- Nov 21, 2018
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Well, being a noob isn't the same as being stupid.Well, I meant the cutscenes are like a Ren'Py style game. I am not an expert with playing RPGM games so, I was wrong to say it's both RPGM and Ren'Py combined. That already shows you that I am a noob/stupid when it comes to RPGM games xD
If I understand you correctly (I'm still not sure that I do.), you mean that, when you're in a cutscene, and you have a choice which changes how the cutscene plays out (For example, Lisa choosing whether or not to cheat with Calvin in the hotel.), this seems like how a Ren'Py game plays - just a sequence of images and/or animations, with only player choices in between.
If that is what you meant, then yeah, it's just a matter of not knowing enough about RPGM. If you wanted to, you could program an entire RPGM game like that, with only cutscenes and choices. I don't know why you would want to, though, because if that's the route you wanted to take, you'd be better off using Ren'Py, because you can rollback choices in Ren'Py, and not in RPGM. Also, you can save your game mid-choice in Ren'Py, and you have to complete any active events in RPGM, before you can access a save menu.
Basically, RPGM is a more versatile engine than Ren'Py is, but it does have some weaknesses, like the ones I just named. So, for people who don't enjoy the aspects of gameplay which involve things like traversing maps and engaging in combat, Ren'Py games are probably a better choice.
Of course, just like you could make a "cutscene only" RPGM game, you could also make a Ren'Py game with map traversal and combat. But then you begin to find the weaknesses of Ren'Py as an engine, because Ren'Py games will never be as good at those aspects of gameplay as RPGM games can be.