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BaloneyAmone

Active Member
Mar 3, 2021
662
1,298
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Still waiting for Inno to Open the Comments on the blog back up.
Sure is taking awhile. Weird.
The blog comments had morphed into a direct stream of 4chan by the end of their existence (including a lot of n-word spam), and she wasn't willing to trudge through and moderate it for the two or three actually useful comments, so she nuked it entirely. Given they're still not back, she probably (arguably correctly) still thinks turning them back on will just lead to a repeat of that.
 

Sant3224

Active Member
Dec 6, 2022
620
735
216
The Guild isn't a porn game or anything. It's just a pretty good life sim-ish game but quite old at this point. A lot of people recommend The Guild 2: Renaissance if you want to give it a shot. There's also a newer release (The Guild 3) but I've seen mixed opinions.
Oh so then I've found it, thanks tho for make it clear
 

sergemenog

New Member
Apr 28, 2019
12
20
96
I'm not sure I agree with this.
One main story + dotted around side quests + sandbox... that's basically every open world RPG ever. I don't see a problem with that. Bog-standard stuff, really.
Everything depends on the level of sandboxity. Even in Bethesda games where all sandbox it's just navigation in open world, we see immortal quest NPC that ruin the immersion, auto-level that allows beat game on level 1. But Bethesda focus on story and this is not that big a problem.
In this game, however, sandbox is more elaborated and include relationships, offspring, slave management, etc and thus conflict with static story props much more. For example, in full sanbox LT you would be able to assume different roles every playthrough, be a criminal or an enforcer, do daily work, start businesses, buy houses, live on the bad side of town, die and play as your offspring and so on, but the story puts you in a predefined role and leads you to a predefined outcome, making 90% of the sandbox framework unusable.
 

sergemenog

New Member
Apr 28, 2019
12
20
96
The reason the game is fucked is the same reason all these open world porn games end up in trouble. They start off running well but the developers don't have the experience to plan ahead and work hard on a solid framework that can handle the load that they are going to end up putting on it nor do they plan ahead for a system that allows content to be added in an efficient manner.

It seems they either rush to get the actual porn stuff out ASAP either out of genuine enthusiasm to show off what they have and their ideas (understandable) or to get the bucks in faster because no one is going to paypig every week/month an empty skeleton and framework with no narrative or actual porn for the months it'd take them to plan and build it properly. As a result the game becomes what we see here and with so many others - a total mess and a patchwork of bad and clashing ideas, dead ends, bad infrastructure and gross inefficiencies that they end up stuck with and have to keep building on top of, despite it becoming either more and more difficult or more and more buggy and slow. We get one emergency fix on top of another as the problems become inescapable. We see smaller and smaller content drops as it goes on as the devs can no longer churn out whole scenes because the tweaking the code is like tackling a jenga tower while drunk. Splendid Ostrich is another example of this with a similar game type. Started off with a LOT more content coming out and then it just became this slow weak wet fart doing just enough per month to keep the pigs paying despite the fact anyone rational would ask why the game has taken the best part of a decade when whole massive complicated games are on Steam for sale (or free!) that were made solo in less time with way more to them than a few repetitive text fap scenes.

The fact that this game runs like a turd is the first red flag. It's great porn content and gameplay in a lot of parts but man is it screwed over by the backbone it's built on. The game just kept getting slower and slower, adding content and expanding it is a slog that it shouldn't be for a text game.
It's known paradox that plagues not only game development: those who actually do stuff - don't know how to do it, those who know how stuff should be done - to lazy to do anything...
 
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GammaXai

Active Member
Oct 5, 2018
951
513
267
The blog comments had morphed into a direct stream of 4chan by the end of their existence (including a lot of n-word spam), and she wasn't willing to trudge through and moderate it for the two or three actually useful comments, so she nuked it entirely. Given they're still not back, she probably (arguably correctly) still thinks turning them back on will just lead to a repeat of that.
I will admit there was not much helpful commentary beyond a few bug reports from people who didn't want to go on the discord but the problem was actually that she was too willing to spend all day moderating away even mild dissent and it was poking holes in her narratives about it being hard to find ideal time to just sit and do a thing when the thing was actual game progress.
 

PussyPassAnon

Member
Dec 18, 2018
186
271
73
Nah. Inno said the comments were disabled, because they/them didn't want to deal with the negative feedback over the delays. They promised the comments section would be given back after a few days, a lie I immediately saw through and called out everywhere to the response of once again being told I'm imagining things, only to be right.

I don't care to argue about it, but I'm not about to let Inno's lying propagandists distort history in Inno's favor.
The irony that contradicts the defenses I've seen, is that Inno itself was one of the slur flingers in the comments section.
So don't try to frame it like everyone is just victimizing poor little Inno; Inno stirred the pot of the comments section many times, instead of spending the time working on the game.
 
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Lure of Chaos

Member
Apr 21, 2020
138
144
215
*swears* What have i said about fragile code? It just stopped working (Can't start a new game). Saying that Nashorn can't call getter function, although it is there. And i've changed no code so far. Good luck debugging for me.
I've made it, finally! It was my fault - restriction over the java module system.
Link:
 

Lure of Chaos

Member
Apr 21, 2020
138
144
215
don't rush it, there some bugs left
Just got to hack left and right buttons get to work, at least it's minimally playable now. That's all for today.
Tomorrow i'll be working on mods (make them loadable from data/mods, not just budled in res/mods archive, make sure they can interact as designed).
Please check regularly github page for further updates, i will not post announcements here anymore.
 

Drakstar

New Member
Jan 9, 2018
4
5
70
Even story plot (leaving just the engine) but not so sure, as you all may like original story.
i personally enjoyed the story or at least the bits i seen, if you do decide to add the story do it after most or all the basic systems are done though, wouldn't want it to get in the way of other more important to most ppl stuff. could throw in some fan mini story's though :unsure:
 
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FloatingMarsh

Newbie
Jun 29, 2021
27
2
68
Just got to hack left and right buttons get to work, at least it's minimally playable now. That's all for today.
Tomorrow i'll be working on mods (make them loadable from data/mods, not just budled in res/mods archive, make sure they can interact as designed).
Please check regularly github page for further updates, i will not post announcements here anymore.
14a.jpg
 
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EmDotRand

Well-Known Member
Sep 7, 2020
1,221
2,101
386
will try WSL
don't rush it, there some bugs left
I didn't listen and I regret it. Somehow I missed that javafx got dropped from the official arch repo and compiling it from source nearly killed my computer. Thing has over 4000 C++ objects to compile and my processor tapped out about a quarter of the way through after several hours. Made me apologize to rustc for whining about it's speed. Then I found out there was a prebuilt bin and I got more pissed than a man with a bladder infection trying to have sex. That was before attempting to build and gradle throwing an error for modifying a immutable variable, specifically line 076. I could post an issue with a stack trace if you'd like.
 

Lure of Chaos

Member
Apr 21, 2020
138
144
215
Somehow I missed that javafx got dropped from the official arch repo
Plugin `id("org.openjfx.javafxplugin")` should do the work as maven repo should have prebuilt binaries for win, linux & mac
That was before attempting to build and gradle throwing an error for modifying a immutable variable, specifically line 076
Ah, you've run into "property assignment" which was unsupported, i've made an update but you should use gradle wrapper version (8.6 for now)

Hmm, I really should test linux packaging.
 
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