAM allocated to the VM so the JVM doesn't choke. Thanks for the hint!
 
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Skooky

Member
Nov 3, 2021
126
370
LT thrashes memory hard to the point where even using shared memory can be problematic, so I imagine most of your problems are due to virtualization overhead. You'll also want to allocate plenty of RAM to the JVM to reduce the amount of GC-related thrashing. I generally allocate 8-12GB (by passing the -Xmx parameter to Java) whenever I decide to play it.

It's definitely not as bad as it used to be, but in one of the older versions I loaded up one of my saved games in a profiler and found that the game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
Jesus christ, this is Darktide levels of unoptimized!
 
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Sarkath

Active Member
Sep 8, 2019
532
908
That IS an achievement for something that is essentially an XML text database with with a simple frontend.
Managed to get it running at somewhat playable turn-rate (0.7-0.8 sec/turn) using Hyper-V virtual machine. Guess I'll need to increase the amount of RAM allocated to the VM so the JVM doesn't choke. Thanks for the hint!
No problem!

You may also want to verify that Intel VT-d or AMD-Vi are enabled in your BIOS (I imagine it is given that you're actively using VMs, but it never hurts to check :)). That allows more direct access to your hardware to the VM and should speed things up considerably in LT's case.
 

Abuzze

Newbie
Oct 22, 2020
66
31
No problem!

You may also want to verify that Intel VT-d or AMD-Vi are enabled in your BIOS (I imagine it is given that you're actively using VMs, but it never hurts to check :)). That allows more direct access to your hardware to the VM and should speed things up considerably in LT's case.
Yeah, Intel VT is enabled, which is why it was even more surprising to see the text game slog inside a VM capable of running 3D games. I knew LT took an ungodly amount of ram for such a simple-looking app, just didnt realize the true scale behind the scenes hah.
 
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