That's in theI downloaded the mod and there is no endless health and endurance. where can I download this mod?
Infinite Main Stats
CheatModule. Simple variant is the one that just adds 999 to each when they are on.That's in theI downloaded the mod and there is no endless health and endurance. where can I download this mod?
Infinite Main Stats
CheatModule. Simple variant is the one that just adds 999 to each when they are on.The NoItemDisappearing mod did that by changing the move_route on dropped items via code, but no longer works.anyone know which data file to edit so that items drop on ground last longer before they despawn?
For others getting errors just like this one (for either Big Booba or Cheat Menu Framework), the answer is to install UltraModManager (which is very clearly specified as a requirement btw)Getting this when attempting to use the booba mod. Any reason for this to happen?
Edit: found an answer above.
thought it tide to the scoutcraft skill were hoping to raise it max duration cap through thatThe NoItemDisappearing mod did that by changing the move_route on dropped items via code, but no longer works.
Pretty sure the only way to do it without the VX Ace Editor is to use code.
Yeah, I thought it would add a mod manager to the main menu of the game. Didn't realize it had a .bat until after I posted.For others getting errors just like this one (for either Big Booba or Cheat Menu Framework), the answer is to install UltraModManager (which is very clearly specified as a requirement btw)
Wait what? What .bat file? There shouldn't be a .bat file.Yeah, I thought it would add a mod manager to the main menu of the game. Didn't realize it had a .bat until after I posted.
I tried to investigate a way to fix the old mod, but couldn't figure it out.thought it tide to the scoutcraft skill were hoping to raise it max duration cap through that
move_route
of the ItemFootmanMid
item that calculates the length of the despawn timer for that item (Retrieved via the VX Ace Editor):@wait_count = [600+60*$game_player.actor.scoutcraft_trait, 1800].min
Thank you, I beat her with that advice, although I didn't have enough money so I only bought 2 blue pots.You can cheese her with bombs if she's too much for you. Though you can beat her the legit way without using any potion if you know how to deal with her mechanics and if everything goes right. 30 WIS in trait should be more than enough to do so. This will require some good positioning and timing as you'll mainly use fireball to safely damage her in her 2nd phase. For max safety though, bring at least 5 blue potions and 5 red potions. Something you need to keep in mind about her 2nd phase are that she gets ATK buff the more she inflict direct damage, and her ATK buff will progressively dissipate the more she moves, so it's best not to engage in a long brawl with her and instead do a hit and run approach. Also she can switch between 3 stances:
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i see thx that still a nice find sometime battle get too heated and i can sometime loose valuable item that got strip off me(man those dancer clothes are expensive) while trying to fend off the enemies.So if i increase that 1800 to some higher number it should make item got strip off lasted longer right or it only see effect when i increase more points to scoutcraft?I tried to investigate a way to fix the old mod, but couldn't figure it out.
The only thing I found in that process was that items that get stripped off of Lona during captures are supposed to get placed in the areas temporary storage when they disappear so they could be retrieved.
EDIT:
For reference, this is a piece of themove_route
of theItemFootmanMid
item that calculates the length of the despawn timer for that item (Retrieved via the VX Ace Editor):
So yeah, it is tied to the scoutcraft skill and caps at 1800 (SCU 20) for that item. Should be the same for all items though.Code:@wait_count = [600+60*$game_player.actor.scoutcraft_trait, 1800].min
That bat just runs Game.exe with the "console" argument and just enables the console log. It doesn't run Nyx (which should not be used with UMM)View attachment 3383751
When I opened the game.exe, it didn't load the mod manager. But when I use the bat it opened it. There I was able to get the booba mod to work. Console popped up after I tried to open nyx launcher with just UUM.
Hm, then I have no idea why running game.exe gave me a crash like using the nyx launcher.That bat just runs Game.exe with the "console" argument and just enables the console log. It doesn't run Nyx (which should not be used with UMM)
Just looked again, I was wrong about them being moved to temporary storage. There is a record that keeps track of dropped items that can be used to make the items drop again, but it gets cleared when moving to the overmap.i see thx that still a nice find sometime battle get too heated and i can sometime loose valuable item that got strip off me(man those dancer clothes are expensive) while trying to fend off the enemies.So if i increase that 1800 to some higher number it should make item got strip off lasted longer right or it only see effect when i increase more points to scoutcraft?
600 + 60 * 20 = 1800
, min returns the lower number)I've usually seen it in the code segments that call the specific shop (usually in an event script that is called from another script), so no easy way to futureproof any changes made.oh while at it kenny do you know where the WIS affect the game item selling price located at ?
ModScripts/
; orModScripts/_Mods/Cheats Mod/othermods/
Download the latest Booba modView attachment 3384112 View attachment 3384113 Is big booba mod fixed? I bought labia piercing instead of butt piercing and game show me this
Great, it went pretty well then if you only used 2 blue potions.Thank you, I beat her with that advice, although I didn't have enough money so I only bought 2 blue pots.