- Jan 16, 2024
- 8
- 0
Can you please share the modsyes. I played on joiplay and with mods too
Can you please share the modsyes. I played on joiplay and with mods too
Where can I find a new modNot surprised with that mod list, a bunch are severely outdated (1 and a half year old post, mentioned game version is older than even the current demo) and will cause issues and crashes. There are also some that are no longer necessary as they have either been integrated and updated, or their funtionality added in a different way.
yeah man im not getting it, ive watched the video but it doesnt show what im seeing, when i extract it the cheat mod doesn't appear and i have to put it in myself, and then when i put the mods and press f9 the mod menu doesn't show up, can someone help plsCheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0Downloads:You must be registered to see the linksTo get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)Progress so far:
- Github
You must be registered to see the linkscreated.- Current release archived into a secondary branch.
- Mod renamed.
- Workflow for packaging now allows the return of the AIO file.
- Preliminary work to allow other debug menus to work without replacing Cheat Menu.
- F6 hotkey for
Give 99,999 Trade Points
moved to Infinite Money CheatModule.- All hotkeys will be handled by a new overridable function
CheatsMod.cheat_triggers
.- All module hotkeys migrated to
cheat_triggers
overrides.- TextCache module moved to its own file in the
lib
folder.- Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
- Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
- Mod migrated to UltraModManager
- Translation support itself is now handled by UMM. No more TextCache module.
- Mod folder name is no longer hardcoded to
Cheats Mod
.- Translation file
Text/$lang/CheatsMod.txt
is nowText/$lang/menu.txt
- Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
- Race Changer
- Morality Editor
- Summons Menu
- Translated UMM related strings (
menu:mod/name
andmenu:mod/description
) into the various languages- Moved Dirty Stat toggle cheat into it's own CheatModule
- Moved remaining cheats into Legacy CheatModule.
- Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
- Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
- Menu order is now determined by the CheatModule load order.
- Fixed a translation issue in the Pregnancy CheatModule.
- Moved translations into a
You must be registered to see the links. All translation changes should be done there.- Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
- Several changes, see the changelog on the v1.0rc6 release.
- Fixed Inventory Editor crash on nil items.
- EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
- Minimum required game version: 0.8.7.0
- For game versions below 0.8.1.0, lines with
_state("Tail")
need to be commented out.- For game versions below 0.8.4.0, instances of
_state("AbomSickly")
need to be replaced with_state("Sickly")
- For game versions below 0.8.7.0, change
Scene_FirstTimeSetup
toScene_LangFirstPicker
in the<Cheats Mod>/mod/Utils.rb
file.- Requires UMM for versions
v1.0rc1 through v1.0rc6
.
You don't have permission to view the spoiler content. Log in or register now.
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
After installing the mod:
- Have you set the game path in NyxLauncher?
- Have you launched the game to the title screen at least once?
Quick tutorial video on installing (super basic)
- Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (SeeData/Scripts/Frames/RVscript/520_YanflyF10.rb
within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
- Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
- Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
- Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
- NoFriendlyFire mod causes
Undefined method "+" on nilClass
crash ifCompanion's projectiles hit player
code is uncommented.- [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
___________________________________________________________________________________________________
- Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
- Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
___________________________________________________________________________________________________You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Screenshots of installed mod folders/files.yeah man im not getting it, ive watched the video but it doesnt show what im seeing, when i extract it the cheat mod doesn't appear and i have to put it in myself, and then when i put the mods and press f9 the mod menu doesn't show up, can someone help pls
You have installed it wrong. the mod path should be as in the error messages (Hello there,
I tried setting up the GemPreg mod for LonaRPG.
Unfortunately, I cant seem to get the game to run with it.
Upon starting I get
and if i ignore it and proceed, I crash after loading my save with this
my mod install directory is "\LonaRPG.B.0.9.0.14\ModScripts\_Mods\GemPreg"
any ideas?
ModScripts/_Mods/MightySuccubus/
), not ModScripts/_Mods/GemPreg/
__init__.rb
file as a base to add mod folder rename support (change class name and mod reference to match your mod, remove what is not needed for your mod), though some mods WILL need special handling (ie: anything with json files will need paths within those files to be adjusted in memory after loading them)tried setting as "ModScripts\_Mods\MightSuccubus\GemPreg", the game loads without issues but i dont see changes ingame (like added new trait via CMF stats)You have installed it wrong. the mod path should be as in the error messages (ModScripts/_Mods/MightSuccubus/
), notModScripts/_Mods/GemPreg/
The only mod currently available that properly allows the mod folder to be different is Cheat Menu Framework. (In this instance. mods that are just a collection of scripts that don't depend on anything else don't count as a mod)
To all Mod authors:
You are allowed (and encouraged) to use my__init__.rb
file as a base to add mod folder rename support (change class name and mod reference to match your mod, remove what is not needed for your mod), though some mods WILL need special handling (ie: anything with json files will need paths within those files to be adjusted in memory after loading them)
Sorry, I had a typo (post fixed)tried setting as "ModScripts\_Mods\MightSuccubus\GemPreg", the game loads without issues but i dont see changes ingame (like added new trait via CMF stats)
and when i set it like "ModScripts\_Mods\MightSuccubus", i get
View attachment 3629454
ModScripts/_Mods/MightySuccubus
?ModScripts/_Mods/GemPreg/
. It's just that the mod seems to have been renamed at some point and wasn't fully adjusted to the new mod folder name.GemPreg/StateJson/TraitGemPreg.json
with the file that is in the attached zip.Check previous post, figured out the issue and adjusted that post.mighty gives
View attachment 3629483
Recheck the other post, I've fixed up the issues with the mod and it should now work correctly. (Full mod download)It works now (for the most part)
it seems that still there are some incompatibilities issues
View attachment 3629548
and i cant collect any "gems" when selecting that option.
Still thanks very much for your help Kenny567!
Thanks very much for the fix!!Recheck the other post, I've fixed up the issues with the mod and it should now work correctly. (Full mod download)
EDIT: I missed something, so if you already downloaded the mod from my post, please re-download.
It does (specifically partially for translation support)Kenny567, I'm still a little unclear. does the GemPreg mod still require UMM?
Post error_log*.txt files associated with the error, those messagebox's don't provide anywhere near enough information, and also don't mention either mod.So, I don't know if I'm stupid or not but the mods that I've installed just don't work. I need some help if anyone can lend a hand, it only seems to do it with Cheat Mod and UltraModManager. Any help would be appreciated.
View attachment 3630775 View attachment 3630776
You're correct, I am stupid. I downloaded the translated version of the game, which is 0.7. Sorry man hahaPost error_log*.txt files associated with the error, those messagebox's don't provide anywhere near enough information, and also don't mention either mod.
Though, I'm gonna go out on a limb here and say that the game version you are using is too old.
Cheat Menu Framework's minimum required version is 0.8.7.4 (last I checked, probably higher now)
Latest version of the Cheat Menu no longer needs UMM (also zero hits in a search of "fetch" in all of Cheat Menu)
UMM's minimum required game version is the one that added script overrides to the script loader.
While you still have it installed, try Cheat menu on it's own. See what works still in that version (am expecting errors)You're correct, I am stupid. I downloaded the translated version of the game, which is 0.7. Sorry man haha
I tried that first, nothing even loaded for it with me.While you still have it installed, try Cheat menu on it's own. See what works still in that version (am expecting errors)