Areskrator

Newbie
May 14, 2018
36
14
heyho, i installed the bog booba mod and i activated it via umm, but my lona still does not have big boobas. Am i missing something?
You might have applied the non-Cosmetic version, of which you must then get the honkabadonkas at Elise's for around 18000TP iIrc.

I'm now having an issue with milking after taking Breast Mods A & B and the Booba Mod though, Lona can't stop cumming her brains out lmao
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,720
911
Update: Finally got her pregnant! And I have a suspicion that the reason why my Lona was "infertile" was because I always got 2-3 cum cleaning requests whenever I play as a Dancer, thus lowering my chances to get impregnated.

Now that I know my girl ain't stricken with such a run ending fate... is there a limit to how many babies Lona can get?
I had thought the maximum was 4 due to my 2nd run as Human Lona trying to get Abomination Lona. The miraheze wiki hadn't been up yet and I was pretty much basing my info on a google translated russian wiki.
In that run, I got 2 consecutive failed births (I believe the term is miscarriage, but she was pushing out guts) after giving birth to 1 Abomination and 3 Fishkind Babies.
Was it just a string of bad luck, or is there another reason? She was a Combat Lona in that run, but I holed myself up in the pine forest after the 1st failed pregnancy whilst hiding from boars and undead, and escaping every dangerous encounter to keep Baby HP at 90-100%, but still got an empty placenta instead.

Update: Happened again :( baby was at 450-550/550 HP for the last few days, Idk why they still came out a bundle of organs (not Abomination)
That's what I thought too tbh, but I'd occasionally find the BC Pill in my Health Stats after getting my Lona cleaned up and fully rested. Might have been a visual bug since it'd disappear throughout the day.
Hmmm, might need to dig through the cum cleaning requests script, see if it is forcing the use of any BC pills during said requests...

EDIT: Combed through the code, apart from removing small amounts of cum (same code as when cleaning privates using the "Basic Needs" skill) there's no way that event could cause the "infertilty". RLJFZ gives a good explanation below though.
 
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RLJFZ

Member
Sep 10, 2022
281
187
I've been testing the Roleplay mod and it's a pretty fun mod, albeit overpowered. I was able to build a Mage that can pretty much do anything, it also made 0 Food run without the use of any items a lot easier. Also I can infinitely farm meat in the tavern by having Big Mama kill her customers (lol) without passing a day with Mage too, in the vanilla LonaRPG, going Mage doesn't allow you to select the Cannibal trait, but now I can in the Roleplay mod through the Wiseman specialization.

However there's some things I'm not sure I understand. For one, why none of the specializations allow you to choose the Succubus trait? At the very least I was expecting a specialization like Shinobi to enable the use of juicing since Kunoichi are known for their use of sexcraft to deal with their ennemies. It's a huge bummer to think that the Succubus build still remain as restricted as it is in what it can do in both the vanilla game and the mod. Second, the 20 WIS requirement for the Fox(Dodger) where Hitchhicker requires an additional 15 SUR to be unlocked. All other specialization's points requirement usually matches the required trait that follows next, but not in the case of Fox(Dodger). In fact the 20 WIS requirement is pretty much a huge waste of points since selecting this specialization locks you out of the Mana knowledge trait. I don't think simply being able to unlock extra dialogues and slightly raising the price of sold items are really worth spending this much points.
 
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RLJFZ

Member
Sep 10, 2022
281
187
Update: Happened again :( baby was at 450-550/550 HP for the last few days, Idk why they still came out a bundle of organs (not Abomination)
This can happen sometimes. It's not a misscarriage where the remains of the baby come bursting out of Lona once it reaches 0HP, it's one of the case where the baby fails to be conceived, and it's decided right from the moment Lona has been impregnated, so there's no use loading a save file right before the birth event and expect different results, it will always be the same, so gotta go back all the way to when she hasn't been impregnated yet or conceive a new baby. For birthing an abomination, it's easy to tell if it's a healthy abomination or not, just look at the amount of HP the baby has, if it has high HP(around 800HP+), then what will come out of Lona is a healthy abomination.
 
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Areskrator

Newbie
May 14, 2018
36
14
This can happen sometimes. It's not a misscarriage where the remains of the baby come bursting out of Lona once it reaches 0HP, it's one of the case where the baby fails to be conceived, and it's decided right from the moment Lona has been impregnated, so there's no use loading a save file right before the birth event and expect different results, it will always be the same, so gotta go back all the way to when she hasn't been impregnated yet or conceive a new baby. For birthing an abomination, it's easy to tell if it's a healthy abomination or not, just look at the amount of HP the baby has, if it has high HP(around 800HP+), then what will come out of Lona is a healthy abomination.
Daaaaaaamn that's a bummer, but at least I know I ain't doing anything wrong! @@;
 

Areskrator

Newbie
May 14, 2018
36
14
I've been testing the Roleplay mod and it's a pretty fun mod, albeit overpowered. I was able to build a Mage that can pretty much do anything, it also made 0 Food run without the use of any items a lot easier. Also I can infinitely farm meat in the tavern by having Big Mama kill her customers (lol) without passing a day with Mage too, in the vanilla LonaRPG, going Mage doesn't allow you to select the Cannibal trait, but now I can in the Roleplay mod through the Wiseman specialization.

However there's some things I'm not sure I understand. For one, why none of the specializations allow you to choose the Succubus trait? At the very least I was expecting a specialization like Shinobi to enable the use of juicing since Kunoichi are known for their use of sexcraft to deal with their ennemies. It's a huge bummer to think that the Succubus build still remain as restricted as it is in what it can do in both the vanilla game and the mod. Second, the 20 WIS requirement for the Fox(Dodger) where Hitchhicker requires an additional 15 SUR to be unlocked. All other specialization's points requirement usually matches the required trait that follows next, but not in the case of Fox(Dodger). In fact the 20 WIS requirement is pretty much a huge waste of points since selecting this specialization locks you out of the Mana knowledge trait. I don't think simply being able to unlock extra dialogues and slightly raising the price of sold items are really worth spending this much points.
Well Shinobi didn't exactly actively suck their enemies to death, they mostly made use of their feminine charm to get information, acquire money (ninja were mostly commonfolk after all) or get closer to their targets. While you can't do the former, you can certainly do the other two!

But, yeah, Succubus does get the short end of the stick, I see <<;
My guess is that Succubus already allows you to gain a reliable source of rebirth and birthing in general without risking slavery, whilst also providing a powerful 1v1 attack that it's greatly limiting in options.
 

RLJFZ

Member
Sep 10, 2022
281
187
My guess is that Succubus already allows you to gain a reliable source of rebirth and birthing in general without risking slavery, whilst also providing a powerful 1v1 attack that it's greatly limiting in options.
You don't need to go into slavery for easy rebirth and birthing, just doing prostitution and going into certain place to get raped and have a safe escape route is enough, so any other builds that allows prostitution can do it as reliably. Though Succubus being in possession of the skill Juicing can more effectively produce offspring in a safe area like the basement in Elise's clinic where he houses his various species of monsters. Still though, the Succubus build needs more than that to be more interesting in terms of gameplay and I was hoping the Roleplay mod would give that which it didn't unfortunately.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,197
7,983
Update: Finally got her pregnant! And I have a suspicion that the reason why my Lona was "infertile" was because I always got 2-3 cum cleaning requests whenever I play as a Dancer, thus lowering my chances to get impregnated.

Now that I know my girl ain't stricken with such a run ending fate... is there a limit to how many babies Lona can get?
I had thought the maximum was 4 due to my 2nd run as Human Lona trying to get Abomination Lona. The miraheze wiki hadn't been up yet and I was pretty much basing my info on a google translated russian wiki.
In that run, I got 2 consecutive failed births (I believe the term is miscarriage, but she was pushing out guts) after giving birth to 1 Abomination and 3 Fishkind Babies.
Was it just a string of bad luck, or is there another reason? She was a Combat Lona in that run, but I holed myself up in the pine forest after the 1st failed pregnancy whilst hiding from boars and undead, and escaping every dangerous encounter to keep Baby HP at 90-100%, but still got an empty placenta instead.

Update: Happened again :( baby was at 450-550/550 HP for the last few days, Idk why they still came out a bundle of organs (not Abomination)
I seem to remember Noer Tea beign good to keep them healthy. And not being punched in the gut by idiots.
 

Rowan_12

New Member
Aug 15, 2018
10
10
You might have applied the non-Cosmetic version, of which you must then get the honkabadonkas at Elise's for around 18000TP iIrc.

I'm now having an issue with milking after taking Breast Mods A & B and the Booba Mod though, Lona can't stop cumming her brains out lmao
you are correct. I have to say: A for the quality of the mod, D- for documentation and user friendlyness. great potential
 

Areskrator

Newbie
May 14, 2018
36
14
I seem to remember Noer Tea beign good to keep them healthy. And not being punched in the gut by idiots.
Nah, it's as another user said, it's an unfortunate predetermined fate for the fetus upon impregnation that isn't due to being used and abused or giving the baby a temporary brother during pregnancy.
Noer Tea does increase Baby HP by 100~, but it doesn't do much to a failed conception.
Further, being damaged in general, regardless of whether it is your abdomen or not, does not prevent damage to the fetus.

Just got my first bab being an active Lona (fighting Boars and occasionally a Wolf and a Skelly), and it didn't compromise the conception.
So far, I think the difference is that Lona has to experience kicks within and the 2nd stage(?) has to be around 4 weeks (didn't notice it during my HARD playthrough due to them having relatively the same length of successful and failed conception, but now I noticed it after switching to HELL) or else they'll come out of Lona the next day as a forbidden meatball.
 

Azed354

Newbie
Jan 6, 2022
89
9
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.

Announcement:
v1.0rc8 packages on Github, no uploads on MEGA until v1.0
Downloads:
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Progress so far:
  • Github created.
  • Current release archived into a secondary branch.
  • Mod renamed.
  • Workflow for packaging now allows the return of the AIO file.
  • Preliminary work to allow other debug menus to work without replacing Cheat Menu.
  • F6 hotkey for Give 99,999 Trade Points moved to Infinite Money CheatModule.
  • All hotkeys will be handled by a new overridable function CheatsMod.cheat_triggers.
  • All module hotkeys migrated to cheat_triggers overrides.
  • TextCache module moved to its own file in the lib folder.
  • Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
  • Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
  • Mod migrated to UltraModManager
  • Translation support itself is now handled by UMM. No more TextCache module.
  • Mod folder name is no longer hardcoded to Cheats Mod.
  • Translation file Text/$lang/CheatsMod.txt is now Text/$lang/menu.txt
  • Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
    • Race Changer
    • Morality Editor
    • Summons Menu
  • Translated UMM related strings (menu:mod/name and menu:mod/description) into the various languages
  • Moved Dirty Stat toggle cheat into it's own CheatModule
  • Moved remaining cheats into Legacy CheatModule.
  • Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
  • Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
  • Menu order is now determined by the CheatModule load order.
  • Fixed a translation issue in the Pregnancy CheatModule.
  • Moved translations into a . All translation changes should be done there.
  • Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
  • Several changes, see the changelog on the v1.0rc6 release.
  • Fixed Inventory Editor crash on nil items.
  • EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.

Compatibility:
  • Minimum required game version: 0.8.7.0
  • For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
  • For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
  • For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
  • Requires UMM for versions v1.0rc1 through v1.0rc6.

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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.

Now make sure you can answer yes to the following question:
  1. Have you set the game path in NyxLauncher?
  2. Have you launched the game to the title screen at least once?
After installing the mod:
  1. Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Quick tutorial video on installing (super basic)

Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)

Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.

Known Issues:
  • Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
  • Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
  • Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
  • NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
  • [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)

Planned changes (lower number = highest priority):
  1. Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
  2. Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
___________________________________________________________________________________________________
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I can see the cheat menu inside the launcher and I have already imported the all in one folder into the _Mods folder, but the cheats are not working for me. Please could someone help?
 

PixelLewd

Member
Jan 31, 2022
157
316
So I've been lurking in the thread for a while since last I played, and I know I've seen here and there since like a month ago something about new parasites. But are there ACTUALLY new parasites? And if so, how are they different to the ones that existed already, if they have any difference?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,720
911
I can see the cheat menu inside the launcher and I have already imported the all in one folder into the _Mods folder, but the cheats are not working for me. Please could someone help?
In the launcher, does the preview image and the description text load? If not it isn't installed correctly.

Also, screenshots of mod folder and contents?

Also, which mod version?
 

chulainn31

New Member
May 17, 2024
2
0
Hi there I have no idea how to apply mods to this game and can find little in the way of a guide, I have no idea how install the Ultimate Mod Manager (I thought it would be just an .exe) I just wanted to apply the Big Booba mod, I thought I just needed to Download extract and put it in the mod folder but that doesnt seem to be the case. No idea what im doing completely green at this if someone could offer some assistance that would be fantastic.
 

Areskrator

Newbie
May 14, 2018
36
14
Hi there I have no idea how to apply mods to this game and can find little in the way of a guide, I have no idea how install the Ultimate Mod Manager (I thought it would be just an .exe) I just wanted to apply the Big Booba mod, I thought I just needed to Download extract and put it in the mod folder but that doesnt seem to be the case. No idea what im doing completely green at this if someone could offer some assistance that would be fantastic.
Most mods are a folder, so you just have to put them in the _Mods folder inside Modscript folder. Afterwards, you boot up Nyxlauncher and, if you did it right, you should be able to activate it in the Nyxlauncher, and then run and play it as such.
 
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