Been working on the sandbox game in the last week.
Decided to use the Love2D framework (Lua), go ahead and laugh. It's surprisingly optimized and easy to work with. Fuck engines.
For now it'll be a malePC game and the NPCs will be female. If sufficient interest is shown, I'll expand to include femPC and other gender identities, as well as gay and lesbian content. But for right now, I'm sticking to malePC and female NPCs. More on this in a moment.
The game's shaping up to be a hybrid between top-down RPG and a visual-novel-lite. I've included voicelines for some of the MC's "voices" - that is, different parts of his personality are personified as their own identities within his mind, narrating the experience, offering different kinds of insight, and ultimately unlocking or locking certain options.
In short, who you want your character to be matters - beyond just appearances and kinks. I wish to replace traditional levelling and XP with a personality trait picking system. The more you behave a certain way, the more that reflects on you.
This is the reason I've decided to focus on a maleMC currently. I believe that it'd be bland if the only difference between your protagonist's gender is your pronouns and genitals. I'd like there to be differences in the way your character behaves and different things to be available to them depending on their gender. It'd be really weird to have a, let's say, seductive male character speak and behave the exact same way a seductive female character. The differences will be subtle, but big enough for me to stave off femaleMC for right now.
That out of the way, the things currently ready are:
The Player Design System, complete with doll visualization and plenty of (imho pretty fun) flavor text.
The NPC Generator, including appearance, personality, behavior, kinks, and likes and dislikes
The Main Combat Loop
Things coming up next are:
The Topdown Map,
and Sex Scenes (which I hope will be as expansive and interactive as humanly possible. It's a text game after all)
I think this concludes this little rant. Some people have commented on showing/not showing interest in what might be in the works, so I've decided to let you know how things are going. Everything is still early on and therefore very change-able, so feedback and tips is more than welcome while I can still make easy changes.