MisterE9599

Newbie
Aug 24, 2018
56
15
18
Correct, the difference is Big Belly enhances the vanilla art whereas Big Booba only has large belly for big breasted Lona.

You can also edit them directly in Cheat Framework's Status menu:
View attachment 5600797
Just note that what you add will probably block your original path that you were working towards. If you mainly want to access locked equipment, another option is the "Equip Anything" cheat in Game Tweaks.

Just tweak the JSON for that animal to meet your needs. Could set killer to Sex = 999 and Fucker to Sta > 0 (that way they - in theory - stop when you're exhausted)... or just HP > 0 like the Wolf's default for killer.

The main post is misleading - there really isn't any need for MTL unless you are trying to access the incomplete sections of the game (one map, last I checked).

It might be your folder name. Ruby, the language RPGMaker is based on, doesn't play well with some special characters.
Thank you so very much for the confirmation that is greatly appreciated ^^ also I learned a pseudo application of your VQOL mod is that I copy the images from the mod directly to the folder and so far it has worked with no hiccups of what so ever. The pictures at least, the portraits I have not tried them out yet
 

Darkvoid103

New Member
Jun 17, 2024
7
1
39
It is possible to escape the goblin den without cheat? i leveled up a lot inside but i couldn't escape because after i escape the area with the camp fire the next two zone are too dark to see anything and the goblin are roaming
pick up one of the lanterns in the goblin "nest"... use that to see when you leave the goblins are probably the easiest to escape from out of all the groups that can take you...if you really want hard to see... try getting anywhere in the abomination lands at night... cant see shit with all the mist/fog even with a lantern...
 

Pukulgur

Member
Aug 15, 2025
148
30
28
you cant even finish the tutorial in this piece of shit bug game when it say open menu tu put a for the first skill , open menu go to skill tab and cant do shit pressing a doesnt do shit on the first skil
 

Grabagra

New Member
Jun 28, 2024
1
1
38
I dont feel like playing the game anymore I played for like 8h
AI of the characters suck I dont want to finish the game because they cant walk in the straight line
Quests have interesting story to it but doing them is pain in the ass because of the ealier mentioned AI of characters.
 
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Petaduo

Newbie
Jun 15, 2021
22
7
58
I saw the RolePlay-S mod. How much can I expect from that from a perspective of a succubus build player. Vanila succubus is nice, but I wish there were more
 

Azzo

Member
Sep 4, 2017
132
196
278
How much can I expect from that from a perspective of a succubus build player
Nothing but pain and agony. Dev of this mod is really purist guy who fapping only to weapons and magic, skills and builds, so there is nothing good with sex content and mechanics. Also, fun fact - russians (it's russian mod if you don't know) become berserk each time when someone mention words "Cocona" and "sex" together
 

Brisx

Member
May 17, 2022
124
61
202
pick up one of the lanterns in the goblin "nest"... use that to see when you leave the goblins are probably the easiest to escape from out of all the groups that can take you...if you really want hard to see... try getting anywhere in the abomination lands at night... cant see shit with all the mist/fog even with a lantern...
Problem is that if i take the lantern or don't use the skill to hide the goblin see me from far away, and my character is insanely slow after being captured by them which is why i was trying to avoid the lantern.
 

Petaduo

Newbie
Jun 15, 2021
22
7
58
Nothing but pain and agony. Dev of this mod is really purist guy who fapping only to weapons and magic, skills and builds, so there is nothing good with sex content and mechanics. Also, fun fact - russians (it's russian mod if you don't know) become berserk each time when someone mention words "Cocona" and "sex" together
Understandable about Cocona. After all she must be protected
 

Petaduo

Newbie
Jun 15, 2021
22
7
58
Guys, can anyone explain how alarm works? I am triggering alarm while trying to juice enemies (There are no one else nearby). Is it because I am too slow with qte? or the only way to never trigger alarm is kill the enemy?
 

Of_Ill_Omens

Member
Apr 10, 2023
210
469
167
Guys, can anyone explain how alarm works? I am triggering alarm while trying to juice enemies (There are no one else nearby). Is it because I am too slow with qte? or the only way to never trigger alarm is kill the enemy?
Yeah, juicing is not great for missions with alarm risk. You need to kill enemies VERY quick to avoid setting off the alarm counter and the grab just isn't fast enough. There's some ways to get around it, eg. bring landmines and blow them up, which counterintuitively enough does not set off alarm as long as everyone caught in the explosion dies. Or just stun them or lure them out of the way with rock throw and rush through before they get up again. Also on some maps letting the alarm run out isn't too bad since reinforcements are quite manageable. Or a cheeky one that requires bit of foreknowledge - landmines at the spawn point where reinforcements enter. You see, explosives are the ultimate tool of stealth.
Lisa_pencil.jpg
 

Petaduo

Newbie
Jun 15, 2021
22
7
58
If your Lona is a Succubus/Acolyte, you could use the divine items sold at a monastery to shield/heal the mercenary or any other NPCs/companions, on top of debuffing the masked orc's DEF/SUR down to 0 so that he would be easier to kill.
This was from last year but can you explain the debuff? How do you debuff someone as succubus/acolyte lona?
 

Burnt_Fruit

Newbie
May 17, 2022
35
14
69
Guys, can anyone explain how alarm works? I am triggering alarm while trying to juice enemies (There are no one else nearby). Is it because I am too slow with qte? or the only way to never trigger alarm is kill the enemy?
Not sure, but there seem to be 2 different alarms. For non-orkinds, alarms seem to work via an enemy being in active, non-sex combat for a certain period of time. If you assassinate/juice to death lone enemies quick enough AND without them seeing you first (so distract them with a rock facing away from you), you can take them out quick enough to not trigger the alarm.

For Orkinds, it's less of an "alarm" and more just a big group returning home. You can disable this by killing all of the Orkinds in an area quick enough before the notice triggers, but for most Orkind lairs this is flat out impossible to do at higher world difficulty levels due to how many Orkinds there are and the presence of multiple tanky elite variants. If you have decent/high scoutcraft, you can preemitively set a ton of traps and/or mines to troll the reinforcements.
 

Petaduo

Newbie
Jun 15, 2021
22
7
58
Not sure, but there seem to be 2 different alarms. For non-orkinds, alarms seem to work via an enemy being in active, non-sex combat for a certain period of time. If you assassinate/juice to death lone enemies quick enough AND without them seeing you first (so distract them with a rock facing away from you), you can take them out quick enough to not trigger the alarm.

For Orkinds, it's less of an "alarm" and more just a big group returning home. You can disable this by killing all of the Orkinds in an area quick enough before the notice triggers, but for most Orkind lairs this is flat out impossible to do at higher world difficulty levels due to how many Orkinds there are and the presence of multiple tanky elite variants. If you have decent/high scoutcraft, you can preemitively set a ton of traps and/or mines to troll the reinforcements.
isn't it high survival for traps? Or are there traps with scoutcraft?
 
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