crabboid

Active Member
Sep 7, 2019
585
1,543
343
So just to make sure I'm no mistaken, Byron's storyline currently ends at the scene where he sneaks in while Sharon and Lisa are in the jacuzzi, right?

Also, I'm assuming that he was there to see Sharon, not Lisa, and they just played it off when she spotted him. It would explain why Sharon was topless when Lisa went out there, and why Byron was lurking around in the shadows. I'm going to assume that while Lisa was taking a shower during his first visit to the house, either he introduced himself to Sharon or vice-versa, they exchanged numbers then, and she's the one he was talking to on the phone while Lisa was visiting the coffee shop. A flashback to that would be cool, if that's the case.

Either that, or they had already been hooking up well before Byron and Lisa had even met.
 

tubitvdishi2

Active Member
Apr 10, 2021
614
4,742
367
she's the one he was talking to on the phone while Lisa was visiting the coffee shop
That would be actually cool.... but i don't know - He snuk there for a make up sex because he ignored Lisa in the coffee shop - saw Lisa storm off due to jealousy and wanted to make things right... in his words - "he missed her ass"
 

tubitvdishi2

Active Member
Apr 10, 2021
614
4,742
367
This is a time consuming request...

But is there a way that someone can zip all the wallpapers till now in its original size (many of the wallpapers posted here from subscribestar/paetron are not in original size or maybe they are and im just wrong)-- i wanna try and create a lora (style lora) and see if i can do it... if its a success - ill post it here...

For my fan arts i have been using Tifa as my base model and the rest of the style comes from the default SDXL and Flux models. I want to create a style lora so that the environment also gets created just the way PaleGrass creates it.

Thanks and Cheers;)
 
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HP8464

Newbie
Apr 29, 2017
58
1,180
229
Tutor Post: Into RPGM! (AKA weekly dose of rambling!)

HEY HO!! <3

1746962846328.png
Only one working bathroom? I've got just the solution :D

Alright so I have made a dent in the RPGM implementation, specifically Sharon's content. I started mapping the Exhib events but switched over to get as much of the Lisa's House content finished as possible. There's a lot of sprite movement and such across these events so it's a little slow but so far I've gotten to the point where Sharon's content is actually unlocked (no music added just yet).
I've finally crafted some things I've wanted to add for ages now like a sprite for Lisa sleeping has been created and I think it looks pretty cute. I've also made some other bits and pieces like masturbation sprites and tv switches just to give the RPGM sections a little more flair. I will eventually apply these sprites to old content but for now, they'll only be used in current and future content.

My goal for this week is to fully finish Lisa's house and have it game ready, this will include all Sharon content and some Exhib scenes at home with the exception of the final Sharon scene which isn't finished yet. This is a LOT of work so it might be ambitious to expect that I can do it all in a week but I'm ever the optimist so I'll silence the realist in my head and instead get to it ^_^

1746962892366.png
Lisa tucked in sprite ^_^

Lisa's Growth:

With a game whose title is the name of the main character you would expect that the story itself is largely centered around that character which it most certainly is. I've spoken before about the heroine that I'm attempting to create with this story in a modern setting and I've also spoken about my reasoning to keep all inner monologue centered on Lisa and having the game only focus on what she knows and what she thinks to better create a sense of one-ness with the plot itself for the user.

One thing I haven't touched on much is actually writing a character like this and having her naturally evolve over the course of the game which spans around 2 years of Lisa's life. Obviously there're technical limitations that inhibit a fully realized evolution (this would be much easier in a linear / kinetic story) but shifting from a naive introvert to an almost battle-worn sage in such a short period has been a really fun writing exercise.
I tend to write characters that are loosely based on people I know or have known in the past, Lisa herself is, in many ways, a reflection of someone I know but none of these references have ever come into situations that Lisa will inevitably find herself in. How do we get from point A to point B?
It makes me consider myself, some of the more treacherous parts of my own life, how I found it seemingly impossible to cope, the reckless and idiotic things I thought and did in my younger years and why those thoughts have changed over time allowing a clearer outlook and a much more human perspective on everyone surrounding during these times.

Lisa's gonna go through a hell of a lot worse than I ever did but I think I can extrapolate a similar path through the murky waters and apply that same growth in reasoning to her.

Not sure where I was going with this but that's just the usual, right? ^_^

1746962925479.png
The once shy Lisa.. They grow up so fast :')

Anyway, as much as I absolutely love the story of Lisa, there is one part of it that I think could use some more attention:

Why is Lisa so protective of Aoife on their first meet in Theo's?

There isn't much told about Lisa's childhood in the game and that in itself is fine. A reasonably normal (outside of being an orphan) and perhaps mundane upbringing doesn't exactly scream good story material but I think there should be some part of Lisa that draws her to want to protect Aoife because as it currently stands, I think it's a little weak.
Even when Lisa meets Riggs again in the diner when she's out with Viv, Lisa stands up to him and this is not at a point in the story where Lisa's fully comfortable in her own shoes. Riggs is a big guy, Riggs is a scary guy. Yet Lisa stares him dead in the face without backing down to defend Viv.
As a man I'd liken it to the feeling I get when I hear a woman scream, it's like your entire nervous system tweaks and you change form almost. That inner instinct to defend or protect feels inherent. I'm not saying women themselves can't feel this way or respond this way but I think in terms of writing a story where the primary focus of said story is based on this response; I just think it needs a better reason.
It could be as simple as Lisa being bullied when she was younger. This would double up as extra reasoning for Lisa's shy exterior when we first step into her shoes. How then would it be best to introduce this to the game? I don't like the idea of having a flashback or anything like that nor do I like the idea of Lisa simply having an inner monologue detailing her experiences in the past because, it's backstory, it isn't directly pertinent to the plot that we, as players are entering. It's also not that exciting so perhaps the best play here is to show and don't tell through some optional contents in the game. Maybe some NPCs around the University remind Lisa of her youth, maybe she can actually meet one of the people who bullied her in Renshire somewhere and Lisa closes up and reverts back to her shyer self for a moment.
In this circumstance it would mean that Lisa sees her younger self in Aoife and I buy that a lot more than Lisa just being bound by justice with no groundwork at all. This requirement for reason wouldn't be necessary were this not a fictional story, I just want all bases covered.

1746962963343.png
I give this scene a sexy/10 ^_^
I'm effectively just writing out MY inner monologue right now but I am interested to hear your thoughts on this ^_^

Wallpaper Update:

You guys probably know already that it's reached that 3rd month of development and I'm extremely stressed. No-one's pressured me, no-one's complained about anything, I just have this clock ticking inside of me and when that third month hits, my brain just shifts into high gear and won't stop. When this happens, any time I'm not working on the game, it stresses me more which is why the wallpapers are late.
I'm gonna continue working on the game for the rest of this week until Sunday and see if I can complete the goal of Lisa's House being basically finished and then I might shift over and make wallpapers for a day.
Anyway.. I haven't forgotten, it's just not on top of the priority list right now :)
1746962988596.png
"Sharon.. What are you watching.." o.o

BACK TO WORK:

Yep! Back to the grind ^_^
I am sort of running out of things to showcase in these updates without spoiling stuff or showing "samey" images but I hope they're still leaving you guys with some intrigue about 3.2 :)

I don't have a release date to give you yet guys. I still want to get into testing before I offer a date. I have a lot to do, both in RPGM and in Daz but the more I make, the more there will be to play so that's the silver lining, I guess :D

RIGHT, I'M OFF! Thanks so much to all of you for being here, I appreciate it so, so much <3
Talk soon everyone! Sending my love <3

//pG
 

ThisIsZodiac

Member
Apr 10, 2020
230
216
166
it would be cool to add some totally new elements into the game like having a sex shop in the red district to buy new toys and wearing different butt plugs on a daily basis and a tattoo/piercings shop to add body modifications as well.
 

JustAmou

Member
Jul 11, 2020
240
328
179
Tutor Post: Into RPGM! (AKA weekly dose of rambling!)

HEY HO!! <3

View attachment 4828874
Only one working bathroom? I've got just the solution :D

Alright so I have made a dent in the RPGM implementation, specifically Sharon's content. I started mapping the Exhib events but switched over to get as much of the Lisa's House content finished as possible. There's a lot of sprite movement and such across these events so it's a little slow but so far I've gotten to the point where Sharon's content is actually unlocked (no music added just yet).
I've finally crafted some things I've wanted to add for ages now like a sprite for Lisa sleeping has been created and I think it looks pretty cute. I've also made some other bits and pieces like masturbation sprites and tv switches just to give the RPGM sections a little more flair. I will eventually apply these sprites to old content but for now, they'll only be used in current and future content.

My goal for this week is to fully finish Lisa's house and have it game ready, this will include all Sharon content and some Exhib scenes at home with the exception of the final Sharon scene which isn't finished yet. This is a LOT of work so it might be ambitious to expect that I can do it all in a week but I'm ever the optimist so I'll silence the realist in my head and instead get to it ^_^

View attachment 4828875
Lisa tucked in sprite ^_^

Lisa's Growth:

With a game whose title is the name of the main character you would expect that the story itself is largely centered around that character which it most certainly is. I've spoken before about the heroine that I'm attempting to create with this story in a modern setting and I've also spoken about my reasoning to keep all inner monologue centered on Lisa and having the game only focus on what she knows and what she thinks to better create a sense of one-ness with the plot itself for the user.

One thing I haven't touched on much is actually writing a character like this and having her naturally evolve over the course of the game which spans around 2 years of Lisa's life. Obviously there're technical limitations that inhibit a fully realized evolution (this would be much easier in a linear / kinetic story) but shifting from a naive introvert to an almost battle-worn sage in such a short period has been a really fun writing exercise.
I tend to write characters that are loosely based on people I know or have known in the past, Lisa herself is, in many ways, a reflection of someone I know but none of these references have ever come into situations that Lisa will inevitably find herself in. How do we get from point A to point B?
It makes me consider myself, some of the more treacherous parts of my own life, how I found it seemingly impossible to cope, the reckless and idiotic things I thought and did in my younger years and why those thoughts have changed over time allowing a clearer outlook and a much more human perspective on everyone surrounding during these times.

Lisa's gonna go through a hell of a lot worse than I ever did but I think I can extrapolate a similar path through the murky waters and apply that same growth in reasoning to her.

Not sure where I was going with this but that's just the usual, right? ^_^

View attachment 4828877
The once shy Lisa.. They grow up so fast :')

Anyway, as much as I absolutely love the story of Lisa, there is one part of it that I think could use some more attention:

Why is Lisa so protective of Aoife on their first meet in Theo's?

There isn't much told about Lisa's childhood in the game and that in itself is fine. A reasonably normal (outside of being an orphan) and perhaps mundane upbringing doesn't exactly scream good story material but I think there should be some part of Lisa that draws her to want to protect Aoife because as it currently stands, I think it's a little weak.
Even when Lisa meets Riggs again in the diner when she's out with Viv, Lisa stands up to him and this is not at a point in the story where Lisa's fully comfortable in her own shoes. Riggs is a big guy, Riggs is a scary guy. Yet Lisa stares him dead in the face without backing down to defend Viv.
As a man I'd liken it to the feeling I get when I hear a woman scream, it's like your entire nervous system tweaks and you change form almost. That inner instinct to defend or protect feels inherent. I'm not saying women themselves can't feel this way or respond this way but I think in terms of writing a story where the primary focus of said story is based on this response; I just think it needs a better reason.
It could be as simple as Lisa being bullied when she was younger. This would double up as extra reasoning for Lisa's shy exterior when we first step into her shoes. How then would it be best to introduce this to the game? I don't like the idea of having a flashback or anything like that nor do I like the idea of Lisa simply having an inner monologue detailing her experiences in the past because, it's backstory, it isn't directly pertinent to the plot that we, as players are entering. It's also not that exciting so perhaps the best play here is to show and don't tell through some optional contents in the game. Maybe some NPCs around the University remind Lisa of her youth, maybe she can actually meet one of the people who bullied her in Renshire somewhere and Lisa closes up and reverts back to her shyer self for a moment.
In this circumstance it would mean that Lisa sees her younger self in Aoife and I buy that a lot more than Lisa just being bound by justice with no groundwork at all. This requirement for reason wouldn't be necessary were this not a fictional story, I just want all bases covered.

View attachment 4828880
I give this scene a sexy/10 ^_^
I'm effectively just writing out MY inner monologue right now but I am interested to hear your thoughts on this ^_^

Wallpaper Update:

You guys probably know already that it's reached that 3rd month of development and I'm extremely stressed. No-one's pressured me, no-one's complained about anything, I just have this clock ticking inside of me and when that third month hits, my brain just shifts into high gear and won't stop. When this happens, any time I'm not working on the game, it stresses me more which is why the wallpapers are late.
I'm gonna continue working on the game for the rest of this week until Sunday and see if I can complete the goal of Lisa's House being basically finished and then I might shift over and make wallpapers for a day.
Anyway.. I haven't forgotten, it's just not on top of the priority list right now :)
View attachment 4828882
"Sharon.. What are you watching.." o.o

BACK TO WORK:

Yep! Back to the grind ^_^
I am sort of running out of things to showcase in these updates without spoiling stuff or showing "samey" images but I hope they're still leaving you guys with some intrigue about 3.2 :)

I don't have a release date to give you yet guys. I still want to get into testing before I offer a date. I have a lot to do, both in RPGM and in Daz but the more I make, the more there will be to play so that's the silver lining, I guess :D

RIGHT, I'M OFF! Thanks so much to all of you for being here, I appreciate it so, so much <3
Talk soon everyone! Sending my love <3

//pG
Can't wait for the sharon content :love: hopfully by the end of the month, surely
 

%&543ahn

Member
Feb 9, 2024
174
370
130
I hope he implemented some scenes cuz i like those scenes with troy in front desk and moody in garage like minis
 

S.A.M studios

Well-Known Member
Jan 3, 2020
1,050
881
288
PaleGrass ,Hi, I'm a player from China and also a game translator. Although your game has a small audience, it excels in its high - quality production. Many of my fans have asked me to translate this work into Chinese because they are fed up with the versions translated by stupid machine translation or AI translation. Considering that version 3.1.5 has been released for several months, I don't think it's worthwhile to translate this version. So, may I ask when the next version will be released approximately? And what will the version number be? Thank you!
You can translate the free version it's a public build after all. Just don't do it with paid early access version because PG will lose money if you post those paid versions freely.
 

Jordan95

New Member
Jun 24, 2023
1
0
36
I can't go to Jayce party in renpy because I can't finish vandalism quest. I did it about 5 times but has some kind of bug and its repeatable. As a result I can't go to party. Any solutions?
 

Shackie

Member
Jun 7, 2021
357
835
227
I can't go to Jayce party in renpy because I can't finish vandalism quest. I did it about 5 times but has some kind of bug and its repeatable. As a result I can't go to party. Any solutions?
You can't go to the party because it's not in the game,
once the full party is finished (version 3.3x after the current update 3.2) it will be included in the Ren'py version as well .
Ren'Py Version 2.70b
RPGM Version 3.15
 
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chaoyu868

New Member
Feb 20, 2025
13
21
12
You can translate the free version it's a public build after all. Just don't do it with paid early access version because PG will lose money if you post those paid versions freely.
Sorry, it was my rudeness. I always thought this was a free game. Since that's the case, I can only dismiss this idea.
 
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4.30 star(s) 135 Votes