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sasha2

Newbie
Nov 3, 2022
74
130
Could you embed this for the people who don't want to sign in to Blogger so I can haha at your funny, please? Thank you.
The funny is that the last post was in November, and it was a third post in a row that was basically an apology + a promise that 0.4.9.5 would drop soon.
Inno's too lazy to even make excuses for her laziness. That's it. That's the joke.
 
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Arkus86

Member
Jun 3, 2018
208
301
Could you embed this for the people who don't want to sign in to Blogger so I can haha at your funny, please? Thank you.
The same posts are on Subscribestar, you can read it there.
In short, in the most recent example Inno set herself a deadline on 2nd of October to have a small update ready "by Friday". Since then, all she posted were four excuses, the last at the end of November, and the update is still nowhere in sight.
This, on the backdrop of her generous monthly income.
 
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GammaXai

Active Member
Oct 5, 2018
679
349
And we sure she ain't dead?
I believe someone a few posts / pages back implied she had posted in her 'moderator channel' so she might be alive but zero posts in public and zero in developer / contributor asking for help or feedback and no git activity, we are now lining up for an easter update to the game and surprise inno resurrection.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
seriously tho I do hope that if the game is dropped by inno it is picked up by a community 1/100th the size of the skyrim one. because even tho this engine has many bad choices in its development, the base framework for a good game is there. That or i am smoking some serious copium lol.
 

quanticnoob

Newbie
Jul 25, 2018
21
40
seriously tho I do hope that if the game is dropped by inno it is picked up by a community 1/100th the size of the skyrim one. because even tho this engine has many bad choices in its development, the base framework for a good game is there. That or i am smoking some serious copium lol.
The concepts are good, but I suspect the game engine is borked. This is likely one of the big reason Inno has so many problems outside of writer's block. I mean when I play the game it seems to reach a state where it just decides to delete half my slaves.
 
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Draupnir7

Active Member
Sep 3, 2020
626
900
if you mean like having a brother or sister who unwillingly came with you and now must be saved, or collected I could see that working as a way to unlock certain features/spells plus if enough are added they could add a mission were you must collect them like pals or some sillyness. however if you mean "siblings" for the sake of "siblings" well you do you.
You are going to have to explain "if you mean "siblings" for the sake of "siblings"". That is an odd thing to aside.
Yes, I want my character to have family members besides offspring to do the usual porn game things to. Add the parents too, why not? Just include a prompt to say which parent the PC looks more like so the game does not go rogue generating the NPCs.
 
Nov 7, 2020
102
114
because even tho this engine has many bad choices in its development, the base framework for a good game is there.
The code is a haphazard mess that Inno never actually fixed. They just kept building on top of their old garbage code, burying it in more garbage. Now that they're at a point where the understand Java better and could make a less messy base... they've already buried it in more code to the point a full rewrite of the game would likely be required to avoid breaking basically anything. Now if someone were to come along and take on that daunting task, then maybe we could see something feasible for more in-depth modding.

Even if it contains content you might find distasteful, I'd suggest at least checking out the other version located in EmDotRand's signature.
You can turn all of the unwanted stuff off without much hassle.
 

Sarkath

Active Member
Sep 8, 2019
531
908
Now if someone were to come along and take on that daunting task, then maybe we could see something feasible for more in-depth modding.
I looked at it a while back and noped out pretty quick. Last time I checked everything is so jankily interconnected that even seemingly minor refactors can turn into a big project, and I can't imagine it changed too much since then.

I kinda feel like it would be easier to make a new LT-compatible engine (and that actually be preferable from a licensing standpoint, because the current terms are bad) than to fix the original.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
The code is a haphazard mess that Inno never actually fixed. They just kept building on top of their old garbage code, burying it in more garbage. Now that they're at a point where the understand Java better and could make a less messy base... they've already buried it in more code to the point a full rewrite of the game would likely be required to avoid breaking basically anything. Now if someone were to come along and take on that daunting task, then maybe we could see something feasible for more in-depth modding.

Even if it contains content you might find distasteful, I'd suggest at least checking out the other version located in EmDotRand's signature.
You can turn all of the unwanted stuff off without much hassle.
for some the mere fact that that content exists at all puts them at giant legal risk if its found by a bad actor. If they provided a regionized/legalized version of the game where such content was removed at the compilation stage and could not be accessed at all because it doesn't exist on disk to begin with then I would give them a chance.
 
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GammaXai

Active Member
Oct 5, 2018
679
349
I see someone here is still an optimist.
Not really, I was trying to make a joke on her being dead and that if my memory is holding she did something similar in the past where she pretended she hadn't missed multiple written scheduled milestones and that was instead bringing an extra unscheduled update for 'insert holiday here'.
 
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quanticnoob

Newbie
Jul 25, 2018
21
40
Make the entire thing in Assembly so it runs equally as well in a futuretech quantum supercomputer as a Venezuelan cardboard box with hopes and dreams.
I imagine most here might already know this fun tidbit, but Rollercoaster Tycoon was coded in Assembly with a smidge of C. It's the reason that game ran so well at the time, and it meant the developer didn't have to pay much in the way of licensing fees.
 
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