Ferghus
Engaged Member
- Aug 25, 2017
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Ironically, for all its over the top edgelord content, the dev does a good job balancing the gritty hopelessness with a fun narrative. Like most aspiring writers of the genre lean way into the hopelessness aspect to the point that you, the reader/player, become desensitized to it. However, with this game, it's not all cock and ball torture, there's moments where you'll laugh and moments where you'll cheer.True, same experience and taste I develop over the years concerning NTR games
Vanilla Romance vs. the Hunt: Why Conflict Enriches the Game
A standard romance game, in its vanilla form, can be a pleasant experience. It gives the player a straightforward path toward affection, often structured around kindness, patience, and predictable choices. This design has value — it is approachable, comforting, and satisfying in a simple way, much like fast food. You receive what you ordered, and while it may fill you up, it rarely surprises you or tests you. The stakes are low because the outcome feels secure; success is mostly a matter of following the established formula.
Introducing elements of NTR or cheating into the equation transforms that comfortable meal into a contest. Suddenly, the romance is not guaranteed. There are rivals, risks, and the possibility of loss. The girl is not waiting idly for you to make the right dialogue choice — she has her own agency, and others may compete for her attention. This dynamic injects tension into every interaction, making victories feel earned rather than handed out.
The appeal of this shift lies in immersion. When love is contested, the player feels urgency and pressure, much like in real relationships where timing, confidence, and persistence can decide outcomes. It becomes a hunt, not a delivery. The risk of failure makes success intoxicating, and the sense of struggle transforms affection into a prize of genuine value.
In short, vanilla romance is comfortable, but rivalrous romance is alive. Where one feeds you, the other challenges you. And in that challenge lies the chance to prove yourself, to fight for what you want, and to settle your fate with the girl you desire.
Heroism in the Dark: Why Grim Worlds Make Better Stories
In a sense, I share that same outlook with LonaRPG and games of the same veins. Grimdark, unforgiving RPGs with mature themes work the same way. A bright, heroic world is fine, but one steeped in cruelty and hopelessness forces you to fight harder. The weight of despair makes every choice matter, every step feel like defiance. You’re not handed victory; you claw it out of the dirt. In such a world, to be the light — the one who brings hope — is profound. And even if you fail, survival itself becomes meaning: to endure, to remember, to strive to be the surviving one to carry the tale forward. It is harsh, but through that harshness, your humanity shines all the brighter.
Lona is ironically one of the most believable grimdark protagonists I've ever seen. She doesn't brood, she's not jaded or cynical, and she doesn't try to be the hero. While the world around her may be ridiculous, she's a grounded, balanced person. She has a fairly normal morality compass, but she's also smart enough to recognize when the danger doesn't seem worth the risk. Even when she's timid and cautious 90% of the time, she can be unexpectedly determined and righteous. But she's capable of also deceiving, letting people die, and murder for the sake of her own survival, but none of those things are her core personality. She's simply just trying to keep afloat in a raging storm. It's the people who are resourceful, rational, and determined that are most likely to make it through these kind of settings. The suicidal, violent loners are the ones that usually die first.