- Feb 17, 2018
- 1,163
- 1,453
I finally updated to the latest version and I'm mixed on 3 AP battle system. I mean stepping outside of the house at the beginning and I'm annihilating stuff. >.>
I wouldn't object to virility and fertility being permanent, as they do not effect actual game-play at all (though, I never had any trouble impregnating about 98% of women on the first try, with only the skill-tree abilities adding to virility). As to the others, I just think about how there is mention of later enemies having more skill at removing clothes during battle. That is an interesting mechanic, but it would be wasted effort if PCs can all be maxed w/o needing any gear. To that extent, I totally understand why she choose to address the potion mechanics. Even tattoos will circumvent that mechanic, and as such are probably the best long-term way to maximize power - but at least those are less efficient than other means. I personally like to be OP too, but I also enjoy having to really think about how to best optimize my characters to achieve that status. Clothing makes for a pretty interesting mechanic, in my opinion, and I as such support any move that at least requires more planning to achieve a god-like status on the PCs.when I said I want to be Op I mean my character's true stats not bonuses from cloths(I like to be godlike and if I can do it legit with out cheats I would) I don't really consider it a cheap exploit if you count the grind needed for it and they should have at least kept the potion for permanent increase or decrease of virility and fertility and give us a what to increase our stats. Someone mentioned it would be cool if actions in the game increased stats like walking, running, or the gym could increase physical stats fighting without a weapon can increase unarmed damage or weapon damage for either close range or long range(depending on the weapon used), using spells could increase spell efficiency and depending on the element it would increase that elements damage, etc, I'm sure you get what I'm getting at.(but virility and fertility should stayed permanently changeable though potions) this would also extend the play-ability for those who want to be really op and few or if any game have done this
For a laugh I started a new game as James Bond, played on Lilith difficulty and soloed the entire game without losing once. Even against imp gangs I was killing three in one turn and the fourth turn two. Granted the Western KKP is a game-breaking weapon but I still expected a little challenge.I finally updated to the latest version and I'm mixed on 3 AP battle system. I mean stepping outside of the house at the beginning and I'm annihilating stuff. >.>
Western KKP? I got to the end of the storyline with only one loss and that was because I didn't pay attention to my lust when fighting Meraxis. This is after cleaning out the imps. I hope Innoxia goes back over the combat because it's ridiculously easy right now. Atleast before, I had to do major enchanting to be able to down all the imps.For a laugh I started a new game as James Bond, played on Lilith difficulty and soloed the entire game without losing once. Even against imp gangs I was killing three in one turn and the fourth turn two. Granted the Western KKP is a game-breaking weapon but I still expected a little challenge.
If you start a game using either James Bond, Jane Bond or Tracy Bond as a name you start with the Western KKP as a weapon. Inno's version of the Walther PPK, famously used by 007. It's ridiculously over powered, the damage listed on mine is 155K-190K per shot. So it literally one-shots anything.Western KKP?
I get what you are saying but what about those who don't like tattoos how would they get over that skill that removes cloths(even more so for those who don't want cloths or tattoos) as for the role-play, one, once again you don't need to use the potoins so they don't really effect role-play and what about those who like to role-play as god-like being that doesn't wear cloths or have tattoos? Which is why I feel rather then balancing they are just restricting and removing freedom of choice and ways to play.(that is why they should at least have some way to increase/decrease stats even if it isn't easy or takes time though just increasing the cost to make the potions would have balanced it some)I wouldn't object to virility and fertility being permanent, as they do not effect actual game-play at all (though, I never had any trouble impregnating about 98% of women on the first try, with only the skill-tree abilities adding to virility). As to the others, I just think about how there is mention of later enemies having more skill at removing clothes during battle. That is an interesting mechanic, but it would be wasted effort if PCs can all be maxed w/o needing any gear. To that extent, I totally understand why she choose to address the potion mechanics. Even tattoos will circumvent that mechanic, and as such are probably the best long-term way to maximize power - but at least those are less efficient than other means. I personally like to be OP too, but I also enjoy having to really think about how to best optimize my characters to achieve that status. Clothing makes for a pretty interesting mechanic, in my opinion, and I as such support any move that at least requires more planning to achieve a god-like status on the PCs.
Just depends on how much of the tactical aspect is an appeal for RPGs, I suppose. For me, it has always been one of the most appealing aspects of an engrossing role-play.
I can see why it may be important to be naked, from a RP perspective or just not wanting to have to undress to start sex. However, I really do not see the objective argument about tattoos. It is not like you can see them. Just use them to up your stats, and forget they exist. Or RP them to be invisible, magical tattoos. It is a text RPG - you can literally tell yourself they are anything you want. Pretend the process is a matter of having to implant the perma-potions under the skin, or whatever your imagination deems appropriate. You seem very hung up on your RP experience being limited by the lack of potions, but as I see it the only limitation on your RP experience is the lack of imagination.I get what you are saying but what about those who don't like tattoos how would they get over that skill that removes cloths(even more so for those who don't want cloths or tattoos) as for the role-play, one, once again you don't need to use the potoins so they don't really effect role-play and what about those who like to role-play as god-like being that doesn't wear cloths or have tattoos? Which is why I feel rather then balancing they are just restricting and removing freedom of choice and ways to play.(that is why they should at least have some way to increase/decrease stats even if it isn't easy or takes time though just increasing the cost to make the potions would have balanced it some)
Less efficient in what sense? Tattoos were/are probably the fastest way to get stats up.but at least those are less efficient than other means.
I did not explore it fully, but at first glance it appeared that it was considerably more expensive than clothing, and has less total "upgrade slots" than gear sets offer, so the inherent cap on bonus would be lower, in a direct comparison. Perhaps that assessment was wrong, however. As I said I did not explore it fully.Less efficient in what sense? Tattoos were/are probably the fastest way to get stats up.
It's really easy to get a functionally unlimited amount of money, which makes tattoos a really fast and direct way to get stats.I did not explore it fully, but at first glance it appeared that it was considerably more expensive than clothing, and has less total "upgrade slots" than gear sets offer, so the inherent cap on bonus would be lower, in a direct comparison. Perhaps that assessment was wrong, however. As I said I did not explore it fully.
You have too many enchantments on your clothes/tattoos. if your enchantments gives you more stat points than you have "enchantment stability" then you get 100 corruption and your energy and arcane are reduced to 1View attachment 324684
I tried to import my previous save from 3.3.6 and it seems my energy and arcane are currently not working properly. However, if I start a new game without import the arcane and energy is working fine.
This is the new enchantment stability system. Hover over your status effects (dress with the down chevrons).View attachment 324684
I tried to import my previous save from 3.3.6 and it seems my energy and arcane are currently not working properly. However, if I start a new game without import the arcane and energy is working fine.
I don't see a problem with someone wanting to make an overpowered character as it is a personal experience so limiting, a person just makes the game worse by many peoples view as it does take out the fun of it,This is the new enchantment stability system. Hover over your status effects (dress with the down chevrons).
I understand the attempt to add some limits on maxing everything via enchantment, but this new system seems bad to me. There are tons of inventory slots, and lots of epic or legendary drops in the game, but they are rendered meaningless by this system. You can easily throw your entire stability budget on a single common item.