CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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3.90 star(s) 17 Votes

grahegri

drunk off sake
Donor
Feb 23, 2023
10,159
5,597
LivingWithTsunade-0.3
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NachoCrispZ

New Member
Sep 21, 2022
12
4
You can only fight in missions (Iruka) and special events. Z for attack, S for ability, D for block and A for shurikens
You can only fight in missions (Iruka) and special events. Z for attack, S for ability, D for block and A for shurikens
Pretty sure its bugged then cause non of those keys work, my save is from 0.1, maybe if you have a save i can try yours? I'm at the anko part where you fight her
 

N_Yah

Newbie
May 23, 2020
45
204
Played through the latest version, and I wanted to share some thoughts and feedback.

Most importantly, I really think it's got a lot of potential, and I'm eager to see where you go with it.

The art and design is fantastic, I was pleasantly surprised to see you've done a lot of work with houses and the Konoha city, it doesn't just use stock assets, and you've really made it work, it looks good and the scene art in particular is fantastic, especially in a world where most games are just using Koikatsu or similar, it stands out. The Anko scene was my favourite, even though it was (sadly) just a dream. Seeing Anko so submissive and deferential was insanely hot, I would love it if Naruto can earn that from her in reality by the end of her questline.

Conversely, I actually felt pretty bad for sexually harassing Hinata through the scene we've got for her! C'mon, she's a complete sweetheart, I hope she gets something a little more romantic than that. And, as a complete personal preference that's very possibly not in line with your tastes at all- for the girls like Hinata, Ino, Sakura (Hanabi? Shizune?), when we do get through their storyline and into the sex scenes, I'd love a defloration scene for the first time, would be a nice touch.

I especially want to commend you for not falling into the incredibly, incredibly common trap a lot of games like this have where they put in 10,000 mechanics, systems, minigames and next to no porn. You've got a good balance here so far, and it's appreciated.

Anyway, overall, very positive and I'll be following this- although I'll probably wait a few updates and come back when there's more content. Some random thoughts and feedback follow, in no particular order:

The intro doesn't signpost you very well. I figured out where the academy and classroom were, but it wasn't really clear and it was easy to just wander around the village, and then when you're done- right below the academy is a fast-travel point. The seemingly obvious thing to do is to use it to get home... but if you do, you skip the scene of Naruto being kicked out. I actually fast-travelled from there to Ichiraku and Naruto was talking about being kicked out, without having that happen yet! Completely accidental sequence break.

Similarly, the map exits and buildings aren't signposted very well, I didn't realise the East Exit was a thing until I saw it in the ninja path log (very good addition that, good thinking). Maybe add little exit markers on them and in houses we can use? Ino's is the only thing that's marked so far. Similarly, there's not enough fast-travel points, you spend a lot of time just walking around, why not put one right outside Tsunade's house? Or why not let Naruto do it from a button press?

We can't skip text, which makes it a pain when a scene repeats. Should be able to ctrl or shift fastforward. We can hold the button down, but that's it, and it's not super fast.

Completely as personal taste, but I don't like the "believe it" stuff myself all that much. If we're already using Japanese like Obachan and so on, why not just leave it as Dattebayo, or -ttebayo? Not a big deal either way, just personal preference.

The timeline is really funny, we've got Sasuke around but it's in Shippuden? Well, it's fine, I don't mind a pastiche like this. My only complaint is that Ino got her part1 design instead of the far superiour part2 one! Luckily Hinata got her part2 design.

The UI counter says "Gold", the narrative says "Ryo", and the "You got" dialogue says $! Just choose one!

There's no interact symbol on the bed.

The only way to see your "Stats" is in the Ninja Path log? That's a bit weird. Probably add that to the Status screen. The RPG Stats don't mean a lot as is.

All the characters are a little off, that's fine, it's not that serious, but Lee isn't anything like his usual self, it doesn't feel like Lee at all! And why is he the one selling stuff anyway? Feels like that'd be perfect for Anko, especailly with how morally dubious she can be. Otherwise, Kurenai or Shizune could do it. Shizune doesn't have anything to do yet, so that's not a bad fit.

The Shuriken text says you use it with a bow!

The combat feels pretty clunky and doesn't flow, but this might get better when I level up more. It's not a big deal, but killing bandits in a Naruto game feels like a missed opportunity, too.

The dialoge could stand to be run through Grammarly or at least taken a second pass. There's a good deal of little errors, and things like using "i" instead of "I". Similarly, things like "Waisting my time" when it should be "Wasting my time".

And that's all I've got for now.

Again, please don't see this as me being negative about the game- I wouldn't bother mentioning any of this stuff if I didn't care and I wasn't interested to see more. I'll definitely be following this and I wish you all the best with it.
 

BitaWT

Newbie
Jan 19, 2018
89
116
Played through the latest version, and I wanted to share some thoughts and feedback.

Most importantly, I really think it's got a lot of potential, and I'm eager to see where you go with it.

The art and design is fantastic, I was pleasantly surprised to see you've done a lot of work with houses and the Konoha city, it doesn't just use stock assets, and you've really made it work, it looks good and the scene art in particular is fantastic, especially in a world where most games are just using Koikatsu or similar, it stands out. The Anko scene was my favourite, even though it was (sadly) just a dream. Seeing Anko so submissive and deferential was insanely hot, I would love it if Naruto can earn that from her in reality by the end of her questline.

Conversely, I actually felt pretty bad for sexually harassing Hinata through the scene we've got for her! C'mon, she's a complete sweetheart, I hope she gets something a little more romantic than that. And, as a complete personal preference that's very possibly not in line with your tastes at all- for the girls like Hinata, Ino, Sakura (Hanabi? Shizune?), when we do get through their storyline and into the sex scenes, I'd love a defloration scene for the first time, would be a nice touch.

I especially want to commend you for not falling into the incredibly, incredibly common trap a lot of games like this have where they put in 10,000 mechanics, systems, minigames and next to no porn. You've got a good balance here so far, and it's appreciated.

Anyway, overall, very positive and I'll be following this- although I'll probably wait a few updates and come back when there's more content. Some random thoughts and feedback follow, in no particular order:

The intro doesn't signpost you very well. I figured out where the academy and classroom were, but it wasn't really clear and it was easy to just wander around the village, and then when you're done- right below the academy is a fast-travel point. The seemingly obvious thing to do is to use it to get home... but if you do, you skip the scene of Naruto being kicked out. I actually fast-travelled from there to Ichiraku and Naruto was talking about being kicked out, without having that happen yet! Completely accidental sequence break.

Similarly, the map exits and buildings aren't signposted very well, I didn't realise the East Exit was a thing until I saw it in the ninja path log (very good addition that, good thinking). Maybe add little exit markers on them and in houses we can use? Ino's is the only thing that's marked so far. Similarly, there's not enough fast-travel points, you spend a lot of time just walking around, why not put one right outside Tsunade's house? Or why not let Naruto do it from a button press?

We can't skip text, which makes it a pain when a scene repeats. Should be able to ctrl or shift fastforward. We can hold the button down, but that's it, and it's not super fast.

Completely as personal taste, but I don't like the "believe it" stuff myself all that much. If we're already using Japanese like Obachan and so on, why not just leave it as Dattebayo, or -ttebayo? Not a big deal either way, just personal preference.

The timeline is really funny, we've got Sasuke around but it's in Shippuden? Well, it's fine, I don't mind a pastiche like this. My only complaint is that Ino got her part1 design instead of the far superiour part2 one! Luckily Hinata got her part2 design.

The UI counter says "Gold", the narrative says "Ryo", and the "You got" dialogue says $! Just choose one!

There's no interact symbol on the bed.

The only way to see your "Stats" is in the Ninja Path log? That's a bit weird. Probably add that to the Status screen. The RPG Stats don't mean a lot as is.

All the characters are a little off, that's fine, it's not that serious, but Lee isn't anything like his usual self, it doesn't feel like Lee at all! And why is he the one selling stuff anyway? Feels like that'd be perfect for Anko, especailly with how morally dubious she can be. Otherwise, Kurenai or Shizune could do it. Shizune doesn't have anything to do yet, so that's not a bad fit.

The Shuriken text says you use it with a bow!

The combat feels pretty clunky and doesn't flow, but this might get better when I level up more. It's not a big deal, but killing bandits in a Naruto game feels like a missed opportunity, too.

The dialoge could stand to be run through Grammarly or at least taken a second pass. There's a good deal of little errors, and things like using "i" instead of "I". Similarly, things like "Waisting my time" when it should be "Wasting my time".

And that's all I've got for now.

Again, please don't see this as me being negative about the game- I wouldn't bother mentioning any of this stuff if I didn't care and I wasn't interested to see more. I'll definitely be following this and I wish you all the best with it.
I appreciate your comment, there are many things that I would like to improve in what you mentioned, but unfortunately I am not an expert using rpg maker and it is difficult to divide the time between drawing, animating and learning to program at the same time, since I do it all by myself, even so they are things that I will improve as I get to know the program better. Just my little knowledge with the program limits me too much until I have the funds to hire someone.

The problem with English happens because I am learning as I go, unfortunately there will be some mistakes until I can improve.
Regarding the timeline or personalities, it was simply my taste, to be honest I do not pretend that the game is 100% attached in every detail to the original work

As I said before, thank you very much for your comment! I am still very new and there are for sure too many mistakes, I will improve them little by little and this kind of comments help me a lot!
 
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Lafy

New Member
Mar 8, 2018
4
0
How exactly do you get the Dangos for Anko? I've been going to the ramen place but there's no option for me to buy / get. I thought it was normal ramen but it isn't.
 

N_Yah

Newbie
May 23, 2020
45
204
How exactly do you get the Dangos for Anko? I've been going to the ramen place but there's no option for me to buy / get. I thought it was normal ramen but it isn't.
Cook with Teuchi instead of Hinata
 
3.90 star(s) 17 Votes