What's the issue here? It takes time for word to spread about your exploits between branches and he doesn't really know anything about you except your appearance. I feel like this stems largely from the proportion of RNG encounters versus fixed encounters currently in the game. This balance will shift, and I will shift it in my own contributions because they were not received well.On the topic of mods, DSG probably knows this but the Wes questline (for people who don't know how to trigger it, "wait" for five days after the Angry Harpies quest - or just change the XML savedlong
timer to -7200 minutes or a 7200-minute difference if you want to nitpick - then randomly walk around the Dominion streets between 17:00 and 21:00) is pretty fucked up.
The things that DSG might want to look at (if he doesn't already know about it) - only the collars are an actual issue as this can technically cause a slave handling fuckup and both of them being each other's slaves, including if you, for some reason, already own them, effectively owning each other while being your unofficial slaves (as the slave parser doesn't check for the owner, the rightful owner requires an additional check) so yes, either way, they're both their own masters and slaves at the same time:
I have not seen sealed collars being worn by both nor recieved reports detailing such, please clarify.- They both have sealed slave collars even though only one of them is supposed to get enslaved by the other (this can break things really hard, as they're literally masters and slaves of each other at the same time)
I'm afraid I do not have all XML branch conditions memorized, please highlight where this is occurring.- Minor conditional branch fuckups in the XML causing them to be treated as strings instead of being interpreted for the betrayal route (this is just cosmetic bullshit as the interpreted stuff isn't all that important)
Would you prefer I hide those options in the sticker menu? I added those to uniform checks for completeness and to handle cheaters. It makes no sense for the player to get their hands on either uniform at this time.- They lose almost all of their clothes after the quest, but more importantly the "ribbons" and "nameplates" you can technically use to impersonate them when meeting enforcers (which, in normal play, completely removes any opportunity to do it)
Promotions do not entail more medals as those are earned by the individual, ergo the ribbon rack does not change. Wes wasn't even born when one of those was awarded to Elle. Or are you referring to rank tabs?- More cosmetic bullshit as Innoxia doesn't give a "canonical" fuck about Superintendents (or Chief Superintendents for that matter): Wes casually states he's been promoted to Superintendent but even while he still has his jacket, the ribbon doesn't actually reflect this change.
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