5.00 star(s) 1 Vote

ShamedAgain

Newbie
Nov 26, 2019
71
62
Game doesn't support ultrawide monitors(5120x1440) so the default resolution doesn't show all of the menu selections and its not possible to go into the options submenu to change resolutions. The only selectable menu items are new game, continue, and patreon
 

LocusTenebrarum_Rue

Newbie
Game Developer
Feb 20, 2019
55
152
Game doesn't support ultrawide monitors(5120x1440) so the default resolution doesn't show all of the menu selections and its not possible to go into the options submenu to change resolutions. The only selectable menu items are new game, continue, and patreon
Oh, interesting. The environments aren’t wide enough to look good on ultra wide resolutions, so I didn’t include them. But you’re right, this is something that should be addressed.

The resolution selector hasn’t been deployed yet. I have it working locally, and hope to ship it tonight or tomorrow. That will allow you to run it in windowed mode at the very least. I have an idea for how to make the environments look good on ultra wide monitors, but I’ll need a little more time to do it.
 

Phase_01

Well-Known Member
Nov 27, 2021
1,149
1,840
Oh, interesting. The environments aren’t wide enough to look good on ultra wide resolutions, so I didn’t include them. But you’re right, this is something that should be addressed.

The resolution selector hasn’t been deployed yet. I have it working locally, and hope to ship it tonight or tomorrow. That will allow you to run it in windowed mode at the very least. I have an idea for how to make the environments look good on ultra wide monitors, but I’ll need a little more time to do it.
I havent played the game yet, but there should be a way to force aspect ratio to 16:9, that way even when playing on ultrawide or 4k monitors, players wont get cropping issues, and all menu items should be on screen

Most other games when played in fullscreen on ultrawide usually default to 16:9, 1440p or 1080p (im assuming, they dont seem 1080 on my 1440p ultrawide), depending on the resolution of the ultrawide
 
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LocusTenebrarum_Rue

Newbie
Game Developer
Feb 20, 2019
55
152
I havent played the game yet, but there should be a way to force aspect ratio to 16:9, that way even when playing on ultrawide or 4k monitors, players wont get cropping issues, and all menu items should be on screen

Most other games when played in fullscreen on ultrawide usually default to 16:9, 1440p or 1080p (im assuming, they dont seem 1080 on my 1440p ultrawide), depending on the resolution of the ultrawide
Yeah, I've added that to my list of things to look into. I think I can make an adjustment to the environments that will make them look good even if they aren't wide enough to fill the screen. That change will take a little bit of time, but in the meantime you should be able to play the game in windowed mode once I get the patch out (hopefully tonight).
 
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depechedNode

Well-Known Member
Oct 10, 2017
1,779
3,719
I hope you can keep the consistency issues to minimal and also really hoping that you can get much faster with generating and editing those scenes of beauties (yes, I'm very greedy. Moooore AI beauties... :p )

I like AI generated art, but yours is better and more consistent than most examples I have seen and I wasn't expecting a VN so soon with AI generation method, a nice surprise. Will be following your work closely, thanks and good luck.
 
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mrttao

Forum Fanatic
Jun 11, 2021
4,523
7,337
so, aside from the 3d issue, I think the biggest problem is lack of some QoL features.
1. enter/space needs to advance text. currently only mouse left button can
2. need instant appearance option for text. fast is too slow
3. need fast forward text option

aside from those basic QoL.
I think it would also be nice to name the MC...
 
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LocusTenebrarum_Rue

Newbie
Game Developer
Feb 20, 2019
55
152
Okay, I've just released a new update that addresses a bunch of feedback I've gotten from everyone here over the last few days. Check the changelog for details.

I really can't tell you how much I appreciate all the time and feedback you guys have given me. Posting my game here is one of the best things I've ever done. I have more than doubled my patron count since the release two days ago, and it's because of you guys. Thank you so, so much. It means a lot to me.
 

LocusTenebrarum_Rue

Newbie
Game Developer
Feb 20, 2019
55
152
so, aside from the 3d issue, I think the biggest problem is lack of some QoL features.
1. enter/space needs to advance text. currently only mouse left button can
2. need instant appearance option for text. fast is too slow
3. need fast forward text option

aside from those basic QoL.
I think it would also be nice to name the MC...
All of those are excellent ideas. I'll add them to the bug tracker. Thanks!
 
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LocusTenebrarum_Rue

Newbie
Game Developer
Feb 20, 2019
55
152
I hope you can keep the consistency issues to minimal and also really hoping that you can get much faster with generating and editing those scenes of beauties (yes, I'm very greedy. Moooore AI beauties... :p )

I like AI generated art, but yours is better and more consistent than most examples I have seen and I wasn't expecting a VN so soon with AI generation method, a nice surprise. Will be following your work closely, thanks and good luck.
I've been pretty busy just fixing bugs and adding features requested by people here, but I hope to get back to adding content soon. My next content release (as opposed to a bugfix release) should include some new characters, the introduction of dating sim elements, and some inventory items (I made an entire freaking inventory system from scratch and then didn't bother using it in the story so far!).

Thank you for the kind words. It really helps keep me motivated to build more of the game for all of you.
 

scoops13

New Member
Oct 27, 2020
5
5
I've been pretty busy just fixing bugs and adding features requested by people here, but I hope to get back to adding content soon. My next content release (as opposed to a bugfix release) should include some new characters, the introduction of dating sim elements, and some inventory items (I made an entire freaking inventory system from scratch and then didn't bother using it in the story so far!).

Thank you for the kind words. It really helps keep me motivated to build more of the game for all of you.
Really liking the progress! Gameplay sections remind me of a lot of mid 90s pc games
 
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wolfgangmami

Member
Mar 16, 2018
111
171
Hi, I’m the developer of the game. I’m definitely open to dropping the 3D animation part. I was initially working with an animator, but that fell through and I ended up having to do the 3D animations myself.

I kinda felt like the game should include some kind of animation during the lewd scenes, but I think you guys are right. The 2D stuff is so much better looking than the 3D animations that it probably makes sense to stick to 2D.

Honestly, it’s a relief to hear. I hate animating anyway, lol.
What is the ai's name you are using ? I want to see ai's potential with my sick sense of imagination
 

LocusTenebrarum_Rue

Newbie
Game Developer
Feb 20, 2019
55
152
What is the ai's name you are using ? I want to see ai's potential with my sick sense of imagination
The AI is called Stable Diffusion. You’ll need a fairly beefy GPU to run it locally, but you can do unlimited free NSFW generations on the Unstable Diffusion discord server.
 

scoops13

New Member
Oct 27, 2020
5
5
Yeah, that’s on the roadmap. Unfortunately, I am not very good at animation. I’ve made some attempts, but they weren’t good enough to put in the game.

Once I have some more Patreon money coming in, I would love to hire an animator and make this game look amazing.
I think even minor animations would add so much life to your characters, like the character faces in the text box. (y)
 
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EmperorGus

Active Member
Oct 11, 2020
840
1,276
no animations in sex scenes? then is usseles
I guess it's a good thing you're still a kid.
Those of us who's balls dropped before the internet existed only had porno mags.
Good luck animating paper. :p
I’m sorry you feel that way. I hope to add animations at some point, but I’m not a good enough animator to do it myself. Hopefully I can hire an animator someday.
Just to offer a counter-view... animation is in no way a necessity.
I've watched devs that stream their work. In the amount of time it takes to rig and render even a short loop they can do a sceneboards worth of stills.
Personally, I'd rather see more complete scenes then a single short loop within a scene.
If the money spent hiring an animator could instead be used increase the quality or quantity of your own stills, then I'm of the opinion that'd be the better option.
 
5.00 star(s) 1 Vote