SordidDreams

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Jul 27, 2019
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I know that, it's finding the slimes that's the problem, and don't you also have to un-slime them afterward? That means you also have biojuice canisters to worry about. The game says that the slime queen quest increases slime spawn rate in Submission if you decide to help the queen, but I'm not sure if that even works. The demons are so quick and reliable to farm that I have a hunch they might yield more profit per minute than the other methods, though I haven't really tested it very extensively. It's too bad the milking room got nerfed so hard.
 
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NODOGAN

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Dec 11, 2017
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Rule of Gold: NEVER remove the slime girl that tried to turn you into a slime, that baby will keep getting Biojuice Canisters somehow even after you tell the Slime Queen to stop trying to transform people so is a reliable biojuice farm!

P.S: Are the Demon Feathers considered ranged weapons or unarmed weapons? (trying to figure out a "ranged build" so far, see what weapons would be best for it.)
 

SordidDreams

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Jul 27, 2019
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Feathers are ranged weapons. I like the idea of a ranged build just for its theme and flavor, so I try to make one once in a while, but unfortunately ranged weapons are just trash in this game. They have lower damage than melee weapons, as if to balance out the fact that you can attack from a distance, except you can't because the concept of distance doesn't exist in the combat system. Every Skyrim character ends up a stealth archer sooner or later, and every LT character ends up swinging a zweihander.

Thanks for the tip, I'll have to try this biojuice farm. I know NPCs regain their items over time, but last time I tried it took forever, and it was just faster to remove the NPC and roll another encounter. Is the first slime special in some way? Like does she regain items instantly or something? I know there are two types of slimes, regular robbers and ones that want to transform you, and only the latter carry canisters. They do keep spawning even after you tell the queen to stop (the lore reason being that she has no way to contact her 'subjects' and tell them to stop, so even though she's not making any more biojuice, there's still a lot of them out there), but it's a pain in the butt to farm them. I guess helping the queen is the better choice from a money-making perspective.
 

BaloneyAmone

Active Member
Mar 3, 2021
639
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Rule of Gold: NEVER remove the slime girl that tried to turn you into a slime, that baby will keep getting Biojuice Canisters somehow even after you tell the Slime Queen to stop trying to transform people so is a reliable biojuice farm!

P.S: Are the Demon Feathers considered ranged weapons or unarmed weapons? (trying to figure out a "ranged build" so far, see what weapons would be best for it.)
Good intel on the first slime. This doesn't seem to be the case with later transformer fetish slimes either, although I didn't try to do any inventory reset tricks.
For your question: demon feathers are considered ranged weapons, yes. Generally, though, ranged weapons are pretty weak. You're forced to spend essences for attacking with them, when the base damage is, on the whole, worse than melee, and especially since if you're in Dominion you're gonna have to fight cops more than not since more than half of them are flagged as illegal. The SWORD weapons seem interesting, though, especially the grenade launcher for fragging imps and such, although AFAIK you can't get them reliably. The lightning orb is also a fun weapon that's a solid core for a lust build.
 
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Oct 12, 2023
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Rule of Gold: NEVER remove the slime girl that tried to turn you into a slime, that baby will keep getting Biojuice Canisters somehow even after you tell the Slime Queen to stop trying to transform people so is a reliable biojuice farm!
Also also, Slime Queen Palace has a room which gives Biocannisters like every day or so, you can get like 10 biojuice stuff, and when black market vendor shows up it's practicallty guaranteed that she will sell you biojuice

Additionally mushroom forest tiles on the bat cavern pretty much only has slimes so you can get more biojuice there too.

The SWORD weapons seem interesting, though, especially the grenade launcher for fragging imps and such, although AFAIK you can't get them reliably
I believe the Fox Enforcer quest allows you to buy them once you finish it, doesn't matter which side you pick though.
 

NODOGAN

Well-Known Member
Dec 11, 2017
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Feathers are ranged weapons. I like the idea of a ranged build just for its theme and flavor, so I try to make one once in a while, but unfortunately ranged weapons are just trash in this game. They have lower damage than melee weapons, as if to balance out the fact that you can attack from a distance, except you can't because the concept of distance doesn't exist in the combat system. Every Skyrim character ends up a stealth archer sooner or later, and every LT character ends up swinging a zweihander.

Thanks for the tip, I'll have to try this biojuice farm. I know NPCs regain their items over time, but last time I tried it took forever, and it was just faster to remove the NPC and roll another encounter. Is the first slime special in some way? Like does she regain items instantly or something? I know there are two types of slimes, regular robbers and ones that want to transform you, and only the latter carry canisters. They do keep spawning even after you tell the queen to stop (the lore reason being that she has no way to contact her 'subjects' and tell them to stop, so even though she's not making any more biojuice, there's still a lot of them out there), but it's a pain in the butt to farm them. I guess helping the queen is the better choice from a money-making perspective.
I can't say for sure but that Slime Girl from the quest seems to get new Bojuice Canisters every 3-4 hours, kinda same time it takes you to recover from training with Pix or Hannah, also she might carry some extra in her inventory so always check, got REALLY lucky last time and not only she dropped 1 upon being defeated but also was carrying 5 in her inventory!

Ah yes the melee path in this game is broken, first I was an Alicorn (for crit bonus) wielding a Zweihander, then people convinced me to try a Gryphon "Boxer" with Clear Demonstones & the Martial Arts perk you get from training with Hannah and became able to hit over 1,200 damage with my punches.

Nowadays I'm a Dragon Boxer since Fire Element does same damage as Force but way less enemies are spammed with defenses against fire damage (the LEAST resisted element seems to be Poison...but being a Fire Dragon lets me customize my character's looks the best and I gotta have that fashion man!)
P.S: My elemental does carry on the Zweihander path, Mercy is such a precious girl for a fire maniac with a ton of defenses swinging a flaming greatsword.
 
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Jul 17, 2020
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tried to build 4.10.0 preview but now all cum is applying 'marked by musk' even without the 'musky' fluid modifier does anyone else have this issue. i just had to disable musk content entirely in my ongoing save
 

SordidDreams

Member
Jul 27, 2019
255
283
Also also, Slime Queen Palace has a room which gives Biocannisters like every day or so, you can get like 10 biojuice stuff, and when black market vendor shows up it's practicallty guaranteed that she will sell you biojuice

Additionally mushroom forest tiles on the bat cavern pretty much only has slimes so you can get more biojuice there too.
I've never seen the items in that room respawn. I'm guessing that requires choosing to help the queen? That would make sense.

Ah, see, I didn't remember that! I know slimes in the Bat Caverns don't have the transformation dialogue (and don't progress the quest that requires a slime to try to transform you), so I assumed they wouldn't have canisters. But they do. The bioluminescent caves seem to be the best spot to farm money by selling dragon slaves, then, since they're a good source of both the slimes and the canisters that are required for that.
 

Susan Xandera

Active Member
Jul 13, 2017
807
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Every Skyrim character ends up a stealth archer sooner or later, and every LT character ends up swinging a zweihander.
That statement is fundamentally wrong, in LT I eventually default to swinging one physical damage katana despite having the wakizashi with a different element FOR THE EXACT PURPOSE OF ANYTHING THAT HAS HIGH RESISTANCE TO PHYSICAL. Honestly, I forget I even have that thing half the time. Also, there's really no point to ranged weapons in LT, its like they were added as an afterthought. I mean, come on, 1 essence + 1 action to fire 1 shot that doesn't even tickle? Really? I could spend 1 action to throw 1 unarmed punch that could change a slime's sex 5 ways to Saturday AND end up gaining essence. Remind me again why ballistics and chemicals aren't a thing here? Oh, right, *~*~*~*~MAGIC!*~*~*~*~
 
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lolz008

Member
Dec 13, 2019
109
95
This is slightly off topic to this game, but I'm just wondering what everyone's opinion is on this.

I like both this game and Trials in Tainted Space (and CoC, but I'll exclude it for the sake of brevity). However, I can't help but feel that TiTS has more engaging and varied content. I do tend to prefer combat in this game though, at least in the early game (or if I choose not to abuse broken strategies), and some other gameplay elements as well, but I want to keep the question strictly focused on the way content is worked into the games.

Whenever I play this game I play it for maybe a couple of weeks, but never really interact with anything in the game outside of the intro stuff and the (relatively few) unique encounters, because everything resolves to basically the same set of interactions with few variations between all encounters (sex encounter A is virtually indistinguishable from sex encounter B, baring some flavor text for body part types). There's just so little variety between the scenes for each character that I grow bored. Even in the "unique" encounters, the encounter uses the same menu, and mostly the same text with the same variations for every action. There's depth and relatively well-written content up to a point, but the payoff is then a generic sexual encounter that is shared between every other entity in the game. It just feels like a letdown to me. It even gets to the point where I just "quick sex" everything just to read the actual unique bits - the build-up - which is not something that should happen in a sex game! Nyan's quest line is a decent example of this issue. Lots of build up, decent conversations, dates, etc., but the instant anything sexual happens it resolves to virtually the same exact sexual encounter as every other sexual encounter in the game with a few unique lines of dialogue that don't really add anything. How boring!

TiTS on the other hand has exclusively unique scenes, which comes at the cost of "less" content, since everything is basically either one and done, or is replayed with very slight, preset variations for flavor (body part variations). This means that every single character has entirely different scenes, but you never get interactions not purposefully designed by the developers (e.g., you'll never get some characters pregnant, or have a tit-job scene with another, etc.). This means that I avoid some characters entirely, since I can't change or influence their content, but that I get generally more entirely unique content that I do like. Very little feels generic across all events. I also think that this style of content yields much faster update times, since the devs don't have to redo the entire code base every single time they want to add more stuff, which is apparently a problem this game/dev has. Penny's quest line is a good example of content in this game. Entirely unique, shared by no other character, but once you've finished it you're basically repeating the same (although still unique) scenes. It's good, but not something you'll be able to repeat forever.

I personally prefer the latter, as I find it more entertaining to read the actual written stories and events, but I'm just wondering which people prefer more.
 

Marlin Brandy

Member
Aug 18, 2018
349
724
This is slightly off topic to this game, but I'm just wondering what everyone's opinion is on this.

I like both this game and Trials in Tainted Space (and CoC, but I'll exclude it for the sake of brevity). However, I can't help but feel that TiTS has more engaging and varied content. I do tend to prefer combat in this game though, at least in the early game (or if I choose not to abuse broken strategies), and some other gameplay elements as well, but I want to keep the question strictly focused on the way content is worked into the games.

Whenever I play this game I play it for maybe a couple of weeks, but never really interact with anything in the game outside of the intro stuff and the (relatively few) unique encounters, because everything resolves to basically the same set of interactions with few variations between all encounters (sex encounter A is virtually indistinguishable from sex encounter B, baring some flavor text for body part types). There's just so little variety between the scenes for each character that I grow bored. Even in the "unique" encounters, the encounter uses the same menu, and mostly the same text with the same variations for every action. There's depth and relatively well-written content up to a point, but the payoff is then a generic sexual encounter that is shared between every other entity in the game. It just feels like a letdown to me. It even gets to the point where I just "quick sex" everything just to read the actual unique bits - the build-up - which is not something that should happen in a sex game! Nyan's quest line is a decent example of this issue. Lots of build up, decent conversations, dates, etc., but the instant anything sexual happens it resolves to virtually the same exact sexual encounter as every other sexual encounter in the game with a few unique lines of dialogue that don't really add anything. How boring!

TiTS on the other hand has exclusively unique scenes, which comes at the cost of "less" content, since everything is basically either one and done, or is replayed with very slight, preset variations for flavor (body part variations). This means that every single character has entirely different scenes, but you never get interactions not purposefully designed by the developers (e.g., you'll never get some characters pregnant, or have a tit-job scene with another, etc.). This means that I avoid some characters entirely, since I can't change or influence their content, but that I get generally more entirely unique content that I do like. Very little feels generic across all events. I also think that this style of content yields much faster update times, since the devs don't have to redo the entire code base every single time they want to add more stuff, which is apparently a problem this game/dev has. Penny's quest line is a good example of content in this game. Entirely unique, shared by no other character, but once you've finished it you're basically repeating the same (although still unique) scenes. It's good, but not something you'll be able to repeat forever.

I personally prefer the latter, as I find it more entertaining to read the actual written stories and events, but I'm just wondering which people prefer more.
a mix of the two is my preference. special and unique characters/events should get special and unique scenes, while the sex engine works well for mobs and generic sex. Course of Temptation does this relatively well, though much of the game is still mainly driven by the sex engine. I like the freeform aspect of that kind of sex scene every now and then cause it easily caters to different PCs/NPCs, without railroading your character to a preset number of determined ways you dick them up and down. It does get tedious after a while, but a quick sex mechanic is precisely there to fix that oftentimes. Another game that does it quite well, though it is painfully slow at updating as well, is Newlife (I'm beginning to think there's a conspiracy going on with animal named devs and milking patrons)
 
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