sergemenog
New Member
- Apr 28, 2019
- 12
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Everything depends on the level of sandboxity. Even in Bethesda games where all sandbox it's just navigation in open world, we see immortal quest NPC that ruin the immersion, auto-level that allows beat game on level 1. But Bethesda focus on story and this is not that big a problem.I'm not sure I agree with this.
One main story + dotted around side quests + sandbox... that's basically every open world RPG ever. I don't see a problem with that. Bog-standard stuff, really.
In this game, however, sandbox is more elaborated and include relationships, offspring, slave management, etc and thus conflict with static story props much more. For example, in full sanbox LT you would be able to assume different roles every playthrough, be a criminal or an enforcer, do daily work, start businesses, buy houses, live on the bad side of town, die and play as your offspring and so on, but the story puts you in a predefined role and leads you to a predefined outcome, making 90% of the sandbox framework unusable.