PussyPassAnon
Member
- Dec 18, 2018
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Tbh, I dug through combat files hoping to find something like a "setEscapeChance()."there is atleast in thery a place for it hereYou must be registered to see the links
wherein "getEndCombatDialogue" will also need to be extended to support the player fleeing from combat.
But, I ended up once again resorting to writing up a Status Effect to solve the problem.