All I've been trying to do is the combat/quests so far. I still haven't really passed the point with them where I profit, between needing to either buy food or travel out of the city to gather food. The constant resting and avoiding enemies and gathering food loop keeps you from doing much but leveling stats. The graveyard/undead quest seems the most profitable for early. You straight up can't do most the quests on the board at the start. The mine and convoy are too difficult for a loooong time it seems.
Just gathering out in the forest can be pretty profitable with enough in survival, eat the food, save the herbs and sell them in town/do the quest. If you don't mind hanging outside the city for weeks at a time. With the constant need to rest, it doesn't feel like you can get much done in just a few days anywhere. I do feel like the micromanagement is a bit overdone for sure. Spend more time sleeping/gathering food/bathing/avoiding enemies than actually acting/fighting. It feels hella shitty when you go and rest and then get ambushed and there goes all your stamina even if you avoid damage, then you have to rest a fucking again before being able to work on your quest. Then you get to the quest, kill 3-4 enemies and need to travel out of the area to rest again cause resting in the graveyard or a lot of quest areas is an instant death....
Wee bit too hard on the stamina losses all around, in combat, traveling across the map, etc. It's one of those moments where "realism" starts to ruin gameplay, not that the stamina system is even realistic atm. The stamina issue isn't just a single problem, it's compounded because every rest dirties you, every rest requires food, just about every rest requires you to leave your current area and move back and forth on the map, which opens you up to losing way more stamina. It's this constant stream/chain reaction of not feeling like you're doing anything over and over again. It just doesn't feel good, I don't know if I'd want to replay this game for example because of it. I feel like maybe 25% of the gameplay is interesting and 75% is micromanagement atm. Swap those numbers or even go more like 50/50 and I'd find it more enjoyable.
The stamina as it is on its own might have been fine if you didn't also have to deal with food, and urine, and arousal, and dirt. Just went past the "acceptable" limit of shit to micromanagement in my opinion. It basically becomes the game, not just a part of the game. There's not much room for anything else. Feels like every 30 seconds of combat is penalized with at least 2 minutes of micromanagement atm.
Also the "need to pee" seems bugged, I can't get rid of it in a toilet or out in a field or anything. It never goes down.