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PaleGrass

Active Member
Game Developer
Jun 25, 2021
838
3,542
When I see such an image of Lisa, don't you dare to take her away from us (too soon)! ;)

Since I don't know what you have planned with the new game (in the far, far future ;) ) and if there will be again a female protag (I hope so!), maybe it is a MILF Lisa *drool*(?) or not, I really hope for some fanservice and we will see her in some hot "guest appearances" again! :)
Far, far future is right lol! I doubt I'll be able to finish Lisa even in the next 2-3 years, especially if I'm to make the Renshire Stories VNs too so there's no danger of losing Lisa anytime soon ^_^

I haven't decided on the protag's gender yet though I was honestly leaning toward a male protag next time just to impose new challenges in writing, it's nice to keep things fresh but ultimately that decision hasn't been made yet :)

I could definitely re-use the Keicy model (Lisa's primary model) or some variant of it but it couldn't really be Lisa persay because the other story "Where the Sky Meet the Sea" is a sort of horror-esque fantasy story based somewhere loosely between 1000-1500AD so Lisa would be REALLY young back then xD


Nah playing renpy game is too boring just click click and do nothing also no free roaming around it doesn't feel like a game i am a big fan of RPGM version but if majority audience want renpy version then go with the flow but many RPGM lovers will quit the new game. Renpy lovers don't know what is a actuall game is. If renpy version had free roaming instead of clicking on the arrow for travel then it will be good.
It's awesome that there are still some RPGM enjoyers out there ^_^

I really just wanna try new things if I'm to make another project, new era, new characters, new engine, etc :) it's always so exciting when you try something new and start putting the bits and pieces together. I remember when I started using RPGM, I was practically giddy when I put together the day/night system. That feeling, the reward you get when you figure out a problem, ugh.. it's the best xD

I don't plan on making it a sandbox or anything but I definitely won't make it boring to play :)


You know I heard something about going commando/nopan, and I gotta chime in that I think thatd be a pretty good option for one of the next higher confidence based outfits.
Yeah me too mate! I'm heavily considering making the top half wear a bra too so that can be opted in and out as well. The reason I chose not to use a bra in the first outfits was simply due to technical constraint / lack of knowledge in Daz but I'm pretty confident in most things Daz these days and it'd be another cool inclusion :)


is this game doesnt has animation at all or is it still on planning??
No animations ^_^ no plans for it right now either mate. The still CGs take long enough as it is lol!


Can't play on my Mac M1
Hi mate, is it the permissions issue / game can't be opened?



This one usually fixes it ^_^


Does anyone know how to keep the options after it's been modified? Such as "Always dash" "volumn" that sort of thing. I hate to change it whenever I open the game.
It's a known issue mate, it happened when I installed the local saves into the game. For whatever reason the config file isn't loaded correctly from the local save location and I genuinely have no idea how to fix it :(


Animation takes a lot of extra time and knowledge to implement and even then it's really hard to do right.
A lot of games on this site have really basic or poorly done animation and this would only detract from the absolutely stellar renders of this game imo.
This is the real concern with animations for me personally, cheapening the product with poorly constructed animation. Posing a still image is one thing but animating 1k frame loops is a whole different beast ^_^


Heck yeah the next game gonna be on Ren'py! Your game was the only one to make me play in this engine so far.
It's a long ways off but yeah, it'll be a completely different format ^_^ that's so cool though! I'll always have a soft spot for RPGM and I have loved and still love working with it :)


Wish this game had an auto button.. you know.. for a "hand free" experience :WeSmart:
I'll have a look online and see if there's a plugin that I can just plug and play that adds this for next patch mate, no promises but I'll do my best ^_^
 

S.A.M studios

Active Member
Jan 3, 2020
818
545
I like rpg games if there done like “Laura’s lustful secrets” or “special request” everything was either to the left or the right, never had to go up or down and there aren’t that many locations to get to
Yes i agree with you map should be less complicated like tresure of nadia or the genesis order but there is one problem on those maps you can't add mini sequences like this game have have some mini teasing events. Both have some positive points and some negetive points but i like both. I love explore things in the games.
 

S.A.M studios

Active Member
Jan 3, 2020
818
545
awesome that there are still some RPGM enjoyers out there ^_^

I really just wanna try new things if I'm to make another project, new era, new characters, new engine, etc :) it's always so exciting when you try something new and start putting the bits and pieces together. I remember when I started using RPGM, I was practically giddy when I put together the day/night system. That feeling, the reward you get when you figure out a problem, ugh.. it's the best xD

I don't plan on making it a sandbox or anything but I definitely won't make it boring to play
I enjoy the renpy games like princess trainer and kunoichi trainer those games are very well written and well gameplay mechanics too but most of renpy game just meh like 4 years in tehran the story is good but there is nothing to in the game all thigs happens automatically we just have click and click and rea instead of doing this i prefer to read porn comics.
 

S.A.M studios

Active Member
Jan 3, 2020
818
545
This is the real concern with animations for me personally, cheapening the product with poorly constructed animation. Posing a still image is one thing but animating 1k frame loops is a whole different beast ^_^
You can render the animation in low quality most of the devs are doing this also render the animation in 4 or 5 second like NLT is doing one seen 4 to 10 second loop renser with different positions.
 

Me-ta-Xa

Member
Oct 27, 2022
287
595
While deep down I would really really love to have cutting edge animations for Lisa.....I understand the work, time and issues etc. you can encounter doing them. Especially now that the renders are so really nicely done I would set my expectations probably too high for animations in the same league.
And then maybe lose the feel/vibe or whatever that makes this one of my top favorites.
I fell in love with this game without animations, so if that never becomes a reality then I'm totally fine with it.
For me it's doing great the way it has turned out so far.

Oh...and thanks again for the replies PaleGrass!
 
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PaleGrass

Active Member
Game Developer
Jun 25, 2021
838
3,542
Yes i agree with you map should be less complicated like tresure of nadia or the genesis order but there is one problem on those maps you can't add mini sequences like this game have have some mini teasing events. Both have some positive points and some negetive points but i like both. I love explore things in the games.
Yeah I agree, exploration with reward scenes is definitely one of the premium selling points of RPGM. I've found it pretty challenging to put together in Lisa because of the sort of reality of the game. Scenes such as random groping or something are pretty standard issue in RPGM games but if this sort of thing happened in real life you have a crime on your hands so it feels a little dicey from a development standpoint because on the one hand the story in Lisa is very serious and as closely likened to real life situations as possible then on the other hand Lisa can quickly brush off someone attempting to molest her on the street in a matter of seconds lol ^_^

You can render the animation in low quality most of the devs are doing this also render the animation in 4 or 5 second like NLT is doing one seen 4 to 10 second loop renser with different positions.
The actual rendering of the animation isn't the issue, it's the animation itself ^_^ I'm sure there are tools to assist tweening and such for point A to point B animations but as for Inverse Kinematics and all that sort of stuff I am completely at a loss. It'd be a a horrid shame to have a release of a few hundred beautiful CGs I'm super proud of then have a janky animation with characters clipping through objects and such.

On average I'd say it takes me around 10-15m per CG excluding render / save time which isn't bad at all so if the CG doesn't work or I don't like it come rendering I can either replace it quickly or just toss it entirely but I'm concerned with the idea of spending hours upon hours on a single animation only to find that I don't like it when it's rendered. I already feel like the updates take so long to put together and risking my already limited free time is just not worth it for now :)

One day I will sit down and properly invest time in trying it but it's not likely to be in Lisa <3


Especially now that the renders are so really nicely done I would set my expectations probably too high for animations in the same league.
But if the animations matched the CG quality, oof! :geek:

Oh...and thanks again for the replies PaleGrass!
Totally my pleasure mate :) <3
 

Kotobiki

Well-Known Member
Dec 3, 2020
1,026
1,142
PaleGrass tbh I feel something like a random harrassment doesn't break immersion at all. It happens a lot in real life, statistics say vast majority goes unreported. Its just since it goes unreported and we dont tend to see it happen in front of us neither usually that it seems like something really dicey but nah id say you've done p well on keeping it grounded, you've yet to push the envelope on this regard imho. Plus at the end of the day its still a fictional verse so even if things stretch a bit beyond the probable most people can still stay immersed in the experience.

As for Lisa not wearing a bra being at first due to limitations... I think most of us have grown accostumed to that, you adapted it p well as p much a character quirk, shes a proud member of the Nobra club even since she was shy and you made it work naturally. (A p good feat in characterization given at a surface glance these 2 things seem almost opposite of each other). Now its just a question of joining Nopan club too since shes become much more "confident" to say the least.

This brings me to a question tho, how many exhibition/confidence levels you planning? 5? 7? ?
 
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S.A.M studios

Active Member
Jan 3, 2020
818
545
The actual rendering of the animation isn't the issue, it's the animation itself ^_^ I'm sure there are tools to assist tweening and such for point A to point B animations but as for Inverse Kinematics and all that sort of stuff I am completely at a loss. It'd be a a horrid shame to have a release of a few hundred beautiful CGs I'm super proud of then have a janky animation with characters clipping through objects and such.

On average I'd say it takes me around 10-15m per CG excluding render / save time which isn't bad at all so if the CG doesn't work or I don't like it come rendering I can either replace it quickly or just toss it entirely but I'm concerned with the idea of spending hours upon hours on a single animation only to find that I don't like it when it's rendered. I already feel like the updates take so long to put together and risking my already limited free time is just not worth it for now :)

One day I will sit down and properly invest time in trying it but it's not likely to be in Lisa <3
I totally agree with you a good render CG is way better than some robotic and expression less animation. I am weak too in animating things.
 
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LiMp17

Member
Nov 29, 2019
457
2,728

Happy Monday everyone, hope you all had a great weekend :)

I was busy Friday evening and Saturday all day but despite that; this has by a pretty significant margin been the speediest CG production in 2023 with well over 100CG this week. I was gonna throw this post up yesterday but there were a couple of non-spoiler(ish) CGs in the render queue that I wanted to share but sadly the renderer crashed last night and I didn't want to leave it another day lol. The 3 CGs posted are all hosting different events within the first phase, all with different characters involved so it should hopefully play and feel pretty authentic!

Alright so I'm sure everyone understands that Gina's Game is a pretty spicy event, that it's basically a sexually prompted truth or dare game but I think you guys will be surprised just how quickly everything gets moving and the speed at which things heat up. It's extremely fast and I am absolutely in LOVE with the event so far, I think you guys will really dig it ^_^

There are also a ton of choices in the event even outside of choosing truth or dare which is really cool, I don't think there have been any events quite like it in the game so far so it should also feel like a breath of fresh air :)
The choices aren't simply limited to "Truth or Dare" but other characters can be prompted to perform acts on Lisa too which can be accepted or declined AND there are some other variations thrown in as to how Lisa reacts to certain situations. Some of these so far are really spicy so I have high hopes that these events will be well received.

I've been back and forth about the variations in the truths / dares at least for Lisa and I think even though I run the risk of running out of ideas that it's better if each route has it's own series of events so it feels good when replaying the event in the Recollection Room for you guys. I will be re-using a lot of the CG for the other characters playing the game but that's both to keep the development time as low as possible and also to keep my sanity level under control lol!

So this week I've been working on the Danny Left / Taken Ecstasy Phase 1 route. It's quite close to being finished and as mentioned a fair sum of these CGs are to be re-used, it's difficult to say how much of it carries over to the other routes but I'd estimate right now that the DL XOn route is around 70-75% complete with only 2.5 dares remaining and a few offshoot choices. Let's say that somewhere between 30-40% of the CG will be re-used in other events it means I think I can likely get 1-1.25 routes complete per week if all goes well ^_^

As for a release; I'm nowhere close realistically. The little exploration events will be shared between the routes with some minor differences so there's only one-ish set of those to be completed and I have some really cool ideas there too. I really am so excited to share this event, I think it's absolutely awesome and that it's such a cool & sexy send off to Episode 2. I think in the CGs without any dialogue yet that you can really see Lisa coming out of her shell a lot which is ultimately the goal here so yeah, I'm super hyped right now :)

I've been on such a spree this week that I haven't even started the April Wallpapers yet, once I finish this current event I'll be putting in some hours and popping those up so stay tuned ^_^

Well, I don't really have anything more to add today! Short and sweet lol!
Everything's going great, development speed's increased twofold and the sexy level has increased tenfold so just hold on to your hats for a while longer and I'll have something really special for you all! ^_^

Sending my love to everyone, thank you so much :)

//pG
 

finxleft

New Member
Oct 13, 2022
1
0
I broke the game. I tried to update to the newest NW.js and now the game won't run. I tried to copy 2.82 back over itself ans still doesn't work. Does anyone know where the save files are so I can delete the folder and re-install OR have another option?
 
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