USLTD

New Member
Jun 9, 2023
11
17
For people asking for a save. I don't have full save but I have modified Assembly-CSharp.dll to unlock every CG automatically. I did this by changing IsOpenedEventStill, IsOpenedEnding, and IsExtraOpened methods in Atup.GameData class to always return true.

Here are the new codes in question (the code itself is in C# but this site doesn't have a highlighter for it):
C:
// Token: 0x06000491 RID: 1169 RVA: 0x000040F2 File Offset: 0x000022F2
public bool IsOpenedEventStill(int still_id)
{
    return true;
}

// Token: 0x06000493 RID: 1171 RVA: 0x000040F2 File Offset: 0x000022F2
public bool IsOpenedEnding(int ending_id)
{
    return true;
}

// Token: 0x06000494 RID: 1172 RVA: 0x000040F2 File Offset: 0x000022F2
public bool IsExtraOpened()
{
    return true;
}
These methods are available in GameData class, which is available in the Atup namespace.

Here is the modified Assembly-CSharp.dll. Just unpack DLL inside the archive into {Game Directory}\haishin_Data\Managed
 

laobishi080

New Member
Dec 11, 2020
6
2
For people asking for a save. I don't have full save but I have modified Assembly-CSharp.dll to unlock every CG automatically. I did this by changing IsOpenedEventStill, IsOpenedEnding, and IsExtraOpened methods in Atup.GameData class to always return true.

Here are the new codes in question (the code itself is in C# but this site doesn't have a highlighter for it):
C:
// Token: 0x06000491 RID: 1169 RVA: 0x000040F2 File Offset: 0x000022F2
public bool IsOpenedEventStill(int still_id)
{
    return true;
}

// Token: 0x06000493 RID: 1171 RVA: 0x000040F2 File Offset: 0x000022F2
public bool IsOpenedEnding(int ending_id)
{
    return true;
}

// Token: 0x06000494 RID: 1172 RVA: 0x000040F2 File Offset: 0x000022F2
public bool IsExtraOpened()
{
    return true;
}
These methods are available in GameData class, which is available in the Atup namespace.

Here is the modified Assembly-CSharp.dll. Just unpack DLL inside the archive into {Game Directory}\haishin_Data\Managed
U r My Hero,some Endings i dont need to play. its too scary !!!
 

takilung

Member
Dec 7, 2017
170
97
this game u had to turn on full screen at start at menu, i wasn't able do this until 30 min+ later its annoying as hell
 

takilung

Member
Dec 7, 2017
170
97
that mascot is more annoying than being scary, u can dodge all of it by run it back and forth, and its silly how i can hide in front of it in the hiding space and it still doesn't see me

and sometimes after i dodge the attack, he still kill me and swing another again, that's buggy lol. i died so many times
 
Last edited:

Teal Flower

Member
Oct 21, 2018
273
505
To be honest I'm more scared of being killed when I haven't saved for long because you can't run (and somehow shift works as closing the game lol, I keep trying to press it), taking so long to go anywhere with the mascot spawning constantly. No idea if you can dodge it but it even has spawned on top of me in the middle of the corridors, but if you are in a room and it spawns near the door it seems you are dead because you can't walk around it. Having no clue where to go to help the girl trapped in the room won't help either. Still it looks nice. Hopefully the 2nd game improves those things, idk yet.
 

Regs H-Bot

New Member
Jul 12, 2022
11
10
I will inform people here of a problem that I encountered and thankfully fixed on my own thanks to prior experience, This game can't run if it's too deep in folders, I moved it directly from where it was into the Main Drive, this solved my problem.

(Previously the Loading screen stopped, no music was playing either, I knew that this was what the problem might have been because Tale of Undercrust is also like this)
 
4.00 star(s) 3 Votes