Joshy92

Devoted Member
Mar 25, 2021
10,716
23,074
What was in the roadmap?
I'll just copy and paste what he said on steam.

Hello, everyone!

I've laid out the roadmap for the development of Lisa Total Investigation!

Part One is finalized. With over 7 hours of content, it’s quite substantial! I plan to revamp the beginning of the game to modify some repetitive scenes (like the Carter interview), but this will be the final change before we exit early access.

Part Two already received its first update, introducing the breeding trip!

So, what's next?

I'm currently working on the second update for Part Two. I finished the writing and coding yesterday. With roughly 15,000 words, it should take about 30 to 40 minutes to complete (if you read everything).
Now, I'm gearing up to work on the art and animations.
The release date for this second update is targeted for the end of August or early September.
In this update, you'll be able to choose from three possible events (you can repeat the same event if you have a preferred lover, of course). Choices are:

  • A "dinner" with Saul;
  • A shopping spree with Creed;
  • A day where the MC caters to Lisa's every whim.


Planned updates?

Part Two

Update 3 will introduce two new possibilities; one with Carter and another with Jake, the captain. At the end of Update 3, depending on your choices, you will discover who will be the future father of Lisa and MC's first child!

Update 4 will focus on a competition between MC and Saul to see who can impregnate all the women on board! There will also be a side investigation into human trafficking within the circle...

Update 5 will continue from Update 4 (I'll decide if this one is necessary or if I can combine it with Update 4).

Update 6 will conclude the Marshalls Island trip. We'll fast forward to see Lisa with her big belly!
This won’t stop her from continuing the investigation with MC, Gipsy, Saul, and ... Officer George?

Update 7, the last for Part Two, will revolve around the upcoming wedding! And, of course, there will be more investigative work.

Part Three

This part won't be very long.

The first update will be the long-awaited wedding! Summing up all the choices for this will be quite complex!

The second update will explore the life of Lisa and MC after the wedding and their future! This will essentially be the final episode, depending on the multiple possible endings...

My development timeline is approximately two months per update, so if all goes as planned, everything should be complete by August 2025.

Of course, nothing is set in stone, so changes are possible during development!

I hope you enjoyed this glimpse into the future of Lisa TI!
Have a wonderful day!

I really like that Dragonfinder has the game planned out a lot of games have become abandoned because of no plan on how the story will develop.
 

SonsOfLiberty

Post Pro
Compressor
Sep 3, 2022
22,088
182,653
Lisa Total Investigation! [P2 v0.11] [Dragofinder Studio]

NOTE: Compression updated, it works here, so no clue, if Mac doesn't work again, the translations are defined twice, so there are none now.

COMPRESSED:

Win/Linux:
- - -

Mac:
- - -



--------------------------------------------------------------------------------------------

If you have my previous compressed version, you can put this file into the game folder.

It is attached below.
 
Last edited:

Xakorik

Member
Sep 27, 2018
307
139
Lisa Total Investigation! [P2 v0.11] [Dragofinder Studio]

COMPRESSED:

Win/Linux:
MEGA - PIXELDRAIN - - WORKUPLOAD

Mac:
MEGA - PIXELDRAIN - - WORKUPLOAD
Code:
I'm sorry, but an uncaught exception occurred. 
 
While running game code: 
AttributeError: module 'renpy' has no attribute 'loaded' 
 
-- Full Traceback ------------------------------------------------------------ 
 
Full traceback: 
  File "_layout/screen_main_menu.rpymc", line 28, in script 
  File "renpy/ast.py", line 823, in execute 
  File "renpy/python.py", line 1178, in py_exec_bytecode 
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> 
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide 
  File "renpy/ui.py", line 301, in interact 
  File "renpy/display\core.py", line 2212, in interact 
  File "renpy/display\core.py", line 2865, in interact_core 
  File "renpy/display\core.py", line 1393, in draw_screen 
  File "render.pyx", line 486, in renpy.display.render.render_screen 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\layout.py", line 900, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\layout.py", line 900, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\layout.py", line 900, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\screen.py", line 754, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\layout.py", line 900, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\layout.py", line 1121, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\behavior.py", line 968, in render 
  File "renpy/display\layout.py", line 1314, in render 
  File "renpy/display\layout.py", line 1251, in width 
  File "render.pyx", line 312, in renpy.display.render.render_for_size 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/display\behavior.py", line 968, in render 
  File "renpy/display\layout.py", line 1361, in render 
  File "render.pyx", line 170, in renpy.display.render.render 
  File "render.pyx", line 260, in renpy.display.render.render 
  File "renpy/text\text.py", line 2276, in render 
  File "renpy/text\text.py", line 676, in __init__ 
  File "renpy/text\text.py", line 268, in glyphs 
  File "renpy/text\font.py", line 748, in get_font 
  File "renpy/text\font.py", line 674, in load_face 
AttributeError: module 'renpy' has no attribute 'loaded'
 
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sac812

Newbie
Mar 9, 2024
58
76
Lisa Total Investigation! [P2 v0.11] [Dragofinder Studio]

COMPRESSED:

Win/Linux:
MEGA - PIXELDRAIN - - WORKUPLOAD

Mac:
MEGA - PIXELDRAIN - - WORKUPLOAD
Could I humbly request an *un*compressed Mac version of P2? I downloaded the Win/Linux version and tried to generate my own build in Renpy but got errors that I'm not knowledgeable enough to work around.
 
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Reactions: yggdral

SonsOfLiberty

Post Pro
Compressor
Sep 3, 2022
22,088
182,653
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
AttributeError: module 'renpy' has no attribute 'loaded'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "_layout/screen_main_menu.rpymc", line 28, in script
  File "renpy/ast.py", line 823, in execute
  File "renpy/python.py", line 1178, in py_exec_bytecode
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
  File "renpy/ui.py", line 301, in interact
  File "renpy/display\core.py", line 2212, in interact
  File "renpy/display\core.py", line 2865, in interact_core
  File "renpy/display\core.py", line 1393, in draw_screen
  File "render.pyx", line 486, in renpy.display.render.render_screen
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\layout.py", line 900, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\layout.py", line 900, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\layout.py", line 900, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\screen.py", line 754, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\layout.py", line 900, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\layout.py", line 1121, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\behavior.py", line 968, in render
  File "renpy/display\layout.py", line 1314, in render
  File "renpy/display\layout.py", line 1251, in width
  File "render.pyx", line 312, in renpy.display.render.render_for_size
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/display\behavior.py", line 968, in render
  File "renpy/display\layout.py", line 1361, in render
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "renpy/text\text.py", line 2276, in render
  File "renpy/text\text.py", line 676, in __init__
  File "renpy/text\text.py", line 268, in glyphs
  File "renpy/text\font.py", line 748, in get_font
  File "renpy/text\font.py", line 674, in load_face
AttributeError: module 'renpy' has no attribute 'loaded'
I have no idea what happened between me testing and uploading it....

Check now, a new version is going up.


Could I humbly request an *un*compressed Mac version of P2? I downloaded the Win/Linux version and tried to generate my own build in Renpy but got errors that I'm not knowledgeable enough to work around.
Remove the translation files in the "tl" folder, the French, Portuguese, and Spanish, they are defined twice, that is what is causing the building issues to Mac.
 
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