I checked all instances of the screenshot/SC1.jpg thingy with WRPGE3 in prpr's translation 0.1.0, and they all look good to me compared 1:1 to the same lines in JP 2.01.
At first glance, it doesn't seem like Translator++ messed around with the code, at least.
This trick (of taking ascreenshot and manipulating it 2 lines later) is used 23 times throughout the game, and only in the DLC parts (in 452: DLC Story, 525: Album Yui display processing and 526: Album Kasumi display processing).
In other words, if you have a JP save, you should be able to reproduce it just by looking at the relevant scenes (Yui and Kasumi) in the album. I'm
supposed to work right now (waiting on a meeting), so I'm not going to speed my way through the game, but you can.
View attachment 3753510
Thank you, Kasumi. Very cool.
But the screenshot instruction is indeed a WRPG
Pro (GamePro.exe) instruction - I'm not sure if it works with a WRPG Free (Game.exe) executable.
Could the executable be
in fact a WRPG Free executable? Does Translator++ do this kind of switcheroo when releasing?
I notice the GamePro.exe all have different CRCs:
- JP 2.0.0 GamePro.exe: EC1C6A11
- JP 2.0.1 GamePro.exe: CE1FE22B
- prpr 0.1.0 GamePro.exe: 57E5CBDE
EDIT: Well, without launching the game yet it looks like this theory might be further supported by Wolf RPG Editor Pro itself, but not with the executable - with Game.dat.
Note: The game uses Wolf RPG Pro 3.260.2023.1115 (from the exe in the JP 2.01 release).
If you get WRPGE3 Pro (
available here), unzip, take the closest version (
WOLF_RPG_Editor_3.261_Pro_2023_1123_mini_9MB
), and put
EditorPro.exe
in the game directory, you'll be able to load it without any issue on the original JP release.
But if you do this
on the prpr 0.1.0 release, you'll see this:
View attachment 3753839
And sure enough, the Editor just... updates the
Data/BasicData/Game.dat
on its own (from 09212C74 to 46104DC0).
It's not just a bit switch, either - the Game.dat changes most of its content.
Now I'm not sure why, how or where this
Data/BasicData/Game.dat
comes from, if it was accidentally copied from the original Imouto Life Fantasy (which was WRPG Free, not WRPG Pro) of if Translation++ doesn't make or alter the Game.dat in a WRPG Pro-compliant way, but I suspect this might be the culprit:
The game does not call the screenshot instruction - and therefore does not generate SC1.jpg, causing the File not found error - because the Game.dat is a Game.dat from WRPG Free (either from 1.4x or from Translation++), and not WRPG Pro (from 2.00 or 2.01).
This does not happen on the JP version, which has a WRPG Pro Game.dat. Ergo. Imouto ergo sum.
I have unfortunately no means of testing this hypothesis currently.