It's very possible, but GOD IT'S TRASH.I didn't know you could animate in Daz3D, I thought the animation was done in Blender and the still renders were done in Daz .
It's very possible, but GOD IT'S TRASH.I didn't know you could animate in Daz3D, I thought the animation was done in Blender and the still renders were done in Daz .
REALLLY GLAD YOU LIKED IT!!!!!!!!!!Interesting premise, it'll be neat to see where it goes. Really liked Nyxie and Iris so far. Keep up the good work
I see!!Dev the renders are top notch. Like really good. Can see you put in a lot of effort on them. A few devs have issues with positioning and lighting of scenes but there's no problem here.
The music choice is pretty interesting. Definitely doesn't sound like the usual generic tracks.
The story is intriguing, but be careful not too have too many plot threads at once. Better to have a tight and coherent storyline rather than an ambitious one that ends up a sprawling mess. As someone else mentioned, 0.2 just gives us more questions compared to 0.1.
Might have been a better idea to flesh out some details (eg. background of MC, relationship with Eira (?), the heist etc.) to provide a backdrop to the story. The biting ear part just made me go WTF because there wasn't anything about how they dealt with it, nor the characters reactions. It just kind of seemed glossed over.
The writing quality definitely needs to be improved as others mentioned. For me the main issue is the writing style. There's something off about the way they all speak. The punctuation particularly is really jarring.
All in all I think it shows promise, but writing quality is the weakness here. You can have shit renders, no music, meh sex scenes as long as your story is interesting and the writing quality is good and people will think it's good (eg. STWA Author). If writing is bad then people will just fast forward to the sex scenes, and they aren't too great here (for now).
I see!!
Thank a lot for the feedback!!! I must say that it was and still is intentional how strange I chose to make most scenes and interaction with different people in the game, I just like exploring that side instead of opting for realistic ones, but I can see how flawed it is from what you stated and from what I read on some of the reviews. My main focus will now be on trying to rewrite most of the game. As for the content, I will go deep into explaining more in v0.3, since If I'm to have a flashback for example I would like to have a smooth transition instead of the Mc telling someone about his past or yeah it just happening, I quite dislike that but such things in the game are already planned and will go into them.
I will put more focus on re-writing most of the game since I too feel some choices in how I executed things were very extremely odd.
Thank you for giving me more details about everything. Much appreciated!!!!!
Thank you for the feedback and the recommendations!!! I'll check them out as soon as I get the chance.There's nothing wrong with making your characters wacky, but it needs to be clear that your story is supposed to go that way. I think "Above the Clouds" or "Once in a Lifetime" for example does this very well. Story doesn't really make sense but it wasn't supposed to in the first place and we're just meant to enjoy the comedy and roll with it.
If you want some movie examples, it'll be like "Dawn of the Dead (2004) vs Zombieland. Dawn of the Dead pisses me off when the characters act stupidly but I'm more willing to overlook it in Zombieland because it's meant to be a comedy.
If you're trying to go for mystery I think "La fille de la Zone" does it very well, but even then it's super confusing to keep track of the plot. Best to limit your plot threads so readers can follow along even if they haven't played it in awhile.
Of course!! I wouldn't dare touch it .All I ask is that the main menu music stays. It reminds me of a Final Fantasy boss battle from the 16-bit era, great memories !
Thanks! I wanted to write "almost all", and then thought "most or all of the game".Well for at least on here, find a Grammarly extension for your browser, it is what I use, will certainly help with things like All most, instead of almost.
Been there done that.Thanks! I wanted to write "almost all", and then thought "most or all of the game".
I think my biggest issue is not going through what I write after I've finished.
Oh of course I have, entire story with the events in each part are planned out already. Now I had to make some small changes for this update since I'm gonna be remaking most of it, but everything's already planned out with notes on each character and their development within the story.SusanooStudios, game seems confusing as fuck, but I thought that it worked like that. The problem with going that route is when you lose cohesion and don't follow through with some of the mystery. Authors that do can pull of some amazing stories, but it isn't easy. If you are going away from that completely, then so be it. If, however, you continue some of the oddity, keep copious notes on what you were trying to convey at the time and how you envisioned it to be resolved in the future of the story.
Who am I to turn down a fine looking women?You can always reject them.