I can't equip the hair on the head because the game has it assigned as an off-hand item in the new build.
Does anyone know of a quick way to change this in the files? Feels like it should be a quickfix atleast. View attachment 3804782
I don't think that's necessary. I just checked a clean install of 0.9.1.0.2 (plus UMM, Big Booba and Cheat Menu) and this doesn't happen (though I get the updates from the itch.io page) Fresh save
I can't equip the hair on the head because the game has it assigned as an off-hand item in the new build.
Does anyone know of a quick way to change this in the files? Feels like it should be a quickfix atleast. View attachment 3804782
Well, seeing the downlad links, the one that says "translated" puts v0.7.9.1 I assume thats the last one to date. Whereas the unstralated one I guess is fully in mandarin?
Well, seeing the downlad links, the one that says "translated" puts v0.7.9.1 I assume thats the last one to date. Whereas the unstralated one I guess is fully in mandarin?
Yeah nah, don't istall the "translated" version that one is severely outdated, install the "Untranslated" (honestly op should remove that already the game is already tanslated) version wich has actually a quite complete English translation and is the latest version.
I found the problem, I'm just stupid.
I use the hair "armor pieces" as cheat tools for Lona and edited them for previous versions along with some other code. I copy pasted the code from previous versions into the folder and since it has worked for so many versions it didn't even cross my mind.
Yeah nah, don't istall the "translated" version that one is severely outdated, install the "Untranslated" (honestly op should remove that already the game is already tanslated) version wich has actually a quite complete English translation and is the latest version.
Oh, thanks for the aclaration. I remember last playing some 8 months ago and there where still some mandarin texts, it may have been because of the outdated version? Anyways, I will now enjoy a big tiddied Lona.Thanks
I found the problem, I'm just stupid.
I use the hair "armor pieces" as cheat tools for Lona and edited them for previous versions along with some other code. I copy pasted the code from previous versions into the folder and since it has worked for so many versions it didn't even cross my mind.
You should be comparing them every version on the off chance that there were changes.
Might I suggest trying to make a script version of your edits? It is significantly easier now to change them at runtime (and also shouldn't need the script to be updated unless there was a major change)
Yeah nah, don't istall the "translated" version that one is severely outdated, install the "Untranslated" (honestly op should remove that already the game is already tanslated) version wich has actually a quite complete English translation and is the latest version.
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0
Downloads:
You must be registered to see the links
To get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)
Progress so far:
Github
You must be registered to see the links
created.
Current release archived into a secondary branch.
Mod renamed.
Workflow for packaging now allows the return of the AIO file.
Preliminary work to allow other debug menus to work without replacing Cheat Menu.
F6 hotkey for Give 99,999 Trade Points moved to Infinite Money CheatModule.
All hotkeys will be handled by a new overridable function CheatsMod.cheat_triggers.
All module hotkeys migrated to cheat_triggers overrides.
TextCache module moved to its own file in the lib folder.
Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
Mod migrated to UltraModManager
Translation support itself is now handled by UMM. No more TextCache module.
Mod folder name is no longer hardcoded to Cheats Mod.
Translation file Text/$lang/CheatsMod.txt is now Text/$lang/menu.txt
Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
Race Changer
Morality Editor
Summons Menu
Translated UMM related strings (menu:mod/name and menu:mod/description) into the various languages
Moved Dirty Stat toggle cheat into it's own CheatModule
Moved remaining cheats into Legacy CheatModule.
Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
Menu order is now determined by the CheatModule load order.
Fixed a translation issue in the Pregnancy CheatModule.
Moved translations into a
You must be registered to see the links
. All translation changes should be done there.
Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
Several changes, see the changelog on the v1.0rc6 release.
Fixed Inventory Editor crash on nil items.
EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
Minimum required game version: 0.8.7.0
For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
Requires UMM for versions v1.0rc1 through v1.0rc6.
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
Can you just do everything with a file like in that mega video? I can’t launch this cheat mod in any way, I can’t do it like in the video because the links that are shown here don’t help me in any way... Here is shown in the video the “Modular Cheats Mod” file in the links and the folder itself with the cheat mod, show me Please point me to this!
Can you just do everything with a file like in that mega video? I can’t launch this cheat mod in any way, I can’t do it like in the video because the links that are shown here don’t help me in any way... Here is shown in the video the “Modular Cheats Mod” file in the links and the folder itself with the cheat mod, show me Please point me to this!
Sooo, how does rebirth work exactly. I read the wiki page about it but its still not 100% clear. Are only certain baby types eligible for rebirthing?
Because out of sheer luck and perseverance I managed to escape a orkind lair after they captured and gangraped lona and that resulted in 2 babys.
I died but the fortune teller is not giving me the option. More insight in this would be appreciated.
Hi,
Given the number of pages on this thread, I am pretty sure it has been already asked, but I am not a big fan of hard to play games, yet I would like to try this one (and so far the Wiki didn't help me much on that). So what would be the "closest to casual" way to play this game? I am not expecting an easy one, but if I have to follow a given gameplay at the start before to be able to do more or less what I want at some points, that is fine to me.
Cheats. Game can still be a bit tricky after this but it's a lot less grinding and unforgiving. Press F10 to open the console and give yourself temporary levels, trait_points for traits and stats you want, and gold (in an area with a vendor). These should be all you need.
$game_player.actor.level=99
$game_player.actor.trait_point=+1000
$game_party.gain_gold(99999999)
Exactly, and the eligible babies human, moot, human(deep one), and abomination are born one at a time. You probably got some sort of orkind twins, those might be of some value to someone, but no good for rebirth. Also just having the right baby and dying won't do the trick, you need to get the good end with the baby in the inventory, or leave the baby at the nunnery and then get any end. With exception for abomination babies.
either ambush predator - Tough, Quality Weapons, Bloodlust, Cannibal, 5+ SCU , 10+ SUR, and the rest is some combination of COM and CON
or ambush sexual predator - Nympho, Prostitute, Succubus, Whore of Babylon, Cannibal, 5+ SCU, 10+ SUR, and the rest in CON
5+ SCU sneaking and distraction rock to take enemies one by one and dispatch them swiftly
10+ SUR for making smoked meat (cannibalism helps finding even more meat) which secures self sustenance and easy income
in any case supplemented by Lisa's wares for dealing with anything too big to fight or juice