Welp, already got me hooked. Character creation is a favorite feature of mine, but I've yet to play a game where personalities are as customizable (or important for that matter, Inno) as appearances. I'll +1 in favor of gay/lesbian content too, but I'm curious—you mentioned behavioral differences between genders. Would femPCs with more "masculine" personalities be possible? Or the opposite?
Yeah of course - I'm just trying to take things one step at a time.
I think it's due time I showed you guys some progress screenshots, though keep in mind they're WIP and some GUI elements are missing entirely.
Currently, there is no masculinity/femininity counter, but that's likely to change.
There will be gay and lesbian content once I introduce gender identity in the game, and your character will not be bound by gender norms - feminine men and masculine women will be possible.
So how's that going to work?
Currently, there's a total of six personalities in the game, three pairs of which you can only pick one, a "route" of sorts.
They go as follows
Logic vs Intuition
Dominance vs Submission
Empathy versus Dispassion
Wanna make your character a super-smart social recluse who's kinda into being dominated? Go for Logic, Submission, Dispassion.
Wanna make a very intuitive and perceptive character, one that reads other people like a book, and wants to do everything THEIR way? Go for Intuition, Dominance, Empathy.
It is likely I'll add at least one or maybe two more categories - currently the only reason I'm not doing this is because there's not enough space on the GUI (lol), but that's likely to change.
The personality traits will be identical for man and woman alike, but the way they speak might change a bit. The character has a lot of inner monologue going on, but I might let players pick their sexual identity/appearance and in-game behavior separately, thus making it possible to create a woman-looking character that has the masculine-assigned lines and vice-versa.
I wish I could show you guys also the combat screen, but I decided to re-work it to make it more battlefuck-ish.