CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Arkus86

Member
Jun 3, 2018
208
301
In Lilith's Throne version 4.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.9.1 we will finally get some progress in the main quest.
Naah, the progress will happen in 0.5.1, after she releases 0.5.0 that will be filled with placeholders and none of the promised 0.5 content. We might even be lucky if she does not temporarily remove content between 4.9.9.9... and 0.5. Remember the 0.4.0 release?
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
Well crap, at least the Zweihander+Submissive Earth Elemental combo still oneshots everything.

Speaking of, what's more worth it? increasing your critical damage or your melee weapon damage as a whole? already got my physical damage to 100 by turning into an Alicorn and binding an Earth Elemental to my will (I'm using the Soldier Background, wanna see how high I can get my damage lol.)
 

Susan Xandera

Active Member
Jul 13, 2017
769
1,018
Well crap, at least the Zweihander+Submissive Earth Elemental combo still oneshots everything.

Speaking of, what's more worth it? increasing your critical damage or your melee weapon damage as a whole? already got my physical damage to 100 by turning into an Alicorn and binding an Earth Elemental to my will (I'm using the Soldier Background, wanna see how high I can get my damage lol.)
If you're relying on only weapon damage then focus on melee weapon damage % up to the max. Personally I prefer balancing out weapon damage % and crit damage % into an even split since, you know, it doesn't take much to max weapon damage %. Now, if you're playing with limited enchantments focus on maxing weapon damage % and dump the rest into crit damage %.
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
If you're relying on only weapon damage then focus on melee weapon damage % up to the max. Personally I prefer balancing out weapon damage % and crit damage % into an even split since, you know, it doesn't take much to max weapon damage %. Now, if you're playing with limited enchantments focus on maxing weapon damage % and dump the rest into crit damage %.
Yeah I'm playing with the enchantment limit, thanks for the answer!
I'm currentlyplaying as a Soldier for double crit power on turn 1 and using Alicorn as race for the HUGE crit increase since the Earth Elemental already helped me max out my physical damage.

So Max out Weapon Damage, then crit damage, is it worth to increase your shielding on elements/physical or nah? since my corruption is at 1 my lust shielding is kinda high already.
 

CaptainBipto

Active Member
Sep 20, 2018
914
883
Yeah I'm playing with the enchantment limit, thanks for the answer!
I'm currentlyplaying as a Soldier for double crit power on turn 1 and using Alicorn as race for the HUGE crit increase since the Earth Elemental already helped me max out my physical damage.

So Max out Weapon Damage, then crit damage, is it worth to increase your shielding on elements/physical or nah? since my corruption is at 1 my lust shielding is kinda high already.
Crit power works on your base damage, so the more you boost your melee and physical damage, the more effective your crit power is.

You might want to consider a Gryphon morph. It grants +40% crit power and +55 Physique (and +25 Arcane). Physique boosts your crit power and physical damage. At 70+ physique you get +15% physical and +30% crit power and at 90+ its 20% and 50%.
My suggestions come with a grain of salt. I love my unarmed melee builds and Physique is a big part of it, it isn't quite as helpful for a zweihander/sword build, but Physique is still a helpful boost.

Shielding is helpful, but if you are using an elemental in every fight, you can probably skip the shielding since enemies focus the elemental first. All of the serious fights do some fairly high damage, so unless you are stacking 50-100+ shielding you can probably ignore it for the most part.
 
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EmDotRand

Active Member
Sep 7, 2020
831
1,350
View attachment 3709843

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No way...

Java:
case NEUTRAL:
    if(silly) {
    UtilText.nodeContentSB.append(
        "</p>"
        + "<p>"
            + "[npc.speech(~Eugh!~ Fine...)] [npc.name] relents, before blushing and holding out [npc.her] [npc.arms] towards you."
            + " Beckoning you forwards into [npc.her] embrace, she sighs, [npc.speech(I guess you are my little pogchamp... Come here...)]"
        + "</p>"
        + "<p>"
            + "[pc.Stepping] forwards, you ignore [npc.namePos] embarrassment and let [npc.herHim] give you a big hug."
            + " [npc.She] pats your back a little, and you get the distinct impression that [npc.sheIs] only reciprocating your gesture because that's what's expected of [npc.herHim]."
            + " After a short while, you finally release [npc.name], allowing [npc.herHim] to [npc.step] back and mutter,"
            + " [npc.speech(That was kind of poggers...)]");
WTF? That meme's been dead for years.
 

sasha2

Newbie
Nov 3, 2022
74
130
No way...

Java:
case NEUTRAL:
    if(silly) {
    UtilText.nodeContentSB.append(
        "</p>"
        + "<p>"
            + "[npc.speech(~Eugh!~ Fine...)] [npc.name] relents, before blushing and holding out [npc.her] [npc.arms] towards you."
            + " Beckoning you forwards into [npc.her] embrace, she sighs, [npc.speech(I guess you are my little pogchamp... Come here...)]"
        + "</p>"
        + "<p>"
            + "[pc.Stepping] forwards, you ignore [npc.namePos] embarrassment and let [npc.herHim] give you a big hug."
            + " [npc.She] pats your back a little, and you get the distinct impression that [npc.sheIs] only reciprocating your gesture because that's what's expected of [npc.herHim]."
            + " After a short while, you finally release [npc.name], allowing [npc.herHim] to [npc.step] back and mutter,"
            + " [npc.speech(That was kind of poggers...)]");
WTF? That meme's been dead for years.
TO be fair, that dialogue was written in early 2021:
 
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