RPGM Lily's Erotic Potion Delivery [v0.7] [HGameArtMan]

Darkbreed

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Dec 17, 2020
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im stuck in very first dungeon for half an hour, all routes are sealed dont know where to go. cant cut tree either.
 
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hgameartman

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im stuck in very first dungeon for half an hour, all routes are sealed dont know where to go. cant cut tree either.
That's odd if all paths are sealed.
The way its designed, one of two paths should be open at the start, top right or top left.

Then potentially a locked door, but the midpoint of the dungeon has 2 rooms that lock until enemies are killed (if your stuck here check for enemies hiding in trees, I don't remember if I fixed that glitch there!)

After those rooms it's another set of randomized paths, this time across two maps. Then, another locked door you may need a key for, followed by the actual boss.

If you're really stuck try leaving and coming back after sleeping through to the next night, the dungeon should reset itself at that point, including the paths rerandomizing.
 

hgameartman

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Lily's Erotic Potion Delivery Demo Update: V0.5 : Preggo Catgirl Chronicles
Lots of pregnancy content this update! In addition to a new prostitution system being added to the game alongside human pregnancy, you can watch Anya get pregnant repeatedly! And even help Eillana fuck find a mysterious mage whose arrived in the village (and get pregnant as well!)

PromoLilyPreggoSLimes.jpg

Preggo Catgirl Update Changelog
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Also includes: Bugfix update V0.4
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Aug 10, 2020
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Has potential, but also a lot of bugs right now.
The abilities/potions are thrown in random directions right now, not where the character is facing, mkaing hitting enemies a chore.
 

hgameartman

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Has potential, but also a lot of bugs right now.
The abilities/potions are thrown in random directions right now, not where the character is facing, mkaing hitting enemies a chore.
They aim at the mouse, try playing with wasd and mouse to aim instead of arrow keys.

With that said, I'm changing it in the next build. though things like the fire one and other specific skills will still require mouse placement but will be given a reciticle for aiming it properly like fire one is.

The original intent was to make sure that it would allow free movement while aiming. especially since you get locked into place for a moment when casting, making aiming suck if your target takes a step or two to the left.

It's taken some time, but I've been adding homing and stuff and redesigning encounters so that direction based can be the default.
 
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Sangoku25

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Jul 3, 2017
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The skill system is a nightmare; it randomly flies around. You can't control it at all and, with luck, you'll hit something. I haven't seen anything this bad in a long time.

The rest is ok but if it stays like this I'll leave the game alone it's too bad for me to play
 

Pink Chaos

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Dec 4, 2019
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The skill system is a nightmare; it randomly flies around. You can't control it at all and, with luck, you'll hit something. I haven't seen anything this bad in a long time.

The rest is ok but if it stays like this I'll leave the game alone it's too bad for me to play
You aim with the mouse. The game really should make this more clear.
 
Aug 10, 2020
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They aim at the mouse, try playing with wasd and mouse to aim instead of arrow keys.

With that said, I'm changing it in the next build. though things like the fire one and other specific skills will still require mouse placement but will be given a reciticle for aiming it properly like fire one is.

The original intent was to make sure that it would allow free movement while aiming. especially since you get locked into place for a moment when casting, making aiming suck if your target takes a step or two to the left.

It's taken some time, but I've been adding homing and stuff and redesigning encounters so that direction based can be the default.
Ah, that really should have been explained somewhere in the game. ;p
 

hgameartman

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Ah, that really should have been explained somewhere in the game. ;p
It was, during the first combat tutorial it says...
RPGMV_IGknWQHDSZ.png

How does pregnancy progress? Steps walked? Days passed? Combo?
Pregnancy passes based on time spent on the field or outside in town, with somewhat randomized ticks every 1.5 seconds.

I took the pregnancy system from HMA, which was still in the base code as I'm reusing the same files for Lily's Adventure, but as days work differently here I knew it wouldn't work, so instead I created a new method that, every 1.5 seconds, rolls for pregnancy growth.

This roll is a 1/24 chance (roughtly...4.16%) that the pregnancy will progress to the next stage.

Math and testing where then used to give the slimes (one of the shortest pregnancies planned) a roughly 7? minute time between gestation, to full term, to birth, then repeat. They require 12 ticks to give birth, so if you're really (un?)lucky, you can get a slime baby in just 18ish seconds!

But thanks to math I haven't seen that happen yet. I don't count but it's never been more than 10 minutes for a birth for me.

Humans were given much longer pregnancy times to simulate reality a bit more. They're harder to hit with (you have only a 5% chance during scenes, but semen-in-womb is now tracked and gives additional rolls each time you sleep, up to a max 25% chance each night.), but in exchange you're stuck with them a bit longer. You also can't give birth to them on the field, which encourages waiting in town to give birth once they get closer to birth as if you become "Overdue" you'll take constant damage until you can give birth.

Pregnancy processing is stopped while inside certain buildings or scenes (especially scenes where the growth of the belly would force a recalculation of the artwork shown, like missionary H-scenes or most of what lily has right now), but otherwise runs at almost all times. Most pregnancies will be able to have field births anywhere outside of town, or doctor's births anywhere inside of a town, though some will be imited in one way or another.

It's still a bit of a work in progress, but I'm also trying to leave leyway for certain events such as those with the cult later to mess with your pregnancies, in particular I already have planned a way to drastically (20x or more!) speed up pregnancy ticks and thought up some interesting situations where I might play with it there.
 
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hgameartman

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Dec 31, 2019
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Lily's Erotic Potion Delivery Demo Update V0.7!

MeteorPressAnim.gif
Changelog:


A major revamp of the demo's core systems, so let's get into it!

  • BATTLE SYSTEM REVAMP: Removed Knockdown, replaced with State-Based Erotic Scene Entry
    • New State: Slimed: Inflicted by slime attacks, slimed starts building up a gauge that, once it reaches 100, will knock you down and leave you open for slimey fun!
      • Reduced buildup can be obtained by equiping the anti-slime charm, and it can be removed via a "Cleasner" item that can be bought in the shop relatively cheaply
    • New State: Trance: Inflicted by shadow crawlers, this state happens roughly 10% of the time when they hit you with their gaze attack.
      • Upon being struck, their gaze attack gains a 20% chance to advance it to "Deep Trance" which starts a resistance scene same as if you were knocked down befo
  • RESISTANCE REVAMP: Improved speed and responsiveness, new skills, New UI
    • To account for these changes, resistance has been overhauled with some changes and new skill effects!
      • Base Speed Vastly improved, resisting now takes 5-6 seconds base with left arrow to escape, or 6-7 seconds base with right button (Seduction) to satisfy the enemy to escape
      • Mana Burst (Down Arrow) Now has an attached mana burst skill that activates upon use, striking and even potentially killing nearby enemies
      • Scene Ending has been streamlined and optimized, should no longer leave lingering events or animations on screen, and scenes now properly root in place enemies that attack/play with you with a "Lovemaking" status effect that lasts a few seconds after the scene ends. They also instantly end upon death of the attacking enemy
  • NEW CONTOL/AIMING OPTIONS:
    • Aiming Mode: Character Facing: This sends all attacks into the direction your character is facing, ignoring the mouse.
    • Aiming Mode: Mouse Facing: This sends all attacks into the direction of your mouse, moving your character to aim at the mouse.
      • These options are given at the start of the game and can be changed anytime outside of combat via the "Control Selector" key item obtained at the start of the game.
  • NEW DIFFICULTY OPTIONS:
    • Normal Mode: Enemies in normal mode attack slower, move with less precision, have less HP and Attack power, longer cooldowns on basic and special attacks, and often are locked to aiming their skills in the direction of their facing.
      • This difficulty is designed to account for the changes in character-facing mode, which locks the player to the grid and often blocks aiming freely
    • Hard Mode: Enemies in hard mode move faster, move with more precision, have higher HP and attack power, lower cooldowns on basic and special attacks, higher range on some skills, and are able to freely aim their skills around themselves
      • This difficulty is designed to accommodate mouse-facing aiming mode's ability to freely adjust your aiming while casting, an advantage it has over character-facing mode, but it is designed to be beatable with both modes
  • Because of these changes, every single enemy and the slime king boss received extensive updates and changes, including rebalancing the slime king again with both difficulties in mind (normal mode has halved hp and skips the final, much harder phase where it randomizes its previous phases attacks and overlays them in new ways)
SPIRIT REVAMP/REDESIGNS AND GENERAL CHANGES
  • The entrance to the Slime Dungeon now has a guard at the door to tell you loudly you’re not allowed in. He looks like he’s getting a bit sleepy though….
  • Restructured Quests in the Main Story and Eillana’s Additional Research to better show progression path through the game
  • Moved the demo end scene from the end of the forest dungeon to the end of the first Prostitution questline
  • Healing and Poison Flasks now only check for usage and restocking during skill usage and when leaving town or gaining potions on the field
  • Poison Flasks can now be upgraded via a chest in the forest dungeon’s optional miniboss room.
  • Resistance Arrows Redesigned, now have icons and properly shows passive/play interaction on the right arrow key
  • Healing flask skill no longer breaks, forgets how to heal you
    MAGIC REVAMPS
    • Shadow Magic - Shadow tendril now has a 10% lifesteal inherent to itself
    • Fire Magic: Removed fire pillar, Fire Bolt, added new skills:
      • Invigorating Flame : 10 mp cost, heals 100% of your max hp, but reduces your max hp upon use. This debuff can stack down to 5% max hp, and expires after 60 seconds of non-use. Also stuns enemies nearby upon use.
      • Flames of Retribution: 10mp cost, release a burst of flames to damage everything nearby. Damage increases based on your current stacks of invigorating flame (until 5% at which point it resets)

      • Neutral Magic: Removed Mana Burst, added new skill
        • Mana Fortification: On casting, vastly increases your defence and magic resistance, and begins healing you for 5% of your max hp every second, draining 3 mp each second.
        • Moving or canceling the skill will cancel all effects.
  • BUGFIXES/CHANGES
  • Bugfix- Fixed gauges lingering over the resistance arrows when you’re in a battle H scene.
  • Bugfix-Defeat during shadow crystal quest triggers nightmare 2 early
  • Bugfix - Dying while an animation plays sometimes keeps the animation playing after you revive
  • Bugfix - Dying while slimes are attacking you can result in the scene continuing in some situations even after revival
  • Bugfix- Fixed a bug that caused slimes to display human dicks when you went from humans → slimes, and humans to display slime dicks (and bodies!) when you went from Slimes → Humans!
  • Bugfix- Fixed keys being able to be missed in the forest ruins dungeon, locking progress until restarting the dungeon
  • Bugfix - Fixed keys occassionally not being consumed upon use in the forest ruins dungeon


 

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LilysEroticPotionDelivery-0.7
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