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Draupnir7

Active Member
Sep 3, 2020
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I wonder, she talks about it like she's programming around characters not being allowed an action. The witches seal already immobilizes during sex as an item-bound action, couldn't she just call that binding function through a sex action? Or, failing that, make them react with nothing, (like as a sex action,) rather than programing around so they don't react at all? I don't mod this game so I don't know how bad the spaghetti is, but that seems reasonable, right? Any modders know?
The only thing I know for sure about programming is that I am very bad at it and so I do not do it. But I think it would be reasonable to assume that she could just have an overarching 'immobile' function she could branch out from with the Witch Seal, sleep, tentacle binds, and whatever else. The main problem with that would be it might require less spaghetti code to stress over.
 

jfmherokiller

Well-Known Member
May 25, 2020
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from personal expirence the last time I tried to mod the game it was so spagettified (because of a horrible horrible mix of xml and js on top of the already messy java). It required atleast 1 beer to comprehend.

TLDR: the game isnt just a pure java game if it was that would be bad enough with how messy it is. Its also a javascript game because of the whole nashorn (js webkit) engine.

The way the game is kind of setup is a bit like gmod or the sims 4 or even skyrim. Where it has the "c++" (tho in this case its java which makes it a lot worse) backend and some kind of embeded scripting engine for the modding/small stuff scripts.

However unlike the professional engines seen in gmod/sims/skyrim which will clearly yell at you when your scripting is wrong either via a log file or an ingame popup. This game will just keep on trucking and have internal failures that can easily corrupt whole saves and not tell you anything until you compare your code to other mods/actual game code.

Also due to the fact that its running both a java and javascript interpreter at the same time and needs to keep both in sync on top of the whole keeping track of 1000s of npcs you just elbow on your way through the game it quickly falls apart.

if i remember from attempts at making I think some kind of pooltoy thing or some such at the time you needed code like
Code:
<action><![CDATA[#IF(some comparison here) {peform action here}]]></action>
Which looks simple and easy on the surface until you notice that none of your code is being checked for typos or completeness. And is also burried in a usually large xml document.

TLDR: the engine conceptually is a possibly a good idea (its concept is based off working examples seen in the wild) but the implmentation is a giant fractual mess.
 
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Simp Cattu

Member
Feb 5, 2019
116
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Her recent posts might sound cheery and all, but lets not forget that she delayed this "update" for MORE THAN SIX MONTHS. All of these development rambling are what she could have done in SIX MONTHS. The faster she pushes this out, the more evident it is that she has done absolutely nothing for half a year, and is only focusing on writing the game NOW for... whatever reason behind it.

Explaining the inner working of the code could be a good sign that the dev is passionate about their development and is eager to share it to people who are also interested in contributing to the game. But this is Inno we're talking about, so I really can't see this being anything else other than an attempt to pad out the post to last more than 3 lines and try to push the activity of her blogspot up after months of ghosting.
 

Aazkaal

Member
Dec 3, 2017
496
355
is the game abandoned??
It received the tag due to 6 months of radio silence (not even mandatory posts with shifting deadlines). Inno recently resurfaced and promised upcoming (very small) update. As per site rules, tag would be removed once she actually releases that update.

As was said directly above, it was never officially cancelled, but it's hard to call it "development" either.
 
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Zarc2003

New Member
Nov 3, 2020
6
0
It received the tag due to 6 months of radio silence (not even mandatory posts with shifting deadlines). Inno recently resurfaced and promised upcoming (very small) update. As per site rules, tag would be removed once she actually releases that update.

As was said directly above, it was never officially cancelled, but it's hard to call it "devleopment" either.
thanks for the info
 

a1fox3

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Aug 8, 2017
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Public post

Update on Monday

Over the past week I've been implementing and polishing the final mechanics for the doll race, which mainly consisted of tracking down all the loose ends related to the new 'command' immobilisation type. As every sex action in the game was written with both the performer and the target being able to act/react to it, I've had to go through a lot of the code to add support for the target not reacting at all (i.e. acting like an inanimate doll). I also had a few other issues come up, such as dolls needing to be immune to aging (which I also applied to some other races like demons), and quick sex descriptions needing new descriptions for inanimate characters. I've got all of the doll mechanics finished and tested now, and I'll do some further testing of it before the update.

After finishing the 'command' immobilisation mechanic, I realised that it was very similar to how I'd implement the mechanics for 'sleep sex'. As such, I'm just finishing the implementation of that tonight, which will allow you to have sex with sleeping slaves (so long as they have a new 'heavy sleeper' perk). I'll add more instances of sleep sex with other characters later on, but to start with it will only be available with slaves sleeping in the mansion.

I'll need to finish and test the implementation of the sleep sex mechanic tomorrow, after which I'm going to focus on fixing bugs for the rest of the weekend. I'll have the update in a state that's ready for release on Monday, and so I'll see you again in the release post then! Thank you once again for your support!
 
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