ebonheart2319
Member
- Jul 21, 2017
- 145
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The entire debacle would have had merit, but Inno has long since added mountains of exceptions and plot armors and forgotten plotthreads.I guess being Innoxia's friend puts you above the rules
The Sterile Office Fox, The forgotten cloaked angel plot, The gym, Nyan's SAT exam for reasons, Rose, Lily, Meraxis/Meranda, Alexandra, Felicia, Cannot hire kids just slaves, Harpy Queens, Fort Bosses, Enforcers in general, Still missing spells/items.
Now that forward development is dead, its all races and clothes. There are literally ~100 race combos (Demo/Taur/Slime Variants included) that can spawn in tiles. But what can spawn where is severely lacking.
I think the code currently allows literally ANYTHING not unique or imp to spawn in canal tiles.
The gameplay loop WAS stable if stale, but now its saturated. The loot WAS fine, but again saturated and stale.
I will say again, extra noncombat encounters, interesting enchanted loot and potions, and spreading spawns thematically.
If only there were maps with varied biomes. If only.
Also clearing the Pastafarian mess. I literally watched the game break down and describe every npc as a "Rat-boi"
"No LT, thats Lily and Rose. They are not mid-twenties Rat-Bois with brown fur."
Game needs more loot of this vein, rather than 3% poison resistance. Bonus points if NPCs seal it to the player and only Lily can remove it like Amber's Collar.I realized I haven't actually shared anything I've been working since last year (Dec), so I'll just leave this here. Unpack it inside the "mods" folder.
Though the spawn numbers may need tweaking. Every NPC that could was exclusively using this, unless they were taurs.
The game quickly became 100% male below the belt as there seems to be no female counterparts.
(If thats by design its still neat.)