doujinftw

Active Member
Nov 26, 2020
713
837
anything works for me but still no result T_T maybe u could give me info with step by step ?
put the Lona_Booba_Graphics folder into the lonarpg-B.0.8.9.0.1\ModScripts\_Mods
run the Nyxlauncher in the ModScript
Make sure the game path is to your game main launcher
check mark the squarebox of the Lona_Booba_Graphics you see on the Nyxlauncher
press the big play button
 

Death_wraith

New Member
Sep 20, 2022
14
4
put the Lona_Booba_Graphics folder into the lonarpg-B.0.8.9.0.1\ModScripts\_Mods
run the Nyxlauncher in the ModScript
Make sure the game path is to your game main launcher
check mark the squarebox of the Lona_Booba_Graphics you see on the Nyxlauncher
press the big play button
dats wat i did it dont seem work oh ye was dat error causing it ? it nvr appeared again im sure i did corect game path
 

doujinftw

Active Member
Nov 26, 2020
713
837
Update so minor it's only versioned as a patch. I was gonna say something snarky about losing optimism, but if you follow the itch.io post through to his subscribestar, there's preview of new art and... damn. Not so big on feet, but I love Lona's awkward expression here.
View attachment 3398164
so no new game play aspect yet right? I actually enjoy this game more from it game play aspect and story than it h contents, so no need to update my game if there's no substantial changes.
 

Mishun

Member
Jan 27, 2018
367
120
i have some cursed items equipped, which can't be unequipped, any cheat or non-cheat solution for that?
can't use weapons because of these items, need solution fast
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,309
644
i have some cursed items equipped, which can't be unequipped, any cheat or non-cheat solution for that?
can't use weapons because of these items, need solution fast
Unequip CheatModule has a special hotkey to force unequip all equips (Shift+F3)

Fun fact: Enemies will strip equips that can't normally be unequipped.

Alternative use of the Unequip CheatModule: (Standalone)
Place 10_CheatModule_UnequipItems.rb in the ModScripts/ folder and then use the following command in the console:
Code:
CheatUtils.unequipall(force)
Note on the function parameter force:
  • force == false: Sealed gear stays equipped.
  • force == true: Sealed gear gets unequipped.


Warning: EVERYTHING will be unequipped by this function, especially when force = true
 

brt345678

Newbie
Mar 20, 2023
73
159
Here's the changelog for the 0.8.9.2

LonaRPG.Beta.0.8.9.2
if ur save is fucked when doing nap. please do f10>$game_player.actor.stat["SemenBursting"] = 0
-*buggy, fix a serious error when play nap. cause by some prev save support codes.
-*buggy, "SemenBursting" isnt numeric state since old alpha.(and bug triggered togeter with fix in above"

LonaRPG.Beta.0.8.9.1
-*fixed, graphics json now with new verb "isMOD_patch": true,", so u dont need ../../../ bullshit anymore.(check demo mods for refence)
-*fixed, FishTownT shaman now a unique character(elise quest line fix)
-*added, ItemShIconOfSin(test only)
-*fixed, OgreWarboss, default move speed from 2.5 to 2.7, first stance from defence to charge.
-*fixed, Game_PorjectileCharacter now ignore npc with is_tiny tag(a nerf to range user. but less UX issue)
-*fixed, remove DarkPotBuilt limitation. will always replace a new one in new location.
-*mods, item,skill Json loader now support with icon_index & text setting.(u can still set it in .rb file, check import demo for refence)
-*buggy, DoomFortressR NightGuard ai_stage fucker now blocked when Lona is captured.

LonaRPG.Beta.0.8.9.0.1
-*buggy, when preg lv4 cause add lactation state. it crash.
ETA for the upload link: 11 March 2024 after 05:09 UTC

This upload when shared will be the last full package.
Further updates will be patches unless there's a file/folder re-structure.

EDIT: A critical bug was found in 0.8.9.1, so it will be skipped. Post updated for 0.8.9.2 details.
 
Last edited:
  • Like
Reactions: BoosterBoards

Mishun

Member
Jan 27, 2018
367
120
Unequip CheatModule has a special hotkey to force unequip all equips (Shift+F3)

Fun fact: Enemies will strip equips that can't normally be unequipped.

Alternative use of the Unequip CheatModule: (Standalone)
Place 10_CheatModule_UnequipItems.rb in the ModScripts/ folder and then use the following command in the console:
Code:
CheatUtils.unequipall(force)
Note on the function parameter force:
  • force == false: Sealed gear stays equipped.
  • force == true: Sealed gear gets unequipped.


Warning: EVERYTHING will be unequipped by this function, especially when force = true
thank you, i have another question: why item description on such items don't notify me about such effects?
item description don't say that i can't use weapons with them, but i can't
 

doujinftw

Active Member
Nov 26, 2020
713
837
thank you, i have another question: why item description on such items don't notify me about such effects?
item description don't say that i can't use weapons with them, but i can't
you're talking about the dancer clothes especially the tiara right? that one that cause the entire you can't equip weapon thing. It's because it didnt have that function before, either Eccma slip up his finger somewhere or he forgot to put in the new description when he made those changes to the damn clothes that made it unusable.
 

brt345678

Newbie
Mar 20, 2023
73
159
Here's the changelog for the 0.8.9.2



ETA for the upload link: 11 March 2024 after 05:09 UTC

This upload when shared will be the last full package.
Further updates will be patches unless there's a file/folder re-structure.

EDIT: A critical bug was found in 0.8.9.1, so it will be skipped. Post updated for 0.8.9.2 details.
There was a critical bug in 0.8.9.1, so I have updated that post accordingly.
 

dragon337111

Member
Mar 16, 2018
104
114
Does anyone here know console a console command or some other way to reset/start a quest again?

I finished fighting Horse-cock miniboss and delivered a letter at the Sybaris mercenary camp south of Coastal Fortress. But I did not take the follow up quest of saving a dog at some other Orckind camp right away.

Now the camp is empty after coming there other times with no way to start that next quest now.

Is there some way to reset the map/quest there with console or changing the variables?

Save editor in useless in this regard and any console commands I tried were useless.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,309
644
Found a bug in UltraModManager with the check_constrain function.

The following code:
Code:
  def check_constrain(constr, version)
    spl_ver = version.split(".").map { |x| x.to_s }
    cspl_ver = version.slice(2..version.size).split(".").map { |x| x.to_s }
    comps = spl_ver.zip(cspl_ver).map { |arr| arr[0] <=> arr[1] }
    one_index = comps.index(1)
    m_one_index = comps.index(-1)
    if constr.start_with? ">="
      m_one_index.nil? || m_one_index > one_index
    elsif constr.start_with? "<="
      one_index.nil? || one_index > m_one_index
    elsif constr.start_with? ">"
      !(one_index.nil? || one_index > m_one_index)
    elsif constr.start_with? "<"
      !(one_index.nil? || one_index > m_one_index)
    elsif constr.start_with? "=="
      one_index.nil? && m_one_index.nil?
    elsif constr.start_with? "!="
      !(one_index.nil? && m_one_index.nil?)
    else
      false
    end
  end
Should actually be:
Code:
  def check_constrain(constr, version)
    spl_ver = version.split(".").map { |x| x.to_s }
    cspl_ver = constr.slice(2..constr.size).split(".").map { |x| x.to_s }
    comps = spl_ver.zip(cspl_ver).map { |arr| arr[0] <=> arr[1] }
    one_index = comps.index(1)
    m_one_index = comps.index(-1)
    if constr.start_with? ">="
      m_one_index.nil? || m_one_index > one_index
    elsif constr.start_with? "<="
      one_index.nil? || one_index > m_one_index
    elsif constr.start_with? "> "
      !(one_index.nil? || one_index > m_one_index)
    elsif constr.start_with? "< "
      !(one_index.nil? || one_index > m_one_index)
    elsif constr.start_with? "=="
      one_index.nil? && m_one_index.nil?
    elsif constr.start_with? "!="
      !(one_index.nil? && m_one_index.nil?)
    else
      false
    end
  end
Attached is the fixed version.
 
  • Like
Reactions: Sado Yasashi

Kenny567

Well-Known Member
Oct 10, 2017
1,309
644
Does anyone here know console a console command or some other way to reset/start a quest again?

I finished fighting Horse-cock miniboss and delivered a letter at the Sybaris mercenary camp south of Coastal Fortress. But I did not take the follow up quest of saving a dog at some other Orckind camp right away.

Now the camp is empty after coming there other times with no way to start that next quest now.

Is there some way to reset the map/quest there with console or changing the variables?

Save editor in useless in this regard and any console commands I tried were useless.
You would need to give yourself the letter again and delete the associated keys from the $story_stats hash.
Save and reload after.

I don't know the specifics, but someone else might.
 
  • Like
Reactions: dragon337111

Mishun

Member
Jan 27, 2018
367
120
you're talking about the dancer clothes especially the tiara right? that one that cause the entire you can't equip weapon thing. It's because it didnt have that function before, either Eccma slip up his finger somewhere or he forgot to put in the new description when he made those changes to the damn clothes that made it unusable.
it's exactly what i'm talking about, i found tiara and equipped it, because it's suits my build (succubus)
 
4.10 star(s) 185 Votes