BaloneyAmone

Active Member
Mar 3, 2021
554
1,005
uh... i cant stop having cunnilingus sex with scarlett, i already lost my previous progress as i forgot to save, i thought its just an error and so i try it again, but nah, i cant even do quick sex, im stuck with her pussy.

Edit : the only way to not get this bug is just dont choose to lick her pussy and you good to go.
This is a bug in the new version. For now, just avoid that specific interaction and wait for a hotfix.
 

Toramizu

Member
Game Developer
Oct 14, 2017
161
302
uh... i cant stop having cunnilingus sex with scarlett, i already lost my previous progress as i forgot to save, i thought its just an error and so i try it again, but nah, i cant even do quick sex, im stuck with her pussy.

Edit : the only way to not get this bug is just dont choose to lick her pussy and you good to go.
I've reported the bug, and Innoxia confirmed it will be fixed next version
 
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uberalles333

Newbie
Mar 30, 2019
21
25
The game becomes frankly boring despite all the changes. I would like to see a truly hardcore quest line that changes the whole style of the game.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,556
like how?
Clearly the best way is to add another quest line that requires you to repeat the same action 20 times to reach the conclusion, but you're only able to perform that action once every week at specific and arbitrary times, preferably that overlap with another quest's specific and arbitrary times.


wait... no.
 
Sep 7, 2020
37
50
Dude Innoxia can't even consistently update the game, and you're asking for an entire style change? Be realistic here my guy.
They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.

There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.

Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.

The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
 

Harel

Newbie
Jun 19, 2018
63
116
They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.

There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.

Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.

The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
No, thanks. You have the option to have forced TF and such already. As long as you have the ability to choose this or choose against it, it's fine, but I don't want this game to become those other games.
 

Daddums

Member
Oct 26, 2019
292
851
They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.

There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.

Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.

The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
If you want a collar so bad, go to Amber and lick her feet until she likes you enough to make you her pet.

This game isn't trying to be like DoL or Trap Quest and it shouldn't. It's trying to emulate Corruption of Champions as that was the main inspiration for it. It just has a somewhat better sex system rather than the always written the same way sex in Corruption of Champions and games like it. The game is about how you handle the world around you and it should remain as such as far as a narrative and mechanical purpose goes. It offers a power fantasy to go with the submissive fantasy, but leaves the choice to the player and it does that part well enough.

Making this game insufferable by making it nigh impossible to succeed is not the answer, though. That's not the kind of game it's trying to be nor should it ever strive to be. That kind of game design is on par with level scaling and really only works on games that are built around stamina runs. This game is trying to be an RPG and it's supposed to show how strong you've gotten as you played along. Inno just can't develop a proper system to convey that.

One of the problems with the game is that Inno doesn't put in the effort to match the amount of time it took to update. They also waste characters like Leotie as a tacked on antagonist and there's no reason you can't visit them in Nyan's apartment... since that seems to be where she stays and is on vacation. You don't get to have any alone time with Leotie to get to know her better. Locking her behind a scheduled time is dumb and Inno should know that. After all, you can fuck the Harpy matriarch whenever you like, but to take her on dates is a weekly thing and makes sense. Dates are supposed to be special. However, you can't fuck Nyan or Leotie whenever you want, you have to wait weekly for it. It's a step back and Inno should know better.

The main problem is that Inno hasn't worked on the main story in forever - just now finally releasing some more of it and it's such a tiny bit - and tries to appease people by adding fluff and changes to mechanics that don't really need it, what fluff is added is fairly shallow because they're rushing it out to show something. They need to focus on the main story and get that written down and done so they don't have to worry about it later. They need to scale back the extras until they're at a comfortable pace. They also need to hire coders to look over their work or code in systems the patrons vote for or Inno wants. This includes all the breeds to various morphs.

Shame you can't rely on writer submissions since that one loser made the Mary Sue character and the drama from that. Spoiled the entire thing for everyone, but Inno can take on coders to work on the mechanics they want in the game. That's easy for them and something they should be doing while they focus on the story.
 

Harel

Newbie
Jun 19, 2018
63
116
Well it'll stay criticised as junk forever then, because it's not a game in its current state.
Your description of the game as a text only VN is accurate, except that it appears that it's attempting to let the player have the experience that they want. Up to and including forced TF's, Non-consensual, enforced corruption gain, and victimization, but also permitting players to avoid those, as well as seeking or avoiding furries, gape, body hair, gender preferences, and several other fetishes and turn-offs.

If that flexibility makes it trash, then we have different goals in playing this porn game: I want to 'Mary Sue' and 'My Guy' throughout the game, and let the other players not do so if they so choose. I don't want anything forced on me in my sexual fantasy, but am happy for others to have that option. I choose to identify with the protagonist rather than feel like an observer of their 'adventures.' I'm not against the game permitting a play style that doesn't turn me on, or that I don't enjoy, as long as play options that I do enjoy still exist.

tl;dr You do you, and leave me alone to do my thing.
 

anon707

Member
Jun 13, 2018
290
536
Dude Innoxia can't even consistently update the game, and you're asking for an entire style change? Be realistic here my guy.
I mean... on one hand I agree with the, but im still in the "Its better to take what you can from this and star over" camp than the "work with this messy broken thing as best as you can" camp. A style change could work given this game gets a fresh do over like Strive 4 Power. Now im not gonna sit and say some outlandish things like ThisSiteisFullOfFascist (goes to show the bias there huh?), but i feel something's gotta change and trying to chug along with a game with more W.I.P.s than a BDSM dungeon.
 

anon707

Member
Jun 13, 2018
290
536
They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.

There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.

Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.

The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
It kinda just sounds like you want another non-con focused game like DoL to which I say... DoL already exists. If Innoxia wanted to make a pure rape game where all you do is struggle every 2 steps you take she would have drew inspiration for games like that instead of CoC and TiTs.
 
Mar 18, 2020
98
26
Out of curiosity, do the jobs that NPC guests take ever change anything towards them? Or is it purely cosmetic/aesthetical? Do NPCs do anything when they are out on a job? Is it possible to find them when they are out on a job like with NPC slaves?
 

Carl0sDanger

Active Member
May 22, 2020
545
817
The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
While I disagree with a lot of what you wrote, Inno is definitely not appreciating what her claimed vision of this game is going to require in order to be ... well, a game.

LT is supposed to be an RPG. What it needs - far more than a chase for cash or ramping up the challenge level - is meaningful player choice. The meaningful choice that's been set up so far is between choosing to liberate or conquer. Then Inno decided to work on other stuff for a couple years, so that's gone nowhere so far.

The way you play the game needs to be reflected in the story that emerges from the game. The "descent into depravity" arc is one I've used myself, but it should be just one possible way to approach the game.
 

Carl0sDanger

Active Member
May 22, 2020
545
817
Out of curiosity, do the jobs that NPC guests take ever change anything towards them? Or is it purely cosmetic/aesthetical? Do NPCs do anything when they are out on a job? Is it possible to find them when they are out on a job like with NPC slaves?
AFAIK, the only thing that a guest getting a job changes is that they start paying their own way.
 
4.10 star(s) 119 Votes