Gr8Dumper

Well-Known Member
May 11, 2018
1,023
1,965
Anyone knows how to skip a day :/
you really can't skip a day by pressing a button or so.
To skip a day you basically have to:
  • work at Castor at 100% stamina (in V-dress)
  • do gardening at 75% stamina (in casual cloths)
  • go to the Gym at 75% on Wednesdays (and Fridays)
  • have a bath at 50% stamina (in Bathrobe)
  • watch TV at 25% stamina
  • go to bed at 0% stamina
 

iguanoide

New Member
Jun 5, 2017
7
3
I have an issue with the TV, it doesn't have the spark thing and can't interact with it... That means I can't go to sleep
 

Newheretoo

Newbie
May 21, 2020
25
50
RIP Lily, you will be missed. :(

Stupid P&P for putting their focus on another game that looks so bad (in comparison to Lily) in many ways.
Shame on you!

Edit: Sorry for my rude behaviour, but Lily was the first game I played which also made me a F95 games fan.
I'm so displeased with the downgrading overall quality of this game over the last 12+ months.
 
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Gr8Dumper

Well-Known Member
May 11, 2018
1,023
1,965
RIP Lily, you will be missed. :(

Stupid P&P for putting their focus on another game that looks so bad (in comparison to Lily) in many ways.
Shame on you!

Edit: Sorry for my rude behaviour, but Lily was the first game I played which also made me a F95 games fan.
I'm so displeased with the downgrading overall quality of this game over the last 12+ months.
I think the quality of LotV is still there BUT the release schedule has slowed to basically 6 months between release now...
And as you wrote it's likely because they are also working on the new game in parallel.
What they should do is to have a bigger dev team (or two teams): one for LotV and one for the new, so they can do both.
LotV was also the first game that really stuck with me and was worth while. The story and render quality was awesome already then! Still have faith that PandP will do the right thing!

as IRL, if you are trying to do too many things you don't get anything done.
 
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Mendez

Member
Jun 19, 2017
167
428
I think the quality of LotV is still there BUT the release schedule has slowed to basically 6 months between release now...
And as you wrote it's likely because they are also working on the new game in parallel.
What they should do is to have a bigger dev team (or two teams): one for LotV and one for the new, so they can do both.
LotV was also the first game that really stuck with me and was worth while. The story and render quality was awesome already then! Still have faith that PandP will do the right thing!

as IRL, if you are trying to do too many things you don't get anything done.
Looking at their Patreon numbers, I don't think making a second team is even close to an option. Hell, it's barely enough for a one-man show working full time on the project. I agree that Lily is one of the better games with great renders, but P&P really missed their chance to expand after they first exploded. I think way back in the day they hit somewhere around $6000-$8000 per month on patreon, but the release schedule became abysmal and most of the backers jumped ship after 6 months of nothing being delivered and communication practically ceasing altogether. I doubt they'll ever get those numbers or momentum again, they, unfortunately, tarnished their name, but hey, maybe the new project is a sleeper hit, those numbers go back up and they don't drop the ball this time. I'll never fault a developer for branching out onto new projects so long as they intend on completing projects. I'm kind of 50/50 on whether Lily will ever see an end or just fade away, but I'll certainly take what I can get. If anything the humorous writing and the great renders always bring me back.
 

Gr8Dumper

Well-Known Member
May 11, 2018
1,023
1,965
Looking at their Patreon numbers, I don't think making a second team is even close to an option. Hell, it's barely enough for a one-man show working full time on the project. I agree that Lily is one of the better games with great renders, but P&P really missed their chance to expand after they first exploded. I think way back in the day they hit somewhere around $6000-$8000 per month on patreon, but the release schedule became abysmal and most of the backers jumped ship after 6 months of nothing being delivered and communication practically ceasing altogether. I doubt they'll ever get those numbers or momentum again, they, unfortunately, tarnished their name, but hey, maybe the new project is a sleeper hit, those numbers go back up and they don't drop the ball this time. I'll never fault a developer for branching out onto new projects so long as they intend on completing projects. I'm kind of 50/50 on whether Lily will ever see an end or just fade away, but I'll certainly take what I can get. If anything the humorous writing and the great renders always bring me back.
its a bit of a case of: damned if you do damned if you don't.
like all start ups you need to invest up front so you gain size and can deliver what people want and the money will grow with it.
if you don't the invest up front then you never get the size so you can deliver what people want.
P and P peaked at $3300 but fell back for the reasons you wrote.
the problem for P and P today, is that they are an old start up who did not invest to grow big enough, so now what do they do...?
The only way out, that I see, is to invest in them selves (ask Patrons to chip in) and build a dev shop. They absolutely have top notch talent and the right grade A skills, and the experience to pull it off - what's missing is a scaled up dev team that can ramp up the release schedule. For instance NLT do 2 releases a month and P and P do 1 release every 6 month. NLT makes approx. $100,000/month and P and P makes $1200-$1300/month.

I know it's not fair comparison but there are similarities, e.g. look how small NLT they were when they started similar to P and P (they did have a comic business that seeded them but their first game was very simple - inferior to LotV), they use same RPG engine, rendering, etc. but made an investment in 2019 that payed off and today NLT can afford animators and writers, big team to crank out bi weekly releases with pro grade animations etc.

the point is that P and P can still invest in them selves and build a dev shop, copying NLT start up model.
 
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FavenXXX

Active Member
Sep 20, 2018
776
779
Looking at their Patreon numbers, I don't think making a second team is even close to an option. Hell, it's barely enough for a one-man show working full time on the project. I agree that Lily is one of the better games with great renders, but P&P really missed their chance to expand after they first exploded. I think way back in the day they hit somewhere around $6000-$8000 per month on patreon, but the release schedule became abysmal and most of the backers jumped ship after 6 months of nothing being delivered and communication practically ceasing altogether. I doubt they'll ever get those numbers or momentum again, they, unfortunately, tarnished their name, but hey, maybe the new project is a sleeper hit, those numbers go back up and they don't drop the ball this time. I'll never fault a developer for branching out onto new projects so long as they intend on completing projects. I'm kind of 50/50 on whether Lily will ever see an end or just fade away, but I'll certainly take what I can get. If anything the humorous writing and the great renders always bring me back.
The game is good and still remains a good game. The only negative [P and P] is that [P and P] themselves do not understand or do not want to understand one fact their sponsors and fans are waiting for updates for Lily of the Valley ! [P and P] lost part of its audience at the moment when it became
№3) When it became less news about the Lily of the Valley update.
№2) Fewer updates for Lily of the Valley + delays in the release schedule for updates for Lily of the Valley.
And the most important mistake [P and P]
№1) They are busy with their new game !
sponsors and fans are not waiting for their new game, but for the continuation of Lily of the Valley.
 
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