The new update kind of messed the balance and ended up nerfing the player a lot.
Many items that come pre-enchanted have costs of 20-30 enhancement stability cost, and the formula is very weak because it doesn't multiply with your level or even half of it. Meaning at level 47 (which I currently am) you have a measly 107 enhancement stability limit. WITH ALL STABILITY PERKS acquired.
This is a massive oversight as just wearing a equipment set already hits the limit. Fuck, a regular Buttler waistcoat has a 29 enchantment cost. That is a LOT. Considering how much stuff you can and should wear in this game.
Now you are rather too weak because if you go above the limit you lose maximum health and aura, and you can't NOT go over the limit.
The full butler set has a whopping 148 WITHOUT ANY enchantments applied after buying it.
Its not even about difficulty at this point, you can't even wear a full set without reaching the limit.
A solution would be to increase the base limit, which is a pathetic 10, to 50 or 100 right off the bat. And make it so each level increases the limit by 2.
Edit. It seems like the comments on his blog did not enjoy the change, so its safe to expect some tweaking on it.
Many items that come pre-enchanted have costs of 20-30 enhancement stability cost, and the formula is very weak because it doesn't multiply with your level or even half of it. Meaning at level 47 (which I currently am) you have a measly 107 enhancement stability limit. WITH ALL STABILITY PERKS acquired.
This is a massive oversight as just wearing a equipment set already hits the limit. Fuck, a regular Buttler waistcoat has a 29 enchantment cost. That is a LOT. Considering how much stuff you can and should wear in this game.
Now you are rather too weak because if you go above the limit you lose maximum health and aura, and you can't NOT go over the limit.
The full butler set has a whopping 148 WITHOUT ANY enchantments applied after buying it.
Its not even about difficulty at this point, you can't even wear a full set without reaching the limit.
A solution would be to increase the base limit, which is a pathetic 10, to 50 or 100 right off the bat. And make it so each level increases the limit by 2.
Edit. It seems like the comments on his blog did not enjoy the change, so its safe to expect some tweaking on it.
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