- Feb 7, 2019
- 218
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New character for the upcoming episode.
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About the plot
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Oh, OK. I didn't say anything, then. Thank you.You don't have permission to view the spoiler content. Log in or register now.
Nice review, I appreciate it.
Well after taking some time and playing The DeLuca Family I consider to change a little renders-per-text ratio, so it could actually cover bigger amount of time to tell longer story per episode. I doubt players really need to get unique frame reaction for each line.Thanks for your answer.
It's perfectly fine that you prefer to tell stories with fantastic / supernatural elements, but I don't think you would suck at telling a compelling story without those.
Most of the story of "Locked Away" is realistic after all (well, as "realistic" as those stories can be).
It could have easily worked as a realistic story about corruption (mayor, police) or an unsolved crime, similar to "Depraved Awakening".
I agree with you about a balanced approach regarding lewd scenes.
My critique didn't imply I wanted to see those scenes late in the game, but in my opinion episode 2 or 3 would have probably been more appropriate - just give people a little bit of time to get to know (and maybe kiss) each other before getting it on.
I'm probably in a minority here.
Meanwhile I also figured out how to get ending d - the walkthrough is a bit confusing in that regard (or I'm just not smart enough).
I guess that's why it's so important for me to put brick walls far enough to let as many players through as possible and close enough to not let them lose the way. There is a crosspoint where satisfaction of all sides is maxed.This here ... this is a wondrous fantasy that dev and fans alike have connected into and are, as we speak, bloating into infinity with hopes, dreams, intent and plots the punch line of which can never be so bold as to reach the actual factual realm.
There are ways to interact with players by defaulting the dream sequence puppet master that claims to have planted the MC into the game. That is a plot forwarding device very useful and also dramatic enough to not trigger 4th wall breakage.
There is also lurking inside the game a Jean Grey level telepath enacting revenge left and right and also altering MC perception by invading his baffled mind with back drop story bombs and clips of hard to grasp turns of events.
Most games lack basic UI explanations and MC introduction as to direct the player in the right direction - any game has limitations and nobody wants the MC to hit brick walls while gaming (falling through walls, getting same dialogue with no way to advance, stopping and wallowing in every plot twist like there was no tomorrow).
This game has very good direction monotones that plunge players into the direction of plot intended by enacting a rinse and repeat strategy - as evidenced by the walk through that puts all rewards at the very end of one's story arc decisions - MC helps said character, they get on with their bilateral story, MC gets rewards from said character he helped.
Such extreme instincts and understanding of human nature puts the MC right there with Ray Donovan as the stunts he can and does pull from the safety of his Jean Grey land lady hideout, who spouts exposition like no other.
I mostly followed the "optimal" route (maximum relationship points) and then dabbled around with the different endings.I get a feeling that most players actually played only one route in 1 ep.
Well, that's what you get for creating so many beautiful / interesting characters.The whole "getting known better" and "kissing" thing requires a romantic route for each character. It is easy to write 2 romantic lines in DeLuca Family especially when those characters are rather supporting for main storyline. And it sounds like a nightmare to write 7-8 routes into a story like mine, where they all are main characters. If you start them at once - you need to maintain like 8 routes + main storyline ones. If you start them in different episodes - each one will get different amount of content. What about jealousy and conflicts created by that? That's why I actually planned to fill the whole story with more or less casual sex and leave the whole romance to the end right before the grand finale.
I think the most important thing you as a developer can do is to follow your own artistic vision.I got your point, that it's the emotional foreplay that hooks up. I will see what I can do about that, however I'm not sure the story concept itself gives me too much space without shooting myself in the foot.
I can see the continuation of any of the other game babes routes in the next iteration ... maybe with the mayor in a more or less latest series of Ray Donovan ... maybe with the girl co owning the diner ... as the story and the fulmination of the ginger that literally twisted what little wit MC had left after constant emotional and dreamy abuse was spectacular.... I consider to change a little renders-per-text ratio, so it could actually cover bigger amount of time to tell longer story per episode. I doubt players really need to get unique frame reaction for each line.
... I actually planned to fill the whole story with more or less casual sex and leave the whole romance to the end right before the grand finale.
... I'm not sure the story concept itself gives me too much space without shooting myself in the foot.
I know, but my artistic vision has points that won't be changed no matter what and points that can be debatable. It's not about "changing story to satisfy masses", it's more like "tuning".I think the most important thing you as a developer can do is to follow your own artistic vision.
In the end you want to create a game you feel passionate about, a game you like to play yourself.
Trying to cater to the masses is a shortcut to failure.
With that said: Don't get confused by (my) criticism.
If you consider anything you read useful - fine, else: ignore it.
Who knows)The point got through ... thank you for that meaningful response.
also ... as the intended game creation road map looks like this:
I can see the continuation of any of the other game babes routes in the next iteration ... maybe with the mayor in a more or less latest series of Ray Donovan ... maybe with the girl co owning the diner ... as the story and the fulmination of the ginger that literally twisted what little wit MC had left after constant emotional and dreamy abuse was spectacular.
Dream on ... whatever your passion ... drive it to 11 and send it flying towards the apples of our eyes!
Very good start. The story is intriguing and the characters are well presented. Also the renders (freckles in all body!) and lewd scenes are good (the final scene with Elsa is above average).
About the plot
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I actually thought the same exact thing, so now I'm wondering who it is since it seems like you're saying it's not her!You don't have permission to view the spoiler content. Log in or register now.
I tried, it didn't help in plot questions, opinions became ridiculously different, but justified.Hello everybody!
Happy spring opening along some of gaming better moving ladies and a great hitch/the counselor/eraser level kind MC.
Also such disconnect between creator and MC is a tale forever theme - that is why game makers need beta testers and why star cr a ft coders were/are some of the better sta r cr aft players - any average player just cannot contend with infatuated makers not seeing just how much of an abbreviated version of their stories actually make it on screen and may seem disconnect or strange to new players, Spring on!