Speaking as someone that started and left game dev between 2010 and 2020. Yes. Very heavy analytics are common in any sort of title because there are now 3rd party plugins made for unity and unreal which will trivialize the implementation of such and it is childs play to link it up to a microsoft azure or cloudfront AWS backend. Since most modern windows PCs are already making call-outs to AWS or azure, the end user wont even see anything unusual about it in their network traffic.
Unity just came up with an in-house solution, even.
You must be registered to see the links
You can learn a lot of things that are useful to making games better through these tools. Change your UI/UX for the inventory system? You can literally get hard data on if players are spending more or less time in your game menus instead of playing the game. Wanna see how long people are staring at the tool-tip for a core ability because you are worried that your wording isn't clear or intuitive? It can tell you that too.
As far as the fact that piracy helps spread awareness. I'm over 40. I'd agree with that sentiment in 1990. Even in the 00s and 10s. Now it is the internet age. You can watch anime girls playing all the indie games you've never seen before. You have dozens of review channels on youtube, lets-play videos, let's break the game videos, let's be the world best hardcore players on twitch, etc. There is even hentai game reviews on the porn sites.
Saying pirates pay game developers with attention, when it is never been easier to get said attention, is a bit like telling an artist that they should be happy to work for free because it'll give them lots of exposure. If you would think someone is an entitled ass for saying "I'll spread the word about you, so give it to me free." the logic is only 1 step removed from "I'll spread the word, by the way, I'm not giving you an option."
I'm cool with piracy as I said before, however, I'm not going to convince myself it's a moral gray or that it stands to benefit the original creator to a large degree. It's offering them the artist no pay exposure deal without the right to refuse that an artist has.