Ferghus

Engaged Member
Aug 25, 2017
2,750
4,184
If you don't get her ticket from Meryme, Cocona won't join you on the ship. There are more quests from Meryme in order to get it.
There are? Dude said he already defeated her. I got the ticket after going to the inn and talking to her after defeating her.
 

Ferghus

Engaged Member
Aug 25, 2017
2,750
4,184
I get checked for pregnancy as I've decided I want at least one of each monster type, like pokemon i gotta catch em all
Discover I'm not pregnant
Doctor is so upset im not pregnant they start throwing fireballs at me and i barely escape with my life
ten outta ten average pregnancy enjoyer
You can actually "reroll" pregnancies by loading a save before the current day/night cycle. Like if you find that she's not pregnant, reroll, and check again, she could be pregnant the second time around. If you don't wanna do that, I'd open the door to the left and quickly dash in there once Elise starts charging his attack. He should calm down after like 15 seconds.

P.S. There's also a chance of pregnancies resulting in stillbirth rather than an actual baby. They'll have noticeably faster birth times, iirc.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,443
748
There are? Dude said he already defeated her. I got the ticket after going to the inn and talking to her after defeating her.
Well, yeah. Talking to her back in the inn after defeating her is an unmarked quest. Dude didn't mention getting the ticket, so therefore he has more to do. And if you pickup the broken sword she drops, she'll repair it and give Lona the katana.
 

Ferghus

Engaged Member
Aug 25, 2017
2,750
4,184
Well, yeah. Talking to her back in the inn after defeating her is an unmarked quest. Dude didn't mention getting the ticket, so therefore he has more to do. And if you pickup the broken sword she drops, she'll repair it and give Lona the katana.
I know what happens, but I'm not so sure that's an "unmarked quest". If I'm remembering right, the game specifically tells you to go back to the inn at the conclusion of the fight. I don't know why you were being vague about it the first time. You could have just told the guy "you need to go back to the inn" and that would be that.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,443
748
I know what happens, but I'm not so sure that's an "unmarked quest". If I'm remembering right, the game specifically tells you to go back to the inn at the conclusion of the fight. I don't know why you were being vague about it the first time. You could have just told the guy "you need to go back to the inn" and that would be that.
By unmarked I meant that there is no quest marker for it, but yes it would of been much simpler to say that.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,443
748
New update to Modular Cheats Mod.

The mod will now use the language that the game is set to (Restart the game after switching languages).

Redownload from here
 

Zangdoe

New Member
Jul 30, 2022
6
2
New update to Modular Cheats Mod.

The mod will now use the language that the game is set to (Restart the game after switching languages).

Redownload from here
Hi Kenny, thanks for the cheat mod. Really appreciate your help to clearly define the installation instructions.

I've installed it. as according to your instructions to extract them into the _Mods folder. But when i put in the inputs "F1, F2, F3,etc."they are not working.

Am i doing something wrong? I am using the latest version of the game as well. Thanks in advance.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,443
748
Hi Kenny, thanks for the cheat mod. Really appreciate your help to clearly define the installation instructions.

I've installed it. as according to your instructions to extract them into the _Mods folder. But when i put in the inputs "F1, F2, F3,etc."they are not working.

Am i doing something wrong? I am using the latest version of the game as well. Thanks in advance.
Is the mod enabled in GameMods.ini (Banned = 0) or NyxLauncher?

F3 should work, as it is assigned to the Unequip hotkey (with SHIFT+F3 Force unequiping gear that cannot normally be unequiped)
F1 and F2 don't currently have any functions assigned.

All of the hotkeys are in the spoiler at the top of the mod's post, and are also in the info.txt and _readme_CheatsMod_Controls.txt files within the mod.

If Modular Cheats Mod is the only mod installed, the GameMods.ini should look like the following:
INI:
[Cheats Mod]
Banned = 1
LoadOrder = 0
 
Last edited:
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Deadsashas

New Member
Oct 17, 2017
9
14
Is the mod enabled in GameMods.ini (Banned = 0) or NyxLauncher?
Hi, I too have same problem, but I additionaly see an error after launch in NyxLauncher - "No such file or dirrectory: Cheats Mod/mod/Utils.rb".
I have played with main.rb (in mod folder) and after I have made MOD_FOLDER like in example mod, error has disappear and mod works.
So It looks like that - was this:
Code:
MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "#{$MODS_PATH}/#{MOD_NAME}"
And I have edited to this:
Code:
# MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "ModScripts/_Mods/Cheats Mod"
I hope that was right solution :KEK:
 

Kenny567

Well-Known Member
Oct 10, 2017
1,443
748
Hi, I too have same problem, but I additionaly see an error after launch in NyxLauncher - "No such file or dirrectory: Cheats Mod/mod/Utils.rb".
I have played with main.rb (in mod folder) and after I have made MOD_FOLDER like in example mod, error has disappear and mod works.
So It looks like that - was this:
Code:
MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "#{$MODS_PATH}/#{MOD_NAME}"
And I have edited to this:
Code:
# MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "ModScripts/_Mods/Cheats Mod"
I hope that was right solution :KEK:
Close, the right solution is this:
Code:
MOD_NAME = "Cheats Mod"
MODS_PATH = "ModScripts/_Mods"
MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
# MOD_FOLDER = "#{$MODS_PATH}/#{MOD_NAME}"
I just forgot to swap the commented lines before uploading. I'll be re-uploading with the correct lines in a moment. - Done, please re-download and delete/install the mod.

I am using a modified mod loader that provides a global $MOD_PATH variable and forgot to change the code before uploading.
 
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Heisieberg

New Member
Mar 22, 2018
11
2
Could someone explain to me what the stealth traits 'From the Shadows' and 'Into the Darkness' actually do? I mean, the description seems pretty clear, except the two of my skills which could benefit from the stated effect, Place Trap and Snipe, already don't seem to take me out of stealth mode when used. Am I missing something?
 

Karakisha

New Member
Nov 3, 2019
4
19
Could someone explain to me what the stealth traits 'From the Shadows' and 'Into the Darkness' actually do? I mean, the description seems pretty clear, except the two of my skills which could benefit from the stated effect, Place Trap and Snipe, already don't seem to take me out of stealth mode when used. Am I missing something?
Yeah. They just let you use most or maybe all skills without breaking stealth. Like, say... firing a musket, and reloading a musket.
 

Heisieberg

New Member
Mar 22, 2018
11
2
Yeah. They just let you use most or maybe all skills without breaking stealth. Like, say... firing a musket, and reloading a musket.
Thanks. So if a skill inherently doesn't break stealth, there's no additional benefit to be had?

Playing a stealth archer doesn't event require taking stealth-related perks? Almost feels like a letdown :D
 
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jarlbalgruuf

Newbie
Feb 17, 2022
27
25
If you're going to melee, grab a teammate. You can stunlock an opponent by standing opposite to them and immediately attacking after every teammate's attack. It's basically a guaranteed stun, which keeps both of you safe. If you're talking about fighting a hoard alone, it's definitely difficult. Even fighting one-on-one, I think you have to alternate between blocking and dodging between attacks to avoid trading blows. There are some other uses for dodging, but I imagine not a lot of people has spent time investigating them.

I remember a dude that was actually really good at dodging. He pointed out that you're actually able to "limp" faster than walking if your legs are fucked by dodging in rhythm. He also had a few clips of him killing the Beast and other things with just a wooden club and lantern. But mostly the lantern stacking injuries. In untrained hands, like myself, it's mostly useless lol.
Ha. Nah, I'm under no illusion that taking on a horde is something Lona's meant to be able to do. I was just annoyed at the stunlocks, but you're right; best defense in this game is an overwhelming offense. Shame about the dodge being a niche skill, but at least now I can change that button to something more useful.

As for partners, the dog is pretty nice to have around, assuming it doesn't get hit (that thing is even squishier than Lona). Nice to have what is essentially a permanent partner that's fast as hell, configurable, detects traps, stays with you forever, and respawns when killed.

I'm tempted to go in the files and makes it less of a one-hit wonder, but... it respawns, so that's not a priority. lol
 
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