Create and Fuck your AI Cum Slut -70% OFF
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Hargan2

Well-Known Member
Nov 27, 2017
1,214
1,430
327
You can also try my version, just make sure to pay a visit to Mod Options before starting a new game, since the default minimum age isn't friendly to most folks here.

My version has significant performance improvements and multiple bug fixes that are still pending on official.
Content that I find objectionable aside, your version apparently fixes whatever scaling issue I've been having that makes the buttons and UI super small even on a fresh install of vanilla, so you're awesome for that alone. Not to mention the performance optimizations. Glad I randomly checked this thread and found this
 

Raggedydan13

Newbie
Aug 8, 2017
74
50
191
You can also try my version, just make sure to pay a visit to Mod Options before starting a new game, since the default minimum age isn't friendly to most folks here.

My version has significant performance improvements and multiple bug fixes that are still pending on official.
Ok I'm an old guy and my vision isn't great maybe I missed it in that long list of mods. Could you please link it for me? I promise to stop being a pest. Oh god nevermind just saw it on your banner thank you again. Back to lurker mode.
 

BruhingBruh

New Member
Jun 24, 2023
14
10
13
i was just mentioning how inno added ferals only enough to implement a few NPCs (i believe there's a full feral fox prostitute (fox as in between the size of a real life house cat and a dog, with the mind of a human) in the Red Sword in Ellis), then got distracted by adding PR merges from her unpaid interns github contributors, new random colors, and subspecies.

and saying there is not legit way as is in unmodded game to get full ferals and the feral mods that do exist only do so by acting on the half-finished skeleton framework of code inno hobbled together to implement said feral NPCs. as far as i know the code as it exist isn't really meant to be used that way/or hasn't been fully implemented
If you go to BUGGY menu, then parser, you can input [#pc.setFeral(SUBSPECIES_FOX_MORPH)] to turn your character into a feral fox.
Replace pc with whatever parser target you want (npc, for example, will refer to the first NPC that's on the same tile as you)
and FOX_MORPH with the name of whatever species you want the character to be (some don't have feral forms, like Humans)
(you can find list of all subspecies in /src/com/lilithsthrone/game/character/race/AbstractSubspecies.java)

afaik that's the only (technically) non-modded way of turning a character feral, excluding that one milking quest
 

skrowl

Newbie
Jul 15, 2017
62
48
82
Last update 5 months ago. Is this game dead? That would be sad. I really like it, but I've been waiting until it's 1.0 to play again.
 

anubis1970

Engaged Member
Mar 1, 2018
2,227
2,530
480
Last update 5 months ago. Is this game dead? That would be sad. I really like it, but I've been waiting until it's 1.0 to play again.
You have very long wait then. Most people agree that Inno's going to draw out development for as long as people are willing to pay. Conservative estimates say we might get to face Lilith's second daughter sometime around 2035.
 

Kiyumi

Newbie
Jun 26, 2022
41
215
100
Last update 5 months ago. Is this game dead? That would be sad. I really like it, but I've been waiting until it's 1.0 to play again.
Without an ounce of bitterness or hyperbole, if you're waiting for a 1.0, you'd be better off getting hyped for GTA8. It has a higher chance of releasing, and probably will release earlier if it does.
 
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BruhingBruh

New Member
Jun 24, 2023
14
10
13
Hey I've been working on a little combat fix for Lilith's Throne and before I continue, I'd like to gather some feedback on what I already have

Most important gameplay changes:
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Please keep in mind:
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My goal is not to make the game hardcore, but to make combat feel interactive, so you cannot bulldozer your way through every encounter and instead will have to experiment with different builds and strategies.


Please don't hold back with feedback - every slightest bit of information is useful, even if it seems irrelevant (did anything feel confusing? silly? off-putting? Maybe something seemed strong, but actually wasn't at all? Did some combos feel OP? Etc)
also suggestions of any kind are much appreciated (especially for new moves)

Planned Changes:
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P.S. I would appreciate some code revision and tips on how to optimize and make my code cleaner

Links:
Prebuilt:
Source:

Installation:
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CaptainBipto

Well-Known Member
Sep 20, 2018
1,429
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Hey I've been working on a little combat fix for Lilith's Throne and before I continue, I'd like to gather some feedback on what I already have

Most important gameplay changes:
You don't have permission to view the spoiler content. Log in or register now.

Please keep in mind:
You don't have permission to view the spoiler content. Log in or register now.

My goal is not to make the game hardcore, but to make combat feel interactive, so you cannot bulldozer your way through every encounter and instead will have to experiment with different builds and strategies.


Please don't hold back with feedback - every slightest bit of information is useful, even if it seems irrelevant (did anything feel confusing? silly? off-putting? Maybe something seemed strong, but actually wasn't at all? Did some combos feel OP? Etc)
also suggestions of any kind are much appreciated (especially for new moves)

Planned Changes:
You don't have permission to view the spoiler content. Log in or register now.


P.S. I would appreciate some code revision and tips on how to optimize and make my code cleaner

Links:
Prebuilt: Pixeldrain
Source: Pixeldrain

Installation:
You don't have permission to view the spoiler content. Log in or register now.
Any chance for a EXE version with Java built in? I don't have Java installed on my machine and am not really thrilled about the idea of installing it.
If I can't can find a portable version to run it on, what version of Java is your mod running on and 32 or 64 bit?
 
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BruhingBruh

New Member
Jun 24, 2023
14
10
13
Any chance for a EXE version with Java built in? I don't have Java installed on my machine and am not really thrilled about the idea of installing it.
If I can't can find a portable version to run it on, what version of Java is your mod running on and 32 or 64 bit?
Pretty sure it's 64 bit (java 8u202, same one as in the original game)
No idea how to turn it into an .exe file, but I'll look into it
 
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CaptainBipto

Well-Known Member
Sep 20, 2018
1,429
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Pretty sure it's 64 bit (java 8u202, same one as in the original game)
No idea how to turn it into an .exe file, but I'll look into it
Awesome.
I think I have found an option right now (Portable Apps) that should cover that.
My old trick for running the LT JAR doesn't work any more; using the portable version of Java from the loli version and just renaming the JAR. They updated the version of Java on their version and their portable Java no longer works with this game.

If I get it working, I will be happy to report on my feelings opinions of how the combat in the game feels and any bugs I run into.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,429
1,422
326
Pretty sure it's 64 bit (java 8u202, same one as in the original game)
No idea how to turn it into an .exe file, but I'll look into it
Well, I banged my head against a couple of the OpenJava versions I could find, JDK and JRE and none of them wanted to play nice with the game.

I did find a 'cluster fuck' of a way to get the game to run though:
Create a new folder.
Copy the contents of the jre1.8.0_172 folder from the EXE version into that new folder. (Not the folder itself, just the files and folders inside that jre folder.
Extract your modded version into the Bin folder of those copied jre files.
Open a Command Prompt and navigate to that \Bin folder.
Enter: Java -jar lt_cmod_edition.jar

Game seems to run just fine like that, but I know, that is a kludgey, half assed, way to do it.
Every other version of Java that I could find (Mostly OpenJava or portable versions), just never opened the game, or it returned errors about JavaFX or complained about missing Java files or could not find a referenced file.
It works, so, fuck it. Imma gonna run with it.

Can't say much about the game yet. I had 3 or 4 fights on that first night in the Arcane storm and futzed around a bit after that. The error log had a few complaints, but nothing bad so far.
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BruhingBruh

New Member
Jun 24, 2023
14
10
13
Well, I banged my head against a couple of the OpenJava versions I could find, JDK and JRE and none of them wanted to play nice with the game.

I did find a 'cluster fuck' of a way to get the game to run though:
Create a new folder.
Copy the contents of the jre1.8.0_172 folder from the EXE version into that new folder. (Not the folder itself, just the files and folders inside that jre folder.
Extract your modded version into the Bin folder of those copied jre files.
Open a Command Prompt and navigate to that \Bin folder.
Enter: Java -jar lt_cmod_edition.jar

Game seems to run just fine like that, but I know, that is a kludgey, half assed, way to do it.
Every other version of Java that I could find (Mostly OpenJava or portable versions), just never opened the game, or it returned errors about JavaFX or complained about missing Java files or could not find a referenced file.
It works, so, fuck it. Imma gonna run with it.

Can't say much about the game yet. I had 3 or 4 fights on that first night in the Arcane storm and futzed around a bit after that. The error log had a few complaints, but nothing bad so far.
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the errors are just a few typos I forgot to fix (no functional difference because of closest string match)

regarding the exe, I think I found a way, but I'd have to include jre in the folder too (I wanted to bundle it in with the .exe, but idk how to do that)
I'll upload the .zip with .exe + jre sometime later
 
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BruhingBruh

New Member
Jun 24, 2023
14
10
13
Well, I banged my head against a couple of the OpenJava versions I could find, JDK and JRE and none of them wanted to play nice with the game.

I did find a 'cluster fuck' of a way to get the game to run though:
Create a new folder.
Copy the contents of the jre1.8.0_172 folder from the EXE version into that new folder. (Not the folder itself, just the files and folders inside that jre folder.
Extract your modded version into the Bin folder of those copied jre files.
Open a Command Prompt and navigate to that \Bin folder.
Enter: Java -jar lt_cmod_edition.jar

Game seems to run just fine like that, but I know, that is a kludgey, half assed, way to do it.
Every other version of Java that I could find (Mostly OpenJava or portable versions), just never opened the game, or it returned errors about JavaFX or complained about missing Java files or could not find a referenced file.
It works, so, fuck it. Imma gonna run with it.

Can't say much about the game yet. I had 3 or 4 fights on that first night in the Arcane storm and futzed around a bit after that. The error log had a few complaints, but nothing bad so far.
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Tried using Launch4j to convert the .jar to an .exe and make it look for jre in it's folder. Renaming or moving jre folder anywhere else might cause .exe to not launch
Here's the link with a .rar of .exe + jre
 
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tehlemon

Well-Known Member
Jan 26, 2021
1,229
1,583
197
Even though I got bored of this game's drama ages ago, I still for some god damn reason like to check back in on this game every so often. Usually twice a year, right around the time Inno's getting her panic updates in. It's a real shame, it looks like the development problems have only gotten worse since I gave up. Another five months of radio silence? Fucking amazig. The normal "post holiday slacking" update got pushed back three more months? I wonder if she'll even manage two updates this year.

Now what I'm really curious about is if Inno will demand that comments be disabled in this thread before we hit 1000 pages. Don't worry though, it'll only be temporary, just like the blog comments.

Its also neat to see that people are still trying to hack this game into a decent state. And its always interesting that after... uh... hold on I gotta look up my account age... Interesting that after at least six or seven years there are still people trying to make feral characters work lol
 
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