Atarian I take it you are the game developer, and for my quick question that I always want to ask them, why not provide a walkthrough? Even a quick one will do, especially with images. Makes games a lot more enjoyable
Yes I make the game. I think a walkthrough should be nothing but a last resort.
So there are three places in the game that player get stuck, and that is no-bars-cellar-window, look behind cloth and the Mushroom kingdom. Last one you'll only get stuck on if you don't pay attention to the dialog(Skipping). As for most of the game, the game quides the player, walk too far and the character will say in casual way where to go. If the world is shrunk to one or two maps guideance is reduced because you can progress by just licking the walls for a short time. As the player reaches the first chapters end the guideance decreases tho. Ofcourse the maze is a completely different gameplay so I'd rather leave that to a separate discussion.
Generally a walkthrough is made by a third party, usually players who are engaged with the game.
There was a walkthrough but I don't believe that it was ever finished. I have been thinking of making a small guide at some point about controls and the few most common places that players get stuck at. Like an PDF. I wished that more people would leave feedback.
Have an awesome day man!
Oh! And remember, it's candy day today so you're allowed to eat candies!