) ––– [put Lona_Booba_Graphics folder into the _Mods directory and activate it in the UMM] RC2.3.x is intended for those who are solely interested in visual changes to Lona, without the addition of new heavy script mechanics, items, etc.
All subsequent versions of the mod starting with `RC`will imply only cosmetic changes. `RC`ver. does not require UMM to play.
Realized why the items in the Armored Lona mod weren't working (and by extension, the other mod too probably).
Every itemafter 0.9 needs this part in its effects json file to tell the game what it is and how it's equipped.
Example: Footman Mid
Adding the necessary data to the top allowed it to work, however...
The Armored Lona mod released before all that, so 4/5 of the items share the same effect json file, and I can't edit the Armors.rvdata2 in the mod folder to point at separate effects files since I guess it's encrypted or something and will no longer work after being saved over/replaced.
That being said, does anyone know how to convert that file into something that can be edited, and then converted back to be used in the game? I tried going through a whole rigamarole with some crap that I had to install a bunch of programming crap for, only for it to not even work. None of the webtools online seem to be able to get anything either.
Also, something keeps happening to Lona's portrait in the menu where it's lower than it should be, I don't suppose anyone knows what causes that?
That being said, does anyone know how to convert that file into something that can be edited, and then converted back to be used in the game? I tried going through a whole rigamarole with some crap that I had to install a bunch of programming crap for, only for it to not even work. None of the webtools online seem to be able to get anything either.
Obtain the RPG Maker VX Ace Editor, make a new project and copy ArmoredLona/Data/Armors.rvdata2 in place of the Data/Armors.rvdata2 in the new project (close the Editor before copying the file into the project)
Make changes, save and close the editor and copy the file back to the mod.
I'm sure there's a tool somewhere to edit it without the VX Ace Editor, but the above is the best way to go about editing the databases
Maybe your testing setup had files at the old location?
As for the GraphicsPath mod, it is really only an issue if another mod also didn't adjust the function aliasing correctly. To be fair, it has been an old and "unused" demo mod for quite sometime now.
As a general rule when aliasing a function to modify it, the alias should always be in 1 of the following formats:
Thanks for the info. Hrm, but I don't think's that's it. Things start off in the correct position, and then after a while Lona's regular standing portrait gets shifted down both in the menu and normally. I think it's probably something in the Armor mod too that does it, but I also have no idea how to go about fixing that...
Thanks for the info. Hrm, but I don't think's that's it. Things start off in the correct position, and then after a while Lona's regular standing portrait gets shifted down both in the menu and normally. I think it's probably something in the Armor mod too that does it, but I also have no idea how to go about fixing that...
Lona wiki seems updated with a bunch of mods. Seems like the place to go for mods now, especially with the wiki being linked on the first post. Just noticed today while checking what mods are there.
Lona wiki seems updated with a bunch of mods. Seems like the place to go for mods now, especially with the wiki being linked on the first post. Just noticed today while checking what mods are there.
I saw your post and felt compelled to log in to reply.
If you think there’s not a lot of mods there, add the ones you know that are missing.
click the little pencil icon near the V icon for the category you want to change. It’s too right of the category you want to change.
copy and paste a table format you like then let others enjoy.
If you have a better picture go ahead l, upload it to fandom, keep it sfw, and reference the image onto the page so it shows up.
If one’s missing also post link to it here so I can know about it too. I just know what I find on the wiki and sometimes a random quoted comment.
Life is about selfless giving. Why do you think charity and kindness exist? Don’t just seek to complain. Seek to give solutions.
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0
Downloads:
You must be registered to see the links
To get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)
Progress so far:
Github
You must be registered to see the links
created.
Current release archived into a secondary branch.
Mod renamed.
Workflow for packaging now allows the return of the AIO file.
Preliminary work to allow other debug menus to work without replacing Cheat Menu.
F6 hotkey for Give 99,999 Trade Points moved to Infinite Money CheatModule.
All hotkeys will be handled by a new overridable function CheatsMod.cheat_triggers.
All module hotkeys migrated to cheat_triggers overrides.
TextCache module moved to its own file in the lib folder.
Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
Mod migrated to UltraModManager
Translation support itself is now handled by UMM. No more TextCache module.
Mod folder name is no longer hardcoded to Cheats Mod.
Translation file Text/$lang/CheatsMod.txt is now Text/$lang/menu.txt
Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
Race Changer
Morality Editor
Summons Menu
Translated UMM related strings (menu:mod/name and menu:mod/description) into the various languages
Moved Dirty Stat toggle cheat into it's own CheatModule
Moved remaining cheats into Legacy CheatModule.
Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
Menu order is now determined by the CheatModule load order.
Fixed a translation issue in the Pregnancy CheatModule.
Moved translations into a
You must be registered to see the links
. All translation changes should be done there.
Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
Several changes, see the changelog on the v1.0rc6 release.
Fixed Inventory Editor crash on nil items.
EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
Minimum required game version: 0.8.7.0
For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
Requires UMM for versions v1.0rc1 through v1.0rc6.
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
Hello, I have a problem, the cheat does not start from the f9 key, I use the PC version 0.8.9.2.2,did everything according to the instructions, added the Bosom to NyxLauncher, unpacked the mod in Script Mode, changed the file name to Cheat Menu, when starting the mod is shown in both Nyx And Manager Mode, but is not called by hotkeys, does not work in general, please help
Hello, I have a problem, the cheat does not start from the f9 key, I use the PC version 0.8.9.2.2,did everything according to the instructions, added the Bosom to NyxLauncher, unpacked the mod in Script Mode, changed the file name to Cheat Menu, when starting the mod is shown in both Nyx And Manager Mode, but is not called by hotkeys, does not work in general, please help