- Sep 30, 2017
- 2,244
- 4,697
True... it put Devs between a rock and a hard place. The problem with longer updates is that people can also start losing interest, especially starting off with a project. Unless your game is extremely good like Reincarnotica.There is a reason more popular devs take longer with their updates. They make sure the content is worth playing and substantial.
There is no point releasing on a regular basis if people aren't enjoying it and blowing through it in a few minutes. It gets to a point where they just won't bother.
It also gets to a point where patrons and potential patrons move on looking for devs that supply meatier content updates.
Popular devs get's more leeway to take longer with updates, as the Patreons and fans know that they are going to get good quality updates. With new devs, you are never sure if he is busy abandoning the project, or working on a quality update.
So for me short updates at least show the project is still alive, while moving at a snail's pace.
That is the problem with VN type games and Patreon. It seems to be difficult to get the balance right.
My theory is that Sandbox game are easier to get it right, as you need less content for more playtime and can therefore bring out more frequent updates (MOTH was on bi-monthly updates for a very long time)
I think it's no accident that 4/5 of the top viewed games on here are sandbox type games.
I really like this game, so I'm rooting for the Dev to not abandon the game.