It works, thank you! Didn't realize Elise actually tells you the number of days remaining, which is pretty helpful.should fix the bug
I know the number you're talking about. I just assumed that was their effective lot out of the total pool. I understand the arena trying to rip you off, but holy shit, that's a whole new level of BS. How you gonna pay your bet, and then pay an additional fee on top of your paid bet?would provide pic but cant get in the game rn
so basically in the betting window where u choose who to bet on
the number on the left is win multiplier same on right number but for when u're losing the bet
Jesus fuck, that overburden score.
I wouldn't bother with the arena unless you like doing it, but you'll probably be glad to hear that you don't have to pay anything if you manage to sneak or bluff your way out through the back door depending on your trait point distribution. If you buy junk food (there's a vendor selling it in the same room) you can shoot them at the participants while watching the fight. I have no idea what it might do and whether you're supposed to aim at the ones you bet on or the ones you didn't, but you can shoot at participants much like you can shoot at fishdudes during the quest at the fort between Noer and Pirate den.I know the number you're talking about. I just assumed that was their effective lot out of the total pool. I understand the arena trying to rip you off, but holy shit, that's a whole new level of BS. How you gonna pay your bet, and then pay an additional fee on top of your paid bet?
And it makes me wonder why a guy was able to give you his betting ticket when you first arrived at the arena. I did figure out that you can sleep to get caught and be enslaved, but I'm kinda annoyed you can't just murder everyone on the way out and take the morale hit.
You're either carrying too much or you're not. Since I never seem to have enough inventory space anyway I simply decided to bear the stamina penalty and go on carryingJesus fuck, that overburden score.
Goddammit, I went the whore route. I was able to snipe the shit out of everyone from behind the counter using a gun, but even with a room with absolutely no living people, I couldn't leave through any doors.I wouldn't bother with the arena unless you like doing it, but you'll probably be glad to hear that you don't have to pay anything if you manage to sneak or bluff your way out through the back door depending on your trait point distribution. If you buy junk food (there's a vendor selling it in the same room) you can shoot them at the participants while watching the fight. I have no idea what it might do and whether you're supposed to aim at the ones you bet on or the ones you didn't, but you can shoot at participants much like you can shoot at fishdudes during the quest at the fort between Noer and Pirate den.
I've tried up to one further so that the slave restraints is only cosmetic as well.it's a mod so that the slave collar is only cosmetics
mod
def skill_sealed?(skill_id)
false
end
$game_player.actor.change_equip(8, $data_armors[33])
I come back to Noer town after the finish Mission with Elise, the Guard dont reconize me and try to kill and arrest me, even Rat guy and Lady Cecily try to kill me even I help them doing the free slave quest. I am not have Slave symbol. My Mora is weak or bug or something ??That shouldn't happen. Once you finish the mission, the fish guys shouldn't aggro you. Have you rescued Elise yet? If no, you need to. Other things that might cause them to be hostile:
- High sexy and weakness, like from being naked with too many piercings.
- You rebirthed as a Deep One and became a Sea Witch after meeting one.
- Low morality, in which case most guards in most places will try to kill you.
- Stealing fish from the town, at which case they'll lose aggro if you leave and come back.
- Slave markings. They're not very nice to escaped slaves.
rest wellWill post 0.6.6.7 whenever I wake up on Sunday.
look right above your comment
4. Bonus worth 10 scu when pickpocketing (stealing from houses is unaffected) and, although I'm not entirely certain about this or any of the details, 30 scu worth when setting traps or explosives (people seem to not like it when you set up explosives around them, so you have to be sneaky about it)stuff
9.times{$game_player.actor.add_wound("bot")}
["groin","s_thigh","m_thigh"].each{|s|3.times{$game_player.actor.add_wound(s)}}
Wow, the bonus to the 4th point is a lot bigger than I imagined. I appreciate you making the effort to explain the various calculations for scoutcraft in the later point. But as for the 5th point, I only did get one point. I can give you a screenshot if you'd like. For more context, I purposely starved to death shortly after having the baby, and regardless of whether I rebirthed as a Moot or a Deep One, I saw the same starting point amount.4. Bonus worth 10 scu when pickpocketing (stealing from houses is unaffected) and, although I'm not entirely certain about this or any of the details, 30 scu worth when setting traps or explosives (people seem to not like it when you set up explosives around them, so you have to be sneaky about it)
5. You get 5 + your amount of lvlups (up to 98 at lvl 99) + 1 if you rebirthed with the ship ending (regardless of how many times you do this)
6. Long answer is long, I'm trying to make it as short as possible
There are 4 different variables for scoutcraft which are:
$game_player.actor.scoutcraft_trait (the amount of trait points allocated to scu) (visible in the traits menu)
$game_player.actor.scoutcraft_plus (the total amount of all bonuses from states and equipment)
$game_player.actor.scoutcraft (the combined amount of $game_player.actor.scoutcraft_trait and $game_player.actor.scoutcraft_plus) (shown in green in the equipment menu)
$game_player.scoutcraft (which when sneaking is equal to 4*$game_player.actor.scoutcraft, when not sneaking is equal to 4*$game_player.actor.scoutcraft_plus and equal to -12 when sprinting) (number used to be visible in the save preview) (is updated once per second)
View attachment 1710650 View attachment 1710649 View attachment 1710652
To work out $game_player.actor.scoutcraft_plus just subtract your trait points from the green number in equipment menu.
The racial bonuses increase or decrease $game_player.actor.scoutcraft_plus, which is different from $game_player.actor.scoutcraft_trait in that it doesn't affect movement speed, dropped item duration or brightness in underground maps, but it does affect $game_player.scoutcraft without having to sneak which makes being a moot an absolute blessing for stealth tactics because you don't have to use sneak until you get within a specific distance, and being a deepone a pretty harsh curse for well... anything (the -scu is a dealbreaker imo)
How big is a bonus? I'm truly sorry but the answer is different for everything. Success or partial success for something could be determined by any of the 4, a combination of any of the 4, or something slightly more complex or something very complex.