I have my evil playthru and my humanity is -9...lolyeah and my MC's humanity is at an all time low ... i think it hit 1![]()
https://f95zone.to/threads/little-regina-v2-52-echofoxtrot.125743/post-14982353Where's the mobile download? This has mobile game tag
interesting i'm only half thru this run thoI have my evil playthru and my humanity is -9...lol
I've gone medieval on some of them but my humanity is positive 8.idk how anyone gets their humanity out of -. im stuck at like -3. but i feel my choices best suit the MCs persona while still being capable of loving his girls. after all, his enemies are vast, he needs a little cold clinical killer in him to keep everyone safe while still being able to express emotions. like retribution when its called for.
i go total annihilation ... lamentation .. of my enemies .. and pillage and rape their womenI've gone medieval on some of them but my humanity is positive 8.
one of the Conan moviesi go total annihilation ... lamentation .. of my enemies .. and pillage and rape their women
can't remember what movie i got that from tho![]()
cool thanks i'm old so my memory is kinda shitone of the Conan movies
you're not the only one, mancool thanks i'm old so my memory is kinda shit![]()
Thank you!https://f95zone.to/threads/little-regina-v2-52-echofoxtrot.125743/post-14982353
Not allowed to post on the op anymore
this last update had 2 rather nice ones for low humanity...low influence can cause bad endingsI'd like to see what the different outcomes are for humanity/influence in the different scenes
I find this interesting as a structure of storytelling. In the typical VN, you make a choice and the effect of that choice is realized rather immediately. This gives you an idea if this is the right or wrong choice fairly quickly. However, life doesn't often work like that. Sometimes consequences of poor choices are not realized for weeks, months, or even decades. Often, the difference between a good or bad choice is the extent to which it narrows your options in the future. This is something that I do appreciate about this story.I'm a bit conflicted about the impact of your past choices. Part of me likes seeing the consequences of my choices but another part of me feels like my past choices are robbing me of the opportunity of making choices in the future. Maybe the consequences should be limited to flavor/dialogue/attitude without locking in the characters' actions.
At the same time, it's not an approach I'm used to seeing so I appreciate that it breaks from the norm.
I think I like it for this game but maybe not as a model to follow.
Thank you for telling me of, cus man i enjoyed it a lot. I didn't like Jessies model cus i thought , here we go another dev trying to do the thing trying their best to skirt the guidelines but I'm glad I was wrong. tldr good shit would recommendYep, I'd say the whole thing is going over your head. I've tried about 500 games on this site, and this is one of 14 in my S tier. If it's not your thing, that's cool. Nothing appeals to everyone but your criticisms just don't hold up.