CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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RLJFZ

Member
Sep 10, 2022
192
144
Aaaaand I've finished it again without much issue.
It's a little more tedious and I do like the challenge of being unable to open the menu whilst fighting (really makes planning ahead or having Blue and Red Pots on hand paramount!), but I didn't find it anymore difficult than if you were in HARD mode aside from enemies being disillusioned a little faster.

That said, yeahhhh, not saying Succubus Lona is the end all be all- I'd be fucked if it were against the
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. Of course, getting outnumbered and cornered is always a bad time.
But is it borderline unplayable, or one of the most difficult builds to play? Nah.

Note: When I say "finished," I mean "killed/juiced everything"
If you love challenge, I recommend downloading a mod called SURVIVAL mod. This mod pushes your thinking limit to the extreme and tests your knowledge of the entire game, the mod maker even suggest that you play this mod ONLY if you're familiar enough with the game's mechanics. So give it a try when you can.
 
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bucefala

Member
Sep 1, 2020
249
193
Alright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)
I mean, that mission is extremelly early game, and you have extremelly late game build. Stealth missions against humans and fishmen are way more difficult, they alert very quickly, in some they alert immediatly, you can just use mines to trim their numbers, like in broadblade gang Cecily mission. They give the alert instantenously.
 

Areskrator

Newbie
May 14, 2018
36
14
I mean, that mission is extremelly early game, and you have extremelly late game build. Stealth missions against humans and fishmen are way more difficult, they alert very quickly, in some they alert immediatly, you can just use mines to trim their numbers, like in broadblade gang Cecily mission. They give the alert instantenously.
In that mission in particular, I started it after alerting everyone.
I've already mentioned that I had done so in Cecily's missions and find them just as easy, though the second-to-the-last mission is the hardest due to it being in a semi-closed space.
I've done the same in the
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and the
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as well as some water caves, still don't find them difficult; alot more easier due to it being fairly open-spaced, with the only issue being overwhelmed by attracting too many Deep Ones.
Again, I always went in, alerted everyone, fucked everyone to death, and then went away.

On another note, considering whether to go Survival Mod first, or Roleplay S cuz... it kewl
 

bKohime2

Newbie
Nov 2, 2018
32
34
On another note, considering whether to go Survival Mod first, or Roleplay S cuz... it kewl
I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).

But the most interesting thing I've noticed so far is how they rebalanced XP gain. XP from quests have been nerfed (my usual starting routine of 2 crystal cave cleanup with the deep one artillery and then repairing it brought me only to 10 while in vanilla it's enough to boost me to 15 immediately), but killing enemies are actually giving you XP now, with tougher enemies giving more. So far looks like this might make leveling more gradual and might allow one to level lategame organically, instead of you being able to skyrocket to around 25-30ish, after which you're forced to spam masturbate/prisoner rescue to get a decent amount of XP.
 

RLJFZ

Member
Sep 10, 2022
192
144
I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).

But the most interesting thing I've noticed so far is how they rebalanced XP gain. XP from quests have been nerfed (my usual starting routine of 2 crystal cave cleanup with the deep one artillery and then repairing it brought me only to 10 while in vanilla it's enough to boost me to 15 immediately), but killing enemies are actually giving you XP now, with tougher enemies giving more. So far looks like this might make leveling more gradual and might allow one to level lategame organically, instead of you being able to skyrocket to around 25-30ish, after which you're forced to spam masturbate/prisoner rescue to get a decent amount of XP.
I've briefly checked the new update of that roleplay mod and how it handles the XP system. It's certainly fairly balanced and makes leveling less mind-numbing mid to endgame. Also you don't need to kill the ennemy yourself to gain XP, I'm not sure if it's an intended mechanics but I've had multiple NPCs of various kind fight each other and Lona still gained XP even though she's not the one doing the killing lol. Still testing to see how far this new leveling system goes.
 

Areskrator

Newbie
May 14, 2018
36
14
I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).

But the most interesting thing I've noticed so far is how they rebalanced XP gain. XP from quests have been nerfed (my usual starting routine of 2 crystal cave cleanup with the deep one artillery and then repairing it brought me only to 10 while in vanilla it's enough to boost me to 15 immediately), but killing enemies are actually giving you XP now, with tougher enemies giving more. So far looks like this might make leveling more gradual and might allow one to level lategame organically, instead of you being able to skyrocket to around 25-30ish, after which you're forced to spam masturbate/prisoner rescue to get a decent amount of XP.
Radical! Perfect for a genocidal maniac like me!
Am mostly interested in the Fist Fighter Trait since it allows Lona to beat the shit out of people via pugilism. I mostly think the ATK Bonus is to make up for the inability to use Weapons, which primarily for the ATK Bonus (and Skills of course) imo. Hopefully it'll be more than just that!!

I was a few minutes ago old when I figured out there's a way to select an entire stack via Shift+Z, I love it already lmao
 

X-86

New Member
Jul 21, 2020
6
2
Lona Big Booba Mod

View attachment 3824789

View attachment 3824803

/ ( )
––– [put Lona_Booba_Graphics folder into the _Mods directory and activate it in the UMM]
RC2.3.x is intended for those who are solely interested in visual changes to Lona, without the addition of new heavy script mechanics, items, etc.
All subsequent versions of the mod starting with
`RC` will imply only cosmetic changes. `RC` ver. does not require UMM to play.


Requirements:
• Minimum required game version: `0.8.9.1` (R2.6) ▐ `0.9.0.17` (R2.9p1 / RC2.4)
(UMM) 1.2.1 [optional since R2.7]
---[check UMM instruction in it's folder]

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Lona Big Belly mod deployed:
View attachment 2707153
View attachment 2684290 Big boobs, big breasts, booba tags

Nun Outfit mod deployed:
View attachment 3580383
Hey, how do I find R2.3.1 or older ?
 

X-86

New Member
Jul 21, 2020
6
2
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.

Announcement:
v1.0rc8 packages on Github, no uploads on MEGA until v1.0
Downloads:
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Progress so far:
  • Github created.
  • Current release archived into a secondary branch.
  • Mod renamed.
  • Workflow for packaging now allows the return of the AIO file.
  • Preliminary work to allow other debug menus to work without replacing Cheat Menu.
  • F6 hotkey for Give 99,999 Trade Points moved to Infinite Money CheatModule.
  • All hotkeys will be handled by a new overridable function CheatsMod.cheat_triggers.
  • All module hotkeys migrated to cheat_triggers overrides.
  • TextCache module moved to its own file in the lib folder.
  • Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
  • Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
  • Mod migrated to UltraModManager
  • Translation support itself is now handled by UMM. No more TextCache module.
  • Mod folder name is no longer hardcoded to Cheats Mod.
  • Translation file Text/$lang/CheatsMod.txt is now Text/$lang/menu.txt
  • Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
    • Race Changer
    • Morality Editor
    • Summons Menu
  • Translated UMM related strings (menu:mod/name and menu:mod/description) into the various languages
  • Moved Dirty Stat toggle cheat into it's own CheatModule
  • Moved remaining cheats into Legacy CheatModule.
  • Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
  • Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
  • Menu order is now determined by the CheatModule load order.
  • Fixed a translation issue in the Pregnancy CheatModule.
  • Moved translations into a . All translation changes should be done there.
  • Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
  • Several changes, see the changelog on the v1.0rc6 release.
  • Fixed Inventory Editor crash on nil items.
  • EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.

Compatibility:
  • Minimum required game version: 0.8.7.0
  • For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
  • For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
  • For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
  • Requires UMM for versions v1.0rc1 through v1.0rc6.

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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.

Now make sure you can answer yes to the following question:
  1. Have you set the game path in NyxLauncher?
  2. Have you launched the game to the title screen at least once?
After installing the mod:
  1. Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Quick tutorial video on installing (super basic)

Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)

Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.

Known Issues:
  • Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
  • Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
  • Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
  • NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
  • [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)

Planned changes (lower number = highest priority):
  1. Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
  2. Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
___________________________________________________________________________________________________
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___________________________________________________________________________________________________

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Can you make a tutorial for how to edit the mod for 0.8.1.0 version or older player ?
 

Areskrator

Newbie
May 14, 2018
36
14
Hmm... despite being Succubus Lona, I can't seem to be able to get myself pregnant even after getting filled to the brim with semen for some reason. I remember that I took a Birth Control Pill at the start of the playthrough, but it seems to pop out from time to time again and I think my game is bugged? Any way to increase the chances to give birth aside from Joy Water and Ovulation? (Ovulation periods are suspiciously rarer too...)

Note: I'm playing as a Deep One Lona and am currently at HELL difficulty
 
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Of_Ill_Omens

Member
Apr 10, 2023
121
204
Hmm... despite being Succubus Lona, I can't seem to be able to get myself pregnant even after getting filled to the brim with semen for some reason. I remember that I took a Birth Control Pill at the start of the playthrough, but it seems to pop out from time to time again and I think my game is bugged? Any way to increase the chances to give birth aside from Joy Water and Ovulation? (Ovulation periods are suspiciously rarer too...)

Note: I'm playing as a Deep One Lona and am currently at HELL difficulty
Seedbed(womb) helps with pregnancy chances, but to get that, you need to get monster pregnant (deep one, orkind, abomination, not sure if animals count).
Safe way to get it should be couple days worth of prostituting at Fishtopia (in human form).
Faster and slightly less safe volunteering yourself for goblin rapeloop, I'd recommend the house north of Mountain Monastery, should be easiest to escape. Just keep in mind they take all your stuff, so you'll be recovering from nothing, but with Deep One skills that should be manageable .
Last resort would be volunteering yourself for abomination hive rapeloop, the one East of Doom Fort is relatively easy to escape with a Deep One, because it's mostly abom-spiders. Just wait for favorable layout of the central chamber (it resets every day) walk out of there without alerting any of the big guys and avoid spider webs in the tunnels. You'll need to kill some worms, but you should be able to one-shot those. And if that doesn't get your Lona knocked up, nothing will.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Can you make a tutorial for how to edit the mod for 0.8.1.0 version or older player ?
Everything you need to know is already listed in the following section of the mod post:
Compatibility:
  • Minimum required game version: 0.8.7.0
  • For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
  • For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
  • For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
Though something that was left out is that the 2 compat details mentioning states should only need to be applied to the RaceChanger module.

Although, even with these edits, compatibility with versions below 0.8.1.0 is not guaranteed and is unsupported. There have been many, many, many changes since the compat stuff was figured out.
 

Areskrator

Newbie
May 14, 2018
36
14
Seedbed(womb) helps with pregnancy chances, but to get that, you need to get monster pregnant (deep one, orkind, abomination, not sure if animals count).
Safe way to get it should be couple days worth of prostituting at Fishtopia (in human form).
Faster and slightly less safe volunteering yourself for goblin rapeloop, I'd recommend the house north of Mountain Monastery, should be easiest to escape. Just keep in mind they take all your stuff, so you'll be recovering from nothing, but with Deep One skills that should be manageable .
Last resort would be volunteering yourself for abomination hive rapeloop, the one East of Doom Fort is relatively easy to escape with a Deep One, because it's mostly abom-spiders. Just wait for favorable layout of the central chamber (it resets every day) walk out of there without alerting any of the big guys and avoid spider webs in the tunnels. You'll need to kill some worms, but you should be able to one-shot those. And if that doesn't get your Lona knocked up, nothing will.
Forgot to say that I already had that, which makes my confusion all the more greater honestly. My 2nd Lona (Abomination) could easily get pregnant so long as she's got a full tank of cum in her within a couple of days. Then comes in my Succubus Lona who's had more dicks shoved in her holes and filled to the brim, and girl can't seem to pump out one baby LMAO

I only had one baby that I assumed to be from an Orkind and thus aborted, but I dunno if Abortion means my Lona's cursed from ever having babies anymore @@;
 

Of_Ill_Omens

Member
Apr 10, 2023
121
204
Forgot to say that I already had that, which makes my confusion all the more greater honestly. My 2nd Lona (Abomination) could easily get pregnant so long as she's got a full tank of cum in her within a couple of days. Then comes in my Succubus Lona who's had more dicks shoved in her holes and filled to the brim, and girl can't seem to pump out one baby LMAO

I only had one baby that I assumed to be from an Orkind and thus aborted, but I dunno if Abortion means my Lona's cursed from ever having babies anymore @@;
In that case it's most likely a bug. Try moving your save to clean game version without any mods. Or to different (higher) version of the game. Miscarriage/abortion/contraceptives should not prevent Lona from getting knocked up further down the line. As a last rest you can console-cheat the baby to qualify for rebirth.
But this is weird, if it really is a bug, impacting major aspect of gameplay I'd expect it was already found and reported.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Forgot to say that I already had that, which makes my confusion all the more greater honestly. My 2nd Lona (Abomination) could easily get pregnant so long as she's got a full tank of cum in her within a couple of days. Then comes in my Succubus Lona who's had more dicks shoved in her holes and filled to the brim, and girl can't seem to pump out one baby LMAO

I only had one baby that I assumed to be from an Orkind and thus aborted, but I dunno if Abortion means my Lona's cursed from ever having babies anymore @@;
There's nothing in the code that should cause any such curse.

Birth Control should only ever last up until 5 days (Contraceptived is a daily state with a max stack of 5. Daily states remove 1 from the stack after each day passes [ie: every morning it should reduce by 1 until 0])

Abortion just forces a misscarriage (Pill or Surgery, doesn't matter)
 
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