jfmherokiller
Well-Known Member
- May 25, 2020
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Added an issue on github describing it hereTbh, I dug through combat files hoping to find something like a "setEscapeChance()."
But, I ended up once again resorting to writing up a Status Effect to solve the problem.![]()
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I could have probably added it myself somehow but I dont know the codebase well enough to attempt that.