- Nov 8, 2021
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That IS an achievement for something that is essentially an XML text database with with a simple frontend.game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
Jesus christ, this is Darktide levels of unoptimized!LT thrashes memory hard to the point where even using shared memory can be problematic, so I imagine most of your problems are due to virtualization overhead. You'll also want to allocate plenty of RAM to the JVM to reduce the amount of GC-related thrashing. I generally allocate 8-12GB (by passing the-Xmx
parameter to Java) whenever I decide to play it.
It's definitely not as bad as it used to be, but in one of the older versions I loaded up one of my saved games in a profiler and found that the game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
No problem!That IS an achievement for something that is essentially an XML text database with with a simple frontend.
Managed to get it running at somewhat playable turn-rate (0.7-0.8 sec/turn) using Hyper-V virtual machine. Guess I'll need to increase the amount of RAM allocated to the VM so the JVM doesn't choke. Thanks for the hint!
Yeah, Intel VT is enabled, which is why it was even more surprising to see the text game slog inside a VM capable of running 3D games. I knew LT took an ungodly amount of ram for such a simple-looking app, just didnt realize the true scale behind the scenes hah.No problem!
You may also want to verify that Intel VT-d or AMD-Vi are enabled in your BIOS (I imagine it is given that you're actively using VMs, but it never hurts to check). That allows more direct access to your hardware to the VM and should speed things up considerably in LT's case.
C cup is the minimum.what's the minimum cup size required to be able to get nipple fucked?
Nope and not without mods likeAll-out Strike requires it to be used 3 times in one turn to critically strike. But it costs 2 AP and I only have 3 AP.
Is there a way to reduce the AP cost or increase my total AP?
All-out Strike requires it to be used 3 times in one turn to critically strike. But it costs 2 AP and I only have 3 AP.
Is there a way to reduce the AP cost or increase my total AP?
Actually last I recall that was fixed in the latest update. Or... it was supposed to be, anyways. So that's neat, at least if it worked.Nope and not without mods likeYou must be registered to see the links. I'm certain that crit conditions like that one are placeholders that were ever replaced (much like a good chunk of this game). However, you can increase the effectiveness of all-out strike by obtaining more arms to hold weapons. Keep in mind this increases the AP cost of basic strike skills.
All-out Strike requires it to be used 3 times in one turn to critically strike. But it costs 2 AP and I only have 3 AP.
Is there a way to reduce the AP cost or increase my total AP?
It was updated in the last patch (0.4.7.5) and seems to work fine for me.Actually last I recall that was fixed in the latest update. Or... it was supposed to be, anyways. So that's neat, at least if it worked.
I remember there is a mod that offers you several attachments (like pierces) that provides you bonus AP point. They are extremely expensive and will spawn on many random enemies.All-out Strike requires it to be used 3 times in one turn to critically strike. But it costs 2 AP and I only have 3 AP.
Is there a way to reduce the AP cost or increase my total AP?
Ugh. I want to try reverse engineering a mod like that, but I also don't want to spend a ton of time hooking up Java on Arch again in order to test it.I remember there is a mod that offers you several attachments (like pierces) that provides you bonus AP point. They are extremely expensive and will spawn on many random enemies.
Anyone else got terrible lag with this Java version?If anyone is still having issues opening the .Jar file here is a solution that worked for me.
1. Follow thisYou must be registered to see the linksto download the latest Java Online installer.
2. Follow thisYou must be registered to see the linksto grab Jarfix which will fix the jar files that may be broken.
just install java as normal and run Jarfix afterwards, then you should be able to open the .Jar file.
Well, I installed Java 8, and I still have the same issues. Still locked to keyboard if I want to move or open a menu outside of the action tab. I know the downloaded files are fine; I used a usb to move them from my old system.I think the problem is that you need an older version of Java. The main page has a link to a post explaining this right above the downloads.
Cant wait for the .exe, still gonna take a while though probably.Well, I installed Java 8, and I still have the same issues. Still locked to keyboard if I want to move or open a menu outside of the action tab. I know the downloaded files are fine; I used a usb to move them from my old system.
What! 48 gb?.... You know, i'd say i don't know how that's possible, but i might now how that's possible.LT thrashes memory hard to the point where even using shared memory can be problematic, so I imagine most of your problems are due to virtualization overhead. You'll also want to allocate plenty of RAM to the JVM to reduce the amount of GC-related thrashing. I generally allocate 8-12GB (by passing the-Xmx
parameter to Java) whenever I decide to play it.
It's definitely not as bad as it used to be, but in one of the older versions I loaded up one of my saved games in a profiler and found that the game engine performed about 48GB worth of allocations between turns (and by "turn" I mean simply moving from tile to tile). It's almost impressive in a way.
Funny enough, the first command worked for me, the second didnt.I'm not sure how the command prompt/terminal command will have to change, but I got the jar here working on Ubuntu using Java 11 (specifically OpenJDK).
Since it wouldn't let me just double-click execute it, I had to try running it with:
That didn't work for me, since it said it was missing Java classes, so I had to add where the modules were installed and list the modules that it needs to run.Code:java -jar lt_0.4.7.5_pr.jar
The 'module-path' part will probably need to change if you're not on Linux, and I'm not sure where windows specifically installs Java.Code:java --module-path /usr/share/openjfx/lib/ --add-modules javafx.base,javafx.fxml,javafx.controls,javafx.web -jar lt_0.4.7.5_pr.jar
Hopefully this help puts you in the right direction.