- Apr 21, 2020
- 122
- 118
will add README on github pageLurker here, Do you plan on making a new/separate thread or any dedicated page for your mod/rework of the game?
will add README on github pageLurker here, Do you plan on making a new/separate thread or any dedicated page for your mod/rework of the game?
Just got to hack left and right buttons get to work, at least it's minimally playable now. That's all for today.don't rush it, there some bugs left
i personally enjoyed the story or at least the bits i seen, if you do decide to add the story do it after most or all the basic systems are done though, wouldn't want it to get in the way of other more important to most ppl stuff. could throw in some fan mini story's thoughEven story plot (leaving just the engine) but not so sure, as you all may like original story.
Just got to hack left and right buttons get to work, at least it's minimally playable now. That's all for today.
Tomorrow i'll be working on mods (make them loadable from data/mods, not just budled in res/mods archive, make sure they can interact as designed).
Please check regularly github page for further updates, i will not post announcements here anymore.
I didn't listen and I regret it. Somehow I missed that javafx got dropped from the official arch repo and compiling it from source nearly killed my computer. Thing has over 4000 C++ objects to compile and my processor tapped out about a quarter of the way through after several hours. Made me apologize to rustc for whining about it's speed. Then I found out there was a prebuilt bin and I got more pissed than a man with a bladder infection trying to have sex. That was before attempting to build and gradle throwing an error for modifying a immutable variable, specifically line 076. I could post an issue with a stack trace if you'd like.will try WSL
don't rush it, there some bugs left
Plugin `id("org.openjfx.javafxplugin")` should do the work as maven repo should have prebuilt binaries for win, linux & macSomehow I missed that javafx got dropped from the official arch repo
Ah, you've run into "property assignment" which was unsupported, i've made an update but you should use gradle wrapper version (8.6 for now)That was before attempting to build and gradle throwing an error for modifying a immutable variable, specifically line 076
Any chance of making a non-installer version?I've made it, finally! It was my fault - restriction over the java module system.
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Sure, `jpackage` folder contains this also, but there's additional files. I can upload zip archive thoughAny chance of making a non-installer version?
Sorry to ask, but what features does it have?I've made it, finally! It was my fault - restriction over the java module system.
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I'd say it still is more buggy as not fully tested and there's mods use problem, but should have all content for Inno's 0.4.9 version - from the user perspective.Sorry to ask, but what features does it have?
And, not sure about its content. The LT is greatly great, nor I suk in the drawing, so no plans for content for now.Sorry to ask, but what features does it have?
In other words, Java finally got features that other platforms like C++ had for years.I'd say it still is more buggy as not fully tested and there's mods use problem, but should have all content for Inno's 0.4.9 version - from the user perspective.
From the developer perspective: running java 21 (not the old 8) and is modularized (jpms), can be packaged as installer (no console window) and jlink-ed to not bundle all the jre. i have revorked to use java nio meaning to run fully in jar and not creating `data` folder (my version created it at user home directory, not along executable), but failed, as it being jpackaged cannot access files in jar in module (`jrt:`) I'm workin for now to load mods from archive and data folder (to just drop mods there and they could just work).
So I plan to move to Kotlin but first I should compact all of this spaghetti code.In other words, Java finally got features that other platforms like C++ had for years.
I will, surely will, when i'm moving from java to kotlin: so there will be no js, no xml, no hardcoded data: anything should be a Kotlin code. The drawback is, that, if you want make a mod, you should PROGRAM it (nothing more scary that writing gradle dsl scripts - it looks like a json, but stiil it's coding) and compile it, and upload as a jar library - but then you could just drop thus jar in a game and it should just recognize it.Aaand - no limitations at all: you can mix json-like dsl and imperial code, such as:if possible please find a way to get rid of the whole "js code inside of xml" portion. because that was extremely error prone and had provided no feedback if you mistyped something until you spun up the game and prayed that the error wasnt swallowed.
for (i in (1..100))
if (game.day) {
div {
+"What a nice day!"
}
}
From everything that's been relayed to me the code is actually fundamentally flawed in how it processes each turn and object in the game. Godspeed to you my friend.The code makes me angry, but the game is lovely, and character customization is great - so it's worth to continue.
Ah yes, adding something to the game that is ALREADY IN THE FUCKING GAME.I've also added a new 'command' immobilization type for dolls, so that you can command them to remain completely immobile during sex.
Def worth it the six months of waiting, thanks for the infoNext Update Info.
So, as for what's going to be in this next update, the main addition is going to be the completion of the new doll race mechanics. You'll be able to buy dolls from Lovienne's Luxuries, house them in the mansion, and interact with them in a manner similar to slaves. I've also added a new 'command' immobilisation type for dolls, so that you can command them to remain completely immobile during sex.
I'll also have a lot of bugs fixed and some other minor things added (such as a Dalmatian subspecies). I will have this update released by the end of this month at the latest, and I'll make another post to let you know how things are going next Friday.
Thank you all so much for your patience over the past few months. I'll do my best over the next week to flesh out this update and try to get more content added before the release. See you again soon!