Create and Fuck your AI Slut -70% OFF
x

User123456890

Newbie
May 11, 2022
59
134
92
If " Any discussion or comments involving politics will be deleted. " why game itself not deleted?

Author of this game brings political stuff into video game, why this is considered normal?

And he breaks even more rules, by using antisemitic content, making fun of Jewish people.

Administration of this site should rethink their one sided view on rules. You are the ones who allowing and distributing political and antisemitic content.
 

crappypoo

Newbie
Feb 17, 2020
49
62
110
If " Any discussion or comments involving politics will be deleted. " why game itself not deleted?

Author of this game brings political stuff into video game, why this is considered normal?

And he breaks even more rules, by using antisemitic content, making fun of Jewish people.

Administration of this site should rethink their one sided view on rules. You are the ones who allowing and distributing political and antisemitic content.
politics in game is part of the art. politics on site are not the purpose of the site, unlike the game. its fine, think about something else now.
 

Sculptor

New Member
Jan 25, 2025
14
34
22
You are the ones who allowing and distributing political and antisemitic content.
You play a game full of slavery, rape and murder, where everyone wants to make you their personal sex toy. Yet your problem is with the author depicting a character as a funny, stereotypical Jew?
Just play the game and enjoy it. Take it easy and have fun. It's okay to have fun.
 

nackedsnake

Engaged Member
Jan 29, 2019
3,398
5,022
717
If " Any discussion or comments involving politics will be deleted. " why game itself not deleted?

Author of this game brings political stuff into video game, why this is considered normal?

And he breaks even more rules, by using antisemitic content, making fun of Jewish people.

Administration of this site should rethink their one sided view on rules. You are the ones who allowing and distributing political and antisemitic content.
"Any discussion or comments involving politics will be deleted."
This exclusive rule on this specific Thread is because people like you want to engage in heated political discussion, and every-time it gets out of Hands.

There's nothing wrong if the dev include politics into their game. It's their creation.
In fact, Politics elevate the game if it's done right, if it's genuine. Ever heard of "Metal Gear Solid", "Metaphor Refantazio"?
If it's shoehorned in and antagonising, like Many "Modern Games", the game will die on it's own cuz game integrity is compromised.

If you don't like it. Just leave, quietly.
Nobody Cares what Political view you have. We are here for this awesome game.
 

Tyyyr

Member
Feb 3, 2021
194
246
158
I thinks its always funny when a normie finds the game and gets all offended.
These posts are at least entertaining to read and a change from 99% of the usual "my mod doesn't work, please help" posts in this thread.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,398
2,293
387
If " Any discussion or comments involving politics will be deleted. " why game itself not deleted?

Author of this game brings political stuff into video game, why this is considered normal?

And he breaks even more rules, by using antisemitic content, making fun of Jewish people.

Administration of this site should rethink their one sided view on rules. You are the ones who allowing and distributing political and antisemitic content.
the most unrealistic part of this game is when the tranny didnt try n rape lona
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,398
2,293
387
You would be surprised what happens when he captures Lona.
I was thinking the guy who hangs himself in town lol
im not sure who youre refering too (I havent played much because it lags like fuck on my laptop)
 

deepweeb34

New Member
Jun 27, 2025
1
0
1
I hope they make wizard robes, priest robes, or paladin armor for roleplay purposes.
 
Last edited:

joojoov2

New Member
Aug 19, 2019
3
0
64
Whats the path to get levels quickly in hell mode as a mage?
I was able to get to get the musket in two game weeks and I tried to pump up my wis as much as I could because I wanted to one shot the goblins in the caravan quest, but so far I'm not able to and I'm not sure if the build that I have was wrong, or if i'm using a bad mage build.

I stopped two months game time, and my traits were 5 scout, 15 wis, 10 survival, world difficulty was 45 and did not pick pessimist but picked up timid. I used a fire wand and water book.
I wasn't able to complete the fiskind research, caravan, or spreader of lies quest, plus coastal fortress and south gate campsite because I could not one shot the mobs yet with the musket or fire wand, and the delay of the heavy fireball cast is too long for the spreader of lies. I didn't do the fishkind quests at all because I was hoping to do that with elise's quest. I also am not doing the pirate's bane quests until I get Cocona so I can see the extra dialogue lines.

i'm thinking of restarting again as a mage but i'm not sure how to allocate my traits or what skills/weapons to get for a mage because I want the 10 survival to make smoked meats and dried meals.
My questing path in hell mode was doing the repeatable quests of cemetary and crystal mines with the treasure hunter until I got 10 survival plus betting in the arena in between. Then I would go to the rainforest and max out on making smoked meats/ dried fruit until I had around 30 weight capacity left. Then I would walk to doom fortress to complete adam quests and the eastern sentry point assistance after with the musket. I walked back to Noer to do the orkind research, repeatable quests and restock on food before walking to pirate's bane to do wetland camp assistance, missing woman, retrival of ashes, escort travelers and skipped quests in arise village. After those were done I went back to doom fortress to complete love letter plus the two guild hunt quests. I then completed the rabbit quest plus mountain monks quests, then overload cannon, then I rescued Rarran whan I had 15 wis.

After I did those quests I was at level 33 but I'm still not able to one shot the orkinds in the caravan quest, so I'm at a loss on how to get more exp faster to get more ability points to make a musket build/fireball build viable, or if I need to switch to using traps for better damage. I'm able to restart at the point where I have the musket and before I bought mage gear, where the world difficulty is 10.
 

Y(anon)

Newbie
Apr 19, 2022
69
47
86
I think I should write game load order here to help modding.

====MODDING====
Game load order:
1. it loads ScriptImport, FileGetterOptions and FileGetter script that's kept inside RPGMaker.
2. it uses it to load all game scripts using load_script (/Data/Scripts/ folder). NOTE: if FileGetter::COMPRESSED=true then it only loads files listed in listX.rvdata2 where X is number, basically only .rb files that were there from beginning, no extra files.
3. it uses it to load all mod scripts using load_script (/ModScripts/*.rb folder)
4. it runs /Data/Scripts/Frames/Starter/Main.rb which runs SceneManager.run which runs first scene (adult warning screen) which then runs Scene_MapTitle which is main menu which loads data files (json).
<Game runs>
5. During events to start event load_script(...) is called to load /Data/HCGframes/<something>.rb when needed.

NOTE: when I say "all ... scripts" it means they are ordered by numbers prefix of name so file 0_name.rb will always load before 1_name.rb and 2_name.rb

load_script is defined in ScriptImport inside RPGMaker scripts, it loads script using eval( ( FileGetter::COMPRESSED && File.file?(path) ) ? File.read(path) : load_data(path) )

In other words, there are two ways of loading .rb mod:
1. You put .rb file in /ModScripts/
2. Bad way (will conflict with other mods that replace same file): You replace .rb file in /Data/Scripts/ on same path as base file or /Data/HCGFrames/ for events.
NOTE: This does NOT work for .json files, only for .rb files.

But if you change behaviour of data loading in mod (default behaviour is defined in FileGetterOptions.rb, FileGetter.rb and 5_DataManager.rb) it'll affect how it loads data files (json) because mod is being loaded before those methods are being called.
Simplest way to make it read .json instead of their packed version is make a file /ModScripts/0_uncompress.rb with one line:
Code:
FileGetter::COMPRESSED = false
it'll use json files instead of .rvdata2.
WARNING: it'll make it NOT read .rb and .json from game.rgss3a so game must be unpacked unless you mod all methods that load from folders, I know it's def load_script(path) for .rb and a lot of methods in FileGetter.rb and 5_DataManager.rb for .json

NOTE: You cannot replace FileGetter code by replacing /Data/Scripts/Frames/FileGetter/FileGetter.rb ,same for its options , use ModScripts folder instead. You cannot change behaviour of loading base game scripts because they're loaded before mods so it'll use default code to load them regardless.

Other of my useful posts:
/ModScripts/ folder contains bunch of files with names 0_O_...rb and 1_O_...rb which are my optimization mod, you can use them as reference for how to make a mod without replacing original files.
basics of ruby mods (explains how to redefine specific methods in mod while keeping original method call. Should be easy to infer how to redefine without keeping original method call by simply removing alias/alias_method and call of aliased method)
simple mods (put code listed there in /ModScripts/<number>_<name>.rb file to use mod, e.g. into /ModScripts/123_NoItemDisappearing.rb)
There are few more mods in a lot of pages of this topic, including those in my posts, but too lazy to search for them.

====PALETTE CHANGER====
Starting from 0.4.5.0 /ModScripts/ also contains 2_LonaBitmapChanger.rb that is bitmap palette changer and /ModScripts/PaletteChanger/ folder with its settings and .dll to optimize palette changer. For now it might still contain some bugs in it.
Its principle is:
1. Make two .act files (Adobe Color Table), first is what colors to change(recommended to use base palettes provided by cyan, located in /ModScripts/PaletteChanger/source/ and /source_mc/) second is what colors to change them into.
2. You make .json file in /ModScripts/PaletteChanger/ folder.
You don't have permission to view the spoiler content. Log in or register now.
3. Enjoy recolored sprites.
i dont understand any of this could someone please dumb it down
 

ihatefleas

Member
Dec 18, 2018
205
396
239
[...]

After I did those quests I was at level 33 but I'm still not able to one shot the orkinds in the caravan quest, so I'm at a loss on how to get more exp faster to get more ability points to make a musket build/fireball build viable, or if I need to switch to using traps for better damage. I'm able to restart at the point where I have the musket and before I bought mage gear, where the world difficulty is 10.
I'm not that far into the game (around level 38 or so as a warrior on hard) but I have the impression that you're a) not really supposed to play on hell in NG and b) you're not meant to be able to level to a point where you can one shot monsters on NG + Hell difficulty. I've also heard that it's not a good idea to spread your stats too thin early on, meaning 10 Scout and the rest goes into whatever your combat attribute is, which would be Wisdom for a mage.

Instead of restarting it would probably a better idea to either leave the island via ship or die and choose rebirth. Dying is a lot easier but you lose like 20% of your entire XP, I think. You'd also need a baby - rebirth is NG+ and you'll keep your level (-20% of your entire XP if you die) and whatever you have stored in the bank. So if you feel you're stuck get a babby either via pregnancy or cheats, then attack the guards or something. You'll probably lose a couple of levels but it's better than starting from 0.
 

Tyyyr

Member
Feb 3, 2021
194
246
158
Yeah, this game isn't like other games today, where the game almost plays itself on normal difficulty.
The lowest difficulty is still hard enough to struggle for most people.
 

JG59J

New Member
Feb 23, 2025
2
0
1
For the Booba mod R2.9p1.3, the game version must be 0.9.6.0 or higher.
Place the Lona_Booba_Graphics folder into the Game/ModScripts/_Mods/ directory.
Activate the mod in the Mod Menu.
Go to Elise (gynecologist) and buy the corresponding MOD.
Hey Ricordi, sorry to ask but do you know how to use the 'Sea Witch' mod (Deep One skin colour and eyes) with the big booba mod? It's only a palette changer notepad file but I was wondering if there was a way to combine it. Sorry to ask
 
4.10 star(s) 230 Votes