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doujinftw

Active Member
Nov 26, 2020
855
1,135
anyone know which data file to edit so that items drop on ground last longer before they despawn?
 

LEET

Active Member
May 29, 2017
558
1,629
Getting this when attempting to use the booba mod. Any reason for this to happen?
Edit: found an answer above.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
anyone know which data file to edit so that items drop on ground last longer before they despawn?
The NoItemDisappearing mod did that by changing the move_route on dropped items via code, but no longer works.

Pretty sure the only way to do it without the VX Ace Editor is to use code.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Getting this when attempting to use the booba mod. Any reason for this to happen?
Edit: found an answer above.
For others getting errors just like this one (for either Big Booba or Cheat Menu Framework), the answer is to install UltraModManager (which is very clearly specified as a requirement btw)
 

doujinftw

Active Member
Nov 26, 2020
855
1,135
The NoItemDisappearing mod did that by changing the move_route on dropped items via code, but no longer works.

Pretty sure the only way to do it without the VX Ace Editor is to use code.
thought it tide to the scoutcraft skill were hoping to raise it max duration cap through that
 

LEET

Active Member
May 29, 2017
558
1,629
For others getting errors just like this one (for either Big Booba or Cheat Menu Framework), the answer is to install UltraModManager (which is very clearly specified as a requirement btw)
Yeah, I thought it would add a mod manager to the main menu of the game. Didn't realize it had a .bat until after I posted.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
thought it tide to the scoutcraft skill were hoping to raise it max duration cap through that
I tried to investigate a way to fix the old mod, but couldn't figure it out.
The only thing I found in that process was that items that get stripped off of Lona during captures are supposed to get placed in the areas temporary storage when they disappear so they could be retrieved.

EDIT:
For reference, this is a piece of the move_route of the ItemFootmanMid item that calculates the length of the despawn timer for that item (Retrieved via the VX Ace Editor):
Code:
@wait_count = [600+60*$game_player.actor.scoutcraft_trait, 1800].min
So yeah, it is tied to the scoutcraft skill and caps at 1800 (SCU 20) for that item. Should be the same for all items though.
 
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Sleepy_Head

Member
Jan 1, 2020
222
160
You can cheese her with bombs if she's too much for you. Though you can beat her the legit way without using any potion if you know how to deal with her mechanics and if everything goes right. 30 WIS in trait should be more than enough to do so. This will require some good positioning and timing as you'll mainly use fireball to safely damage her in her 2nd phase. For max safety though, bring at least 5 blue potions and 5 red potions. Something you need to keep in mind about her 2nd phase are that she gets ATK buff the more she inflict direct damage, and her ATK buff will progressively dissipate the more she moves, so it's best not to engage in a long brawl with her and instead do a hit and run approach. Also she can switch between 3 stances:
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Thank you, I beat her with that advice, although I didn't have enough money so I only bought 2 blue pots.
 

doujinftw

Active Member
Nov 26, 2020
855
1,135
I tried to investigate a way to fix the old mod, but couldn't figure it out.
The only thing I found in that process was that items that get stripped off of Lona during captures are supposed to get placed in the areas temporary storage when they disappear so they could be retrieved.

EDIT:
For reference, this is a piece of the move_route of the ItemFootmanMid item that calculates the length of the despawn timer for that item (Retrieved via the VX Ace Editor):
Code:
@wait_count = [600+60*$game_player.actor.scoutcraft_trait, 1800].min
So yeah, it is tied to the scoutcraft skill and caps at 1800 (SCU 20) for that item. Should be the same for all items though.
i see thx that still a nice find sometime battle get too heated and i can sometime loose valuable item that got strip off me(man those dancer clothes are expensive) while trying to fend off the enemies.So if i increase that 1800 to some higher number it should make item got strip off lasted longer right or it only see effect when i increase more points to scoutcraft?
 

LEET

Active Member
May 29, 2017
558
1,629
Wait what? What .bat file? There shouldn't be a .bat file.
1708824561600.png
When I opened the game.exe, it didn't load the mod manager. But when I use the bat it opened it. There I was able to get the booba mod to work. Console popped up after I tried to open nyx launcher with just UUM.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
View attachment 3383751
When I opened the game.exe, it didn't load the mod manager. But when I use the bat it opened it. There I was able to get the booba mod to work. Console popped up after I tried to open nyx launcher with just UUM.
That bat just runs Game.exe with the "console" argument and just enables the console log. It doesn't run Nyx (which should not be used with UMM)
 

LEET

Active Member
May 29, 2017
558
1,629
That bat just runs Game.exe with the "console" argument and just enables the console log. It doesn't run Nyx (which should not be used with UMM)
Hm, then I have no idea why running game.exe gave me a crash like using the nyx launcher.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
i see thx that still a nice find sometime battle get too heated and i can sometime loose valuable item that got strip off me(man those dancer clothes are expensive) while trying to fend off the enemies.So if i increase that 1800 to some higher number it should make item got strip off lasted longer right or it only see effect when i increase more points to scoutcraft?
Just looked again, I was wrong about them being moved to temporary storage. There is a record that keeps track of dropped items that can be used to make the items drop again, but it gets cleared when moving to the overmap.

Any SCU points above 20 don't count (600 + 60 * 20 = 1800, min returns the lower number)

Might make a modscript that makes the stripping only unequip the items. Editing the move_route of dropped items doesn't work properly as seen with the NoItemDisappearing mod no longer working.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
oh while at it kenny do you know where the WIS affect the game item selling price located at ?
I've usually seen it in the code segments that call the specific shop (usually in an event script that is called from another script), so no easy way to futureproof any changes made.

Until shop inventories get added to the Mod API, any changes will need to be checked against future updates.

As an example, the method used to add the Mod and Aid items with regards to the Big Booba state to Elise's shop will need to be checked every game update until the necessary API update.

Might test a change to the NoItemDisappearing mod that I'm curious about, though the other modscript will produce a more user friendly approach (which I've already made) - Still broken.

As for the other modscript, this is it:
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Script goes in either:
  • ModScripts/; or
  • [if using MCM/CMF] ModScripts/_Mods/Cheats Mod/othermods/
Note: This can also be used to add other equip tags to not get stripped.
 
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