Of_Ill_Omens

Member
Apr 10, 2023
210
471
167
Hey guys, sorry I don't remember and search engine is not giving me results rn, could someone tell me what the MC of eccmas project before Lona was called again?
Feira, I think her name gets mentioned in a note you find in the tutorial dungeon, next to the pitchfork.

The end apparently... (just about to leave the area in the monastery ...
known issue
LonaRPG.Beta.0.10.3.2
-*buggy, SaintMonastery_BIOS crash by a file missing during cocona quest line.
should be fixed from 0.10.4 onwards

escape the island via the boat
on_the_boat.jpg
 
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RLJFZ

Member
Sep 10, 2022
462
449
237
However, to be honest, I’m still not satisfied. In the midgame you become too strong. If anyone has suggestions on how to improve the early game without breaking the mid and late game, I’m open to ideas.


I’m also planning to change the requirements for traits and items (mostly lowering them) and to make random chests more consistent. Right now, you can get anything from literal trash to an endgame weapon.


If anyone is interested, I’ve uploaded the modification I mentioned. I’d really appreciate any feedback.
I'm not really sure if I can give a proper suggestion since my personal philosophy on what constitutes a great RPG heavily clashes with what Roleplay-S is trying to accomplish, which means it would take more than just modifying stats number to make what I suggest come true. I wish I could give a more detailed explanation on my suggestion but I don't have enough time atm. A simple TLDR would be, just follow base LonaRPG progression style. Measure the time it takes for Lona in the base game to gain a certain level/trait/item after doing a set amount of quests in a non-repetitive session, then modify the mod to match it. There's also many other amount of EXP farming options to look at too involving rescuing prisoners, rape loop, prostitution, etc...

Now, here comes the tough part and the reason why I think it may not be possible to properly balance Roleplay-S difficulty curve unless you put in some titanesque work. Even if you do make it so all skills/traits are claimable in about the same time frame as it would in the base game, Roleplay-S has a lot of added features, such as free stats farming and OP items/skills that will rapidly trivialize the game. Lona is given many new options to face her ennemies. But what about the ennemies themselves? Were they given anything to counter Lona's newly found power? Not really. And this is where the issue regarding difficulty becoming suddenly too easy surfaces. The base game already has such problem, however it's far more prominent in Roleplay-S. Lazi Ness placed a heavy emphasis on vertical progression aka grind because it is the easiest solution to prevent the game from becoming too easy too fast. It's a sloppy solution, but that's all the modder can realistically do from the looks of it.

At the strict minimum, the NPC should also be modified to match the newly added feature. In an ideal world, the better approach would be to do a complete overhaul of LonaRPG's map/NPCs. In this, the map is divided into different sections, each section having their own set of difficulty and NPCs. Certain parts of the map cannot be accessed without fulfilling certain requirements. To prevent Lona from becoming too strong too soon, there should be a leveling limit. It's only after Lona fulfill certain conditions that she can level up further. Don't make it so you have to hit something 100 times before you can get to the next level. Have the leveling method involve player's brain, not their willingness to repeat the exact same action over and over for hours.


That's the basis of my suggestion on how to improve Roleplay-S. I don't think there's an easy way to better balance the difficulty, but at least you could try to balance the leveling system to be less grindy.
 

Darkvoid103

New Member
Jun 17, 2024
8
2
39
Is there a good ending to this game or no...?
right now you can escape the island by boat... but i believe the ultimate end goal would be to destroy the source of the corruption and save the island... but that isn't in the game yet... once that is in the game the boat ending will be removed as its only a temporary ending i believe...because storywise leaving the island doesn't make you safe... as the corruption would eventually spread to the mainland anyways...but for now its a way to end the game and start a new run that makes sense without just losing...
 

KyoDival

Newbie
Sep 16, 2020
68
14
19
the wiki said:
"Rebirth is practically starting a new game+, while:
Keeping Lona's trait points (you will have to reassign them, you can pick different class) and most of your levels (reducing experience by 20% if you died, or keep all of exp if you escape from Noer by boat)"
does this mean when i new game+ at lvl 99, ill get 99 trait point and immediately get to lvl 99 if i escape from noer by boat?
What if i new game+ at lvl 99 but i died? Do i get 99 trait point and exp have been reduced 20% or the amount of trait points depend on the lvl i start new game+?
 

sojendiskn

New Member
Aug 30, 2025
1
0
25
does anyone know how to fix an undefined method error? playing on pc, the game keeps crashing after i get out of the cave at the beginning (first is a run without roleplay-s, second is one with) 1767817523360.png
 
Last edited:

SexyTop69xxx

New Member
Nov 6, 2021
9
0
45
the wiki said:
"Rebirth is practically starting a new game+, while:
Keeping Lona's trait points (you will have to reassign them, you can pick different class) and most of your levels (reducing experience by 20% if you died, or keep all of exp if you escape from Noer by boat)"
does this mean when i new game+ at lvl 99, ill get 99 trait point and immediately get to lvl 99 if i escape from noer by boat?
What if i new game+ at lvl 99 but i died? Do i get 99 trait point and exp have been reduced 20% or the amount of trait points depend on the lvl i start new game+?

What games are those in the bottom of your post?
 

Lieee

New Member
Sep 10, 2017
5
8
151
Yeah game is not opening for me, I think something happened after I updated my drivers to 591.74, game was working fine prior to the update.
 

WildCastrophony

New Member
Jan 7, 2026
1
0
0
I absolutely agree. I hate grinding, and while the additional content is cool, the balance is dreadful. Some role-play scenarios are also cut off. For example, you can’t go through certain slavery routes early on because your HP is so low that you simply can’t survive them, scenarios you could survive in the vanilla game.


That’s why I’m trying to rebalance it. I increased EXP gain and boosted the starting HP and stamina to be closer to vanilla.


However, to be honest, I’m still not satisfied. In the midgame you become too strong. If anyone has suggestions on how to improve the early game without breaking the mid and late game, I’m open to ideas.


I’m also planning to change the requirements for traits and items (mostly lowering them) and to make random chests more consistent. Right now, you can get anything from literal trash to an endgame weapon.


If anyone is interested, I’ve uploaded the modification I mentioned. I’d really appreciate any feedback.





I can relate. I made a few small improvements in the Companion_Fail_Safe. It only affects movement outside of combat for companions and rescued girls. It’s not much, but you can try it and see if it helps.

I also added a third mod to the upload. It's my preference for the calculation for the sex attack. Now every of the Nymph, Prostitute, Succubus and Lilith traits increase the scaling for the sex attack through CON. Also Nymph and Prostitute don't give a flat attack boost anymore but Succubus a small instead.

Edit: Added the said lower requirements for traits to the RolePlayS Mods

Hey, the vanilla HP+STA are lifesavers early game but yeah, midgame Lona becomes unkillable unless you incredibly mismanage I would personally reduce the HP and STA somewhere inbetween vanilla and RPS' because of how stat growth is also a thing. So 100 starting HP at 1 CON would be much more reasonable and maybe 70 or 75 STA at 1SUR? Would you also happen to know how to revert the trait point every 2 levels back to vanilla every level by the way? Thanks for the mods, will try Companion Fail Safe soon
 
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